as a game maker for Board games invovlign dice this is exactly my ideal
Synergy (Skill)
Power
I offer good skill setups lots of them much mroe combined and powerful than section A
But I also have to Offer simple section A skills that are usually one shoters pretty good but get progression wise worse
the next step is evolutionary synergy with step A and B when One shoter becomes very meh eventually you find a skill that's a B move this B move could infact enhance the A skill one shot and make it a synergistic skill
a good example is
Stasis + Biotic Charge = cool
but if you set up stasis it's a 1 shot stop and the time it could take to BC could be extremely long and isn't really as effective...where in the grenades are much more plausable for a combo
sadly the grenades themselves require you to "share" or run to a box in inevitability
this makes the Asari Vangaurd a okay class but...it's nothing comparable to a much more potent class of simplicity like the Phoenix Vangaurd whom can prime explosion then back off and throw a BC out quicker
..oh and the Stasis power needs a buff as does the Justicar bubble
there's another forming of balance too though...our community is a growing establishment of class and power mixtures... while SOME things are a BAD mix...and aren't even a grand choice anymore due to "power creep" atm we have powers behind in the times of the power creep
Cryo Blast, Stasis, Biotic Sphere, Pull, and some partial parts of powers like Lash, Biotic Charge, Submission Net etc. within their skill point spend
now fixing them might be hard...it's understandable but at least we can PRAY for overhauls like Cuccusion Shot and Singularity
Now it's hard to balance a game based upon a Co-OP basis like ours cause it's not elitist vs noob it''s noobs/elitists vs Horde our noobs could ruin the expiernce for elites while the elites could sometimes overwhelm our "noobs" that's why I as a middle man usually try and teach some "noobs" once in awhile or direct them nicely
I just wish somedays I could go in and change every worthless "skill choice" and alter it to a more probable choice
even melee in our game is a bit out mod choice Expiernced/Noobs don't want to choose cause it's not even a risk/reward it's just too RISKY
Modifié par ValorOfArms777, 22 janvier 2013 - 12:21 .