you literary could be 10 times better than me and I could beat you if you just use smash by an I just use grenades.
to balance smash, return it to its short cooldown, thank you and goodnight
Modifié par thewalrusx, 21 janvier 2013 - 09:54 .
Modifié par thewalrusx, 21 janvier 2013 - 09:54 .
thewalrusx wrote...
harrier (and to a lesser extent the reager) is a perfect example of a FOO strategy run amok, the the weapons are simply to easy considering their power, so to make them balanced you need to make them either harder to use or less powerful. The best way to fix the harrier would be to revers its in cover out of cover accuracy/stability (in otherwords fix the bug)
The reager should be at least as heavy as the claymore and have a much smaller clip size, this could be counter balanced by giving it (and the harrier) more spare rounds
thewalrusx wrote...
harrier (and to a lesser extent the reager) is a perfect example of a FOO strategy run amok, the the weapons are simply to easy considering their power, so to make them balanced you need to make them either harder to use or less powerful. The best way to fix the harrier would be to revers its in cover out of cover accuracy/stability (in otherwords fix the bug)
The reager should be at least as heavy as the claymore and have a much smaller clip size, this could be counter balanced by giving it (and the harrier) more spare rounds
I completely agree with the reload canceling. It kills the trade offs for the most powerful weaponsBeerfish wrote...
thewalrusx wrote...
harrier (and to a lesser extent the reager) is a perfect example of a FOO strategy run amok, the the weapons are simply to easy considering their power, so to make them balanced you need to make them either harder to use or less powerful. The best way to fix the harrier would be to revers its in cover out of cover accuracy/stability (in otherwords fix the bug)
The reager should be at least as heavy as the claymore and have a much smaller clip size, this could be counter balanced by giving it (and the harrier) more spare rounds
Is the Reeger used more than the Claymore? The Claymore packs a massive whallop in an instant and one of it's supposed limiting factors, that being reload speed is totally negated by reload cancelling. (Same with other heavy hitting weapons such as some sniper rifles, reload speed should be part of the trade off for damage but it isn't.)
Lukan wrote...
I use TGI+harrier when Im having a bad day or when pugging gold with a weak team
Modifié par Eelectrica, 21 janvier 2013 - 10:10 .
Eelectrica wrote...
I think we all know when a character and weapon combo is ridiculously easy.
But sometimes after a long, tiring day at work it's exactly what you want. Something easy to unwind with.
Sometimes luck is out with the store so playing something easy for easy credits helps allieviate some of that frustration too.
Spending well over 1million credits and getting nothing, seems the reward isn't there, so brute force it with an easy mode character combination.
upinya slayin wrote...
Eelectrica wrote...
I think we all know when a character and weapon combo is ridiculously easy.
But sometimes after a long, tiring day at work it's exactly what you want. Something easy to unwind with.
Sometimes luck is out with the store so playing something easy for easy credits helps allieviate some of that frustration too.
Spending well over 1million credits and getting nothing, seems the reward isn't there, so brute force it with an easy mode character combination.
there is nothing wrong with having them in the game for people to have a more accessable game, the issue is when people rely on it too much they wind up losing out on alot of experiances and losing out on developing a skill and feel for the game. and if somehting happens to the kit (a nerf) they can't handle it and they basically give up.
Wait...upinya slayin wrote...
I found this interesting as it relates to "noobs" and their harrier+TGI and also to missile glitchers as well.
Original Stikman wrote...
thewalrusx wrote...
harrier (and to a lesser extent the reager) is a perfect example of a FOO strategy run amok, the the weapons are simply to easy considering their power, so to make them balanced you need to make them either harder to use or less powerful. The best way to fix the harrier would be to revers its in cover out of cover accuracy/stability (in otherwords fix the bug)
The reager should be at least as heavy as the claymore and have a much smaller clip size, this could be counter balanced by giving it (and the harrier) more spare rounds
nah, those guns, in any hands very much rely on player skill to get the most out of it.
Can't tell you how many players i have played with with harriers that were sub-par. A FOO strategy would be the Novaguard, as it can take down anything until you start getting into the tougher difficultie without much skill.
born2beagator wrote...
I completely agree with the reload canceling. It kills the trade offs for the most powerful weaponsBeerfish wrote...
thewalrusx wrote...
harrier (and to a lesser extent the reager) is a perfect example of a FOO strategy run amok, the the weapons are simply to easy considering their power, so to make them balanced you need to make them either harder to use or less powerful. The best way to fix the harrier would be to revers its in cover out of cover accuracy/stability (in otherwords fix the bug)
The reager should be at least as heavy as the claymore and have a much smaller clip size, this could be counter balanced by giving it (and the harrier) more spare rounds
Is the Reeger used more than the Claymore? The Claymore packs a massive whallop in an instant and one of it's supposed limiting factors, that being reload speed is totally negated by reload cancelling. (Same with other heavy hitting weapons such as some sniper rifles, reload speed should be part of the trade off for damage but it isn't.)
Lord Rosario wrote...
upinya slayin wrote...
Eelectrica wrote...
I think we all know when a character and weapon combo is ridiculously easy.
But sometimes after a long, tiring day at work it's exactly what you want. Something easy to unwind with.
Sometimes luck is out with the store so playing something easy for easy credits helps allieviate some of that frustration too.
Spending well over 1million credits and getting nothing, seems the reward isn't there, so brute force it with an easy mode character combination.
there is nothing wrong with having them in the game for people to have a more accessable game, the issue is when people rely on it too much they wind up losing out on alot of experiances and losing out on developing a skill and feel for the game. and if somehting happens to the kit (a nerf) they can't handle it and they basically give up.
That is, if a new player can get the TGI [new rare card] and a good assault rifle [probably an ulta rare] and genade gear [several rare cards] to go with it before they adopt something else. By the time the've got everything to pull off the OP TGI, they've likely gained quite a bit of skill.
Beerfish wrote...
thewalrusx wrote...
harrier (and to a lesser extent the reager) is a perfect example of a FOO strategy run amok, the the weapons are simply to easy considering their power, so to make them balanced you need to make them either harder to use or less powerful. The best way to fix the harrier would be to revers its in cover out of cover accuracy/stability (in otherwords fix the bug)
The reager should be at least as heavy as the claymore and have a much smaller clip size, this could be counter balanced by giving it (and the harrier) more spare rounds
Is the Reeger used more than the Claymore? The Claymore packs a massive whallop in an instant and one of it's supposed limiting factors, that being reload speed is totally negated by reload cancelling. (Same with other heavy hitting weapons such as some sniper rifles, reload speed should be part of the trade off for damage but it isn't.)
Modifié par ISHYGDDT, 21 janvier 2013 - 10:48 .
kaileena_sands wrote...
Heheh, video is fun, Extra credit is quite fun and reasonable as a whole. I just don't see why we should drag the TGI (again) into this, I have seen like 2 TGI on gold in two weeks of play.
What ExCr doesn't account for (even though he mentions it in a way) is that many of those players that would potentially play all the time with kits like the TGI on gold/plat, are never ever (even without it) become as passionate and interested in the ME MP as most BSNers (like us). They are going to play it for a bit, then leave it. They are not interested in the in-depth mechanics and all the potential fun you can have with other kits. They want a bit of fun with the game, then it's the next one.
And that's totally OKAY. I do this with most games. I've played a lot of games in my life, but most of the time super casually. ME MP is one of the few games that I've poured in so much time into trying to "master", because I just love it so much. But should everyone? Nope. But meanwhile they will want to play gold. So let them have their TGI so that my back doesn't have to hurt from carrying them too much. xD
Guest__only1biggs__*
mpompeo27 wrote...
It could be argued that the higher difficulty levels in any game - in this case gold and platinum - are not intended for such casual players. The casual players that you speak of should find gold and platinum to be excessively difficult regardless of what class/weapon they use. Granted I still don't find the TGI or any other kit to be OP, but I find your logic to be flawed.
Cyonan wrote...
mpompeo27 wrote...
It could be argued that the higher difficulty levels in any game - in this case gold and platinum - are not intended for such casual players. The casual players that you speak of should find gold and platinum to be excessively difficult regardless of what class/weapon they use. Granted I still don't find the TGI or any other kit to be OP, but I find your logic to be flawed.
If this is the case then Gold needs to be reworked, because I see plenty of casuals in my pugs doing just fine on Gold without the TGI or Kroguard. That could be argued, but it would be a flawed argument.
TGI is actually one of the rarer characters for me to see on PC pugging in Gold. The ones who use it are usually(not always, but at least 90% of the time) the ones who need to top the scoreboard and ragemissle a spawn when I'm beating them with my Justicar + Argus.
Modifié par SeitenHekireki, 21 janvier 2013 - 11:23 .