Guanxii wrote...
Ha. The guy in the video sounds totally Salarian.
Well, someone else might've gotten it wrong.
Guanxii wrote...
Ha. The guy in the video sounds totally Salarian.
Nitrocuban wrote...
Guanxii wrote...
Ha. The guy in the video sounds totally Salarian.
Yeah, I was thinking this, too. At least he's just talking bout game mechanics and not making some weird genocide viruses.
Modifié par born2beagator, 21 janvier 2013 - 08:53 .
Deerber wrote...
Nice vid. Thanks for sharing, man.
... Did you, like me, think it was a salarian speaking?
Guest_manbearpig654_*
He's one mean mofuggerupinya slayin wrote...
MofuggerX wrote...
I saw "good video" in the title...
Then I saw who posted it.
At least you know who i am...who are you again? i seriously have no idea, not even a clue. Did you get the game fo xmas and this is your 1st post? Welcome to BSN
manbearpig654 wrote...
He's one mean mofuggerupinya slayin wrote...
MofuggerX wrote...
I saw "good video" in the title...
Then I saw who posted it.
At least you know who i am...who are you again? i seriously have no idea, not even a clue. Did you get the game fo xmas and this is your 1st post? Welcome to BSN
N7Dropout1 wrote...
Maybe TGI offers too many advantages for soloing, but not at all for a 4 man game. Bad players will die and hurt their team by sucking on a TGI nearly as much as if they were on a quarian engineer or human adept. Trust me, I've seen harrier TGIs come dead last in many pug matches.
I think perspective is a bit skewed on BSN because a lot of the posters are more hardcore gamers with a higher skill cap. Try and see the game from the perspective of the average gamer.
DullahansXMark wrote...
N7Dropout1 wrote...
Maybe TGI offers too many advantages for soloing, but not at all for a 4 man game. Bad players will die and hurt their team by sucking on a TGI nearly as much as if they were on a quarian engineer or human adept. Trust me, I've seen harrier TGIs come dead last in many pug matches.
I think perspective is a bit skewed on BSN because a lot of the posters are more hardcore gamers with a higher skill cap. Try and see the game from the perspective of the average gamer.
Dying while playing a TGI is almost like dying as a Kroguard: it sometimes happens to the best of us, but if it's really happening often enough to hurt your team, you're really doing terrible and it has nothing to do with your character.
It's like saying the GI has poor damage output. There's a reason it's happening.
DullahansXMark wrote...
N7Dropout1 wrote...
Maybe TGI offers too many advantages for soloing, but not at all for a 4 man game. Bad players will die and hurt their team by sucking on a TGI nearly as much as if they were on a quarian engineer or human adept. Trust me, I've seen harrier TGIs come dead last in many pug matches.
I think perspective is a bit skewed on BSN because a lot of the posters are more hardcore gamers with a higher skill cap. Try and see the game from the perspective of the average gamer.
Dying while playing a TGI is almost like dying as a Kroguard: it sometimes happens to the best of us, but if it's really happening often enough to hurt your team, you're really doing terrible and it has nothing to do with your character.
It's like saying the GI has poor damage output. There's a reason it's happening.
Main reason i don't really like him. The dodge, while it looks cool, is simply too unpredictable. Too often when I want to dodge straight to the side, back or forward I will dodge to and take cover.ISHYGDDT wrote...
DullahansXMark wrote...
N7Dropout1 wrote...
Maybe TGI offers too many advantages for soloing, but not at all for a 4 man game. Bad players will die and hurt their team by sucking on a TGI nearly as much as if they were on a quarian engineer or human adept. Trust me, I've seen harrier TGIs come dead last in many pug matches.
I think perspective is a bit skewed on BSN because a lot of the posters are more hardcore gamers with a higher skill cap. Try and see the game from the perspective of the average gamer.
Dying while playing a TGI is almost like dying as a Kroguard: it sometimes happens to the best of us, but if it's really happening often enough to hurt your team, you're really doing terrible and it has nothing to do with your character.
It's like saying the GI has poor damage output. There's a reason it's happening.
I die more often with the TGI and than the GIdat stupid dodge mechanic.
Ziegrif wrote...
Seen it already.
Brought it up in another thread.
It's very insightful.
I like the extra credits guys.
A lot of my knowledge on game development comes from them.
Tyrannus00 wrote...
Ziegrif wrote...
Seen it already.
Brought it up in another thread.
It's very insightful.
I like the extra credits guys.
A lot of my knowledge on game development comes from them.
You must have gotten a kilt from them.
Bryan Johnson wrote...
Zero132132 wrote...
Is it actually good? Should I be sad that I'm at work?
It's Extra Credits so I wouldn't discount it
The entire series tends to be pretty good
N7Dropout1 wrote...
upinya slayin wrote...
I found this interesting as it relates to "noobs" and their harrier+TGI and also to missile glitchers as well.
I'm of the opinion the TGI is a noob class, but who really gives a ****. If you don't like it, don't play the class. If you're the kind of player who gets butthurt because someone beats your score with a TGI, go play another game. This isn't directed at you, upinyaslayin, but to players in general. Grow a thicker skin and man up.
Kits like the TGI are good for PUG players(aka the majority of ME3 players) who might want to break into Gold/Platinum and not be a burden to their team by dying too much. Hell, it takes so long to get good weapons and gear in this game that I can understand the frustration of wanting to get out of bronze/silver as fast as possible. I know I broke into gold using krogan vanguard, batarian soldier, krogan sentinel and other beefier classes before using squishier kits like quarian engineer, etc.
The key for a developer is avoiding the kind of power creep that makes say Gold or Platinum mpossible to beat without overpowered kits like the TGI. But that isn't the case and any kit can be successful and top the scoreboard on higher difficulties.
Deerber wrote...
Nice vid. Thanks for sharing, man.
... Did you, like me, think it was a salarian speaking?
upinya slayin wrote...
Bryan Johnson wrote...
Zero132132 wrote...
Is it actually good? Should I be sad that I'm at work?
It's Extra Credits so I wouldn't discount it
The entire series tends to be pretty good
The guy make ssome really good points about how developers need to make it accessable to noobs but still reward better players, but also teach noobs to use something other then their crutch at teh same time.
Balancing games is harder then alot of BSN gives you guys credit for. You shold see AC3. no balance whatsoever.
Modifié par Quikraptor, 21 janvier 2013 - 09:36 .
born2beagator wrote...
upinya slayin wrote...
Bryan Johnson wrote...
Zero132132 wrote...
Is it actually good? Should I be sad that I'm at work?
It's Extra Credits so I wouldn't discount it
The entire series tends to be pretty good
The guy make ssome really good points about how developers need to make it accessable to noobs but still reward better players, but also teach noobs to use something other then their crutch at teh same time.
Balancing games is harder then alot of BSN gives you guys credit for. You shold see AC3. no balance whatsoever.
Can you give me some examples? I have AC3 but have never bothered with the MP