1. No Harbinger disappointment: In ME2, Harbinger is the main antagonist. He is constantly taunting you and sending his collector minions to stop you at every turn. In ME3, he is nowhere to be seen until the final beam run, and says nothing at all. His entire role in 3 is limited to a cameo, and a person who never played ME2 wouldn't miss a thing.
2. The catalyst's logic is more sound: The original endings were hated mostly because they contained glaring plot holes and inconsistencies. For one, the catalyst proclaims that "the created will always destroy their creators". A lot of longtime fans took issue with this because Rannoch allows us to lay the framework for peace between organics and synthetics, in clear contradiction with the catalyst's asserion. Without ME2, peace would be impossible, and the conflict between organic and synthetic can not be solved. Furthermore, with the Geth VI, the Geth in general remain unsympathetic, much in line with their ME1 presentation. Without Legion, the Geth remain genocidal machines in the player's eyes and are consistent with their original purpose as evil enemies. In this way, not only are the endings improved, but the contrivances of the Rannoch arch make a lot more sense as well.
3. Cerberus: In ME1, Cerberus was a rogue black ops organization we knew little about. In ME3, they were the second coming of the Sith Empire. In ME2, they were a borderline terrorist organization that had noble goals but little in the way of morality, we got to know them better as well as get a general picture of their numbers and resources. ME3 blew of the morally gray portrayal of Cerberus in favor of a large villanous force. While it may not necessarily make more sense for them to go from ME1 Evil black ops to ME3 Evil Empire, it is easier for me to stomach than ME2 somewhat sympathetic gray to ME3 Evil Empire.
4. ME2 didn't have much impact on ME3 anyways: Consider this, the only squadmates to return from ME2 were already in ME1. The most far reaching decisions in the game were made almost entirely in ME1, such as the fate of the original council, Whether Wrex survived to save the council, and the fate of the Rachni Queen. The ME2 missions really only mattered in side missions if at all, and you get a few surviving secondary characters. The only ME2 missions that would matter are the ones in regards to the Genophage arch, as Mordin and Maelon's data play an important role there. Not even Rannoch would be an issue, since as mentioned above, the Geth would have retained their ME1 persona, making the conflict logical.
I love ME2, it is my favorite game on my system and should have been the model for its sequel, but ME3 simplifies so much and makes ME2 seem almost detrimental to the final installment. ME2 did such a good job deconstructing the themes of the first game and adding a large swath of gray, that when ME3 game along with its black and white view of almost everything, the gray that was so great about ME2 became a hinderance.
Modifié par justafan, 21 janvier 2013 - 10:29 .





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