Aller au contenu

Photo

A good video on balancing MP and why noobs shouldn't rely on "crutch" classes


212 réponses à ce sujet

#26
Happy Shepard

Happy Shepard
  • Members
  • 2 607 messages

Guanxii wrote...

 Ha. The guy in the video sounds totally Salarian.


Well, someone else might've gotten it wrong. Image IPB

#27
born2beagator

born2beagator
  • Members
  • 3 082 messages

Nitrocuban wrote...

Guanxii wrote...

 Ha. The guy in the video sounds totally Salarian.


Yeah, I was thinking this, too. At least he's just talking bout game mechanics and not making some weird genocide viruses.


That HAS to be a salarian voiceover.
"You know what, that got reall complex in a hurry, lets just go to some examples":D  that was an understatement

Modifié par born2beagator, 21 janvier 2013 - 08:53 .


#28
N7Dropout1

N7Dropout1
  • Members
  • 942 messages
Maybe TGI offers too many advantages for soloing, but not at all for a 4 man game. Bad players will die and hurt their team by sucking on a TGI nearly as much as if they were on a quarian engineer or human adept. Trust me, I've seen harrier TGIs come dead last in many pug matches.

I think perspective is a bit skewed on BSN because a lot of the posters are more hardcore gamers with a higher skill cap. Try and see the game from the perspective of the average gamer.

#29
stinekandts

stinekandts
  • Members
  • 389 messages

Deerber wrote...

Nice vid. Thanks for sharing, man.

... Did you, like me, think it was a salarian speaking?


Spot on
!!!!!!!!!

#30
Guest_manbearpig654_*

Guest_manbearpig654_*
  • Guests

upinya slayin wrote...

MofuggerX wrote...

I saw "good video" in the title...

Then I saw who posted it.

:whistle:


At least you know who i am...who are you again? i seriously have no idea, not even a clue. Did you get the game fo xmas and this is your 1st post? Welcome to BSN :wub:

He's one mean mofugger 

#31
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages
I'm not some of that tin foil hat guys usually but ...
what if the weekly balance changes where never meant to be for reaching perfect balance?
They are the perfect way to counter power creep and to add more little inbalances that motivate players to try different things, move on to something new and buy more packs after maxing out stuff.

#32
kaileena_sands

kaileena_sands
  • Members
  • 1 489 messages
 Heheh, video is fun, Extra credit is quite fun and reasonable as a whole. I just don't see why we should drag the TGI (again) into this, I have seen like 2 TGI on gold in two weeks of play.  :lol:

What ExCr doesn't account for (even though he mentions it in a way) is that many of those players that would potentially play all the time with kits like the TGI on gold/plat, are never ever (even without it) become as passionate and interested in the ME MP as most BSNers (like us). They are going to play it for a bit, then leave it. They are not interested in the in-depth mechanics and all the potential fun you can have with other kits. They want a bit of fun with the game, then it's the next one.

And that's totally OKAY. I do this with most games. I've played a lot of games in my life, but most of the time super casually. ME MP is one of the few games that I've poured in so much time into trying to "master", because I just love it so much. But should everyone? Nope. But meanwhile they will want to play gold. So let them have their TGI so that my back doesn't have to hurt from carrying them too much. xD

#33
born2beagator

born2beagator
  • Members
  • 3 082 messages

manbearpig654 wrote...

upinya slayin wrote...

MofuggerX wrote...

I saw "good video" in the title...

Then I saw who posted it.

:whistle:


At least you know who i am...who are you again? i seriously have no idea, not even a clue. Did you get the game fo xmas and this is your 1st post? Welcome to BSN :wub:

He's one mean mofugger 


In all seriousness, it is a very good watch:)

#34
DullahansXMark

DullahansXMark
  • Members
  • 9 557 messages

N7Dropout1 wrote...

Maybe TGI offers too many advantages for soloing, but not at all for a 4 man game. Bad players will die and hurt their team by sucking on a TGI nearly as much as if they were on a quarian engineer or human adept. Trust me, I've seen harrier TGIs come dead last in many pug matches.

I think perspective is a bit skewed on BSN because a lot of the posters are more hardcore gamers with a higher skill cap. Try and see the game from the perspective of the average gamer.


Dying while playing a TGI is almost like dying as a Kroguard: it sometimes happens to the best of us, but if it's really happening often enough to hurt your team, you're really doing terrible and it has nothing to do with your character.

It's like saying the GI has poor damage output. There's a reason it's happening.

#35
born2beagator

born2beagator
  • Members
  • 3 082 messages

DullahansXMark wrote...

N7Dropout1 wrote...

Maybe TGI offers too many advantages for soloing, but not at all for a 4 man game. Bad players will die and hurt their team by sucking on a TGI nearly as much as if they were on a quarian engineer or human adept. Trust me, I've seen harrier TGIs come dead last in many pug matches.

I think perspective is a bit skewed on BSN because a lot of the posters are more hardcore gamers with a higher skill cap. Try and see the game from the perspective of the average gamer.


Dying while playing a TGI is almost like dying as a Kroguard: it sometimes happens to the best of us, but if it's really happening often enough to hurt your team, you're really doing terrible and it has nothing to do with your character.

It's like saying the GI has poor damage output. There's a reason it's happening.


Like me when I first started sniping and missed everything:pinched:

#36
Lukan

Lukan
  • Members
  • 224 messages
I use TGI+harrier when Im having a bad day or when pugging gold with a weak team (which hardly happens as I usually host games for friends)

#37
ISHYGDDT

ISHYGDDT
  • Members
  • 6 930 messages

DullahansXMark wrote...

N7Dropout1 wrote...

Maybe TGI offers too many advantages for soloing, but not at all for a 4 man game. Bad players will die and hurt their team by sucking on a TGI nearly as much as if they were on a quarian engineer or human adept. Trust me, I've seen harrier TGIs come dead last in many pug matches.

I think perspective is a bit skewed on BSN because a lot of the posters are more hardcore gamers with a higher skill cap. Try and see the game from the perspective of the average gamer.


Dying while playing a TGI is almost like dying as a Kroguard: it sometimes happens to the best of us, but if it's really happening often enough to hurt your team, you're really doing terrible and it has nothing to do with your character.

It's like saying the GI has poor damage output. There's a reason it's happening.


I die more often with the TGI and than the GI :( dat stupid dodge mechanic.:sick:

#38
born2beagator

born2beagator
  • Members
  • 3 082 messages

ISHYGDDT wrote...

DullahansXMark wrote...

N7Dropout1 wrote...

Maybe TGI offers too many advantages for soloing, but not at all for a 4 man game. Bad players will die and hurt their team by sucking on a TGI nearly as much as if they were on a quarian engineer or human adept. Trust me, I've seen harrier TGIs come dead last in many pug matches.

I think perspective is a bit skewed on BSN because a lot of the posters are more hardcore gamers with a higher skill cap. Try and see the game from the perspective of the average gamer.


Dying while playing a TGI is almost like dying as a Kroguard: it sometimes happens to the best of us, but if it's really happening often enough to hurt your team, you're really doing terrible and it has nothing to do with your character.

It's like saying the GI has poor damage output. There's a reason it's happening.


I die more often with the TGI and than the GI :( dat stupid dodge mechanic.:sick:

Main reason i don't really like him.  The dodge, while it looks cool, is simply too unpredictable.  Too often when I want to dodge straight to the side, back or forward I will dodge to and take cover.

#39
Ziegrif

Ziegrif
  • Members
  • 10 095 messages
Seen it already.
Brought it up in another thread.
It's very insightful.
I like the extra credits guys.
A lot of my knowledge on game development comes from them.

#40
Tyrannus00

Tyrannus00
  • Members
  • 1 799 messages

Ziegrif wrote...

Seen it already.
Brought it up in another thread.
It's very insightful.
I like the extra credits guys.
A lot of my knowledge on game development comes from them.


You must have gotten a kilt from them.:bandit:

#41
Ziegrif

Ziegrif
  • Members
  • 10 095 messages

Tyrannus00 wrote...

Ziegrif wrote...

Seen it already.
Brought it up in another thread.
It's very insightful.
I like the extra credits guys.
A lot of my knowledge on game development comes from them.


You must have gotten a kilt from them.:bandit:


Unfortunately no.
If am gona wear a dress I'd rather it be made of silk.

#42
upinya slayin

upinya slayin
  • Members
  • 10 292 messages

Bryan Johnson wrote...

Zero132132 wrote...

Is it actually good? Should I be sad that I'm at work?


It's Extra Credits so I wouldn't discount it :P

The entire series tends to be pretty good


The guy make ssome really good points about how developers need to make it accessable to noobs but still reward better players, but also teach noobs to use something other then their crutch at teh same time.

Balancing games is harder then alot of BSN gives you guys credit for. You shold see AC3. no balance whatsoever.

#43
upinya slayin

upinya slayin
  • Members
  • 10 292 messages

N7Dropout1 wrote...

upinya slayin wrote...



I found this interesting as it relates to "noobs" and their harrier+TGI and also to missile glitchers as well.


I'm of the opinion the TGI is a noob class, but who really gives a ****. If you don't like it, don't play the class. If you're the kind of player who gets butthurt because someone beats your score with a TGI, go play another game. This isn't directed at you, upinyaslayin, but to players in general. Grow a thicker skin and man up.

Kits like the TGI are good for PUG players(aka the majority of ME3 players) who might want to break into Gold/Platinum and not be a burden to their team by dying too much. Hell, it takes so long to get good weapons and gear in this game that I can understand the frustration of wanting to get out of bronze/silver as fast as possible. I know I broke into gold using krogan vanguard, batarian soldier, krogan sentinel and other beefier classes before using squishier kits like quarian engineer, etc.

The key for a developer is avoiding the kind of power creep that makes say Gold or Platinum mpossible to beat without overpowered kits like the TGI. But that isn't the case and any kit can be successful and top the scoreboard on higher difficulties.


watch the video, its basically what you said but with a little more that you shold be aware of

#44
brazen_nl

brazen_nl
  • Members
  • 1 178 messages

Deerber wrote...

Nice vid. Thanks for sharing, man.

... Did you, like me, think it was a salarian speaking?


Hahaha, yeah!

#45
JewelsWinnfield

JewelsWinnfield
  • Members
  • 1 684 messages
Thanks for posting, OP. They have a lot of interesting videos.

#46
born2beagator

born2beagator
  • Members
  • 3 082 messages

upinya slayin wrote...

Bryan Johnson wrote...

Zero132132 wrote...

Is it actually good? Should I be sad that I'm at work?


It's Extra Credits so I wouldn't discount it :P

The entire series tends to be pretty good


The guy make ssome really good points about how developers need to make it accessable to noobs but still reward better players, but also teach noobs to use something other then their crutch at teh same time.

Balancing games is harder then alot of BSN gives you guys credit for. You shold see AC3. no balance whatsoever.


Can you give me some examples?  I have AC3 but have never bothered with the MP

#47
Tom-N7-

Tom-N7-
  • Members
  • 541 messages
Really worth watching! That Salarian has it right

#48
Quikraptor

Quikraptor
  • Members
  • 59 messages
As true as the video is, it doesn't mean noobs shouldn't play power classes. To me that comes off as arrogant and even a little bit stupid. The class is there to be used, and the problem lies with players getting *attached* to the class. Not using it.

If it unlocks boxes for them through successful gold runs, then they're doing good enough to help the team. That's all you can really ask from a teammate. Because more boxes equals more gear, and more gear equals more opportunity.

This video is exactly the reason why noobs SHOULD be playing power classes. It gives them somewhere to start. (Assuming they unlock them early on.) Once they start unlocking new classes, if they care enough, they'll play them. If not, well... I guess that's too bad for the team.

* Tl;dr - The video makes a good point, but no. Noobs should be playing power classes. It's a starting point. *

(Also, seriously. Quit assuming all noobs are going to sit with one class. Us veterans were noobs and did this, too. Don't lie and say otherwise. It could've been in ME3, it could've been with your first Atari. It happened.)

Modifié par Quikraptor, 21 janvier 2013 - 09:36 .


#49
upinya slayin

upinya slayin
  • Members
  • 10 292 messages

born2beagator wrote...

upinya slayin wrote...

Bryan Johnson wrote...

Zero132132 wrote...

Is it actually good? Should I be sad that I'm at work?


It's Extra Credits so I wouldn't discount it :P

The entire series tends to be pretty good


The guy make ssome really good points about how developers need to make it accessable to noobs but still reward better players, but also teach noobs to use something other then their crutch at teh same time.

Balancing games is harder then alot of BSN gives you guys credit for. You shold see AC3. no balance whatsoever.


Can you give me some examples?  I have AC3 but have never bothered with the MP


Ubisoft is 100% against changing the game once its released. however 1 ability is so OP that it cause a huge uproar (smokebomb) its literally the must have and best power for any situation. it has counters but due to lag they don't always work. also its the only ability that immobilizes you and stops you from ebing able to move or do anything. So ubisoft put a vote to the communty about nerfing it. of course 2/3rds voted against the nerf so nothing happened.

You think threads were bad here for the nerfs. 90% of the threads on the forum were about smokebomb. it did lead to this awesome song


#50
Credit2team

Credit2team
  • Members
  • 5 582 messages
harrier (and to a lesser extent the reager) is a perfect example of a FOO strategy run amok, the the weapons are simply to easy considering their power, so to make them balanced you need to make them either harder to use or less powerful. The best way to fix the harrier would be to revers its in cover out of cover accuracy/stability (in otherwords fix the bug)

The reager should be at least as heavy as the claymore and have a much smaller clip size, this could be counter balanced by giving it (and the harrier) more spare rounds