Aller au contenu

Photo

Is the trilogy better off without ME2?


  • Veuillez vous connecter pour répondre
426 réponses à ce sujet

#226
Dragon_Claw

Dragon_Claw
  • Members
  • 2 501 messages

Seboist wrote...

Dragon_Claw wrote...

How can it be a troligy if there is only ME1 and ME3?


There never was a genuine trilogy. Both ME2 and 3 were as much sequels to ME1 as Final Fantasy 7 and 8 were sequels to FF6(in a narrative sense).

I have to strongly disagree with you on that. FF games only have the name and gameplay mechanics in commen. ME follows the same characters and overall storyline.

#227
Seboist

Seboist
  • Members
  • 11 989 messages

Meltemph wrote...

After going through the trilogy again(almost done with ME2) and staying as objective as I can... Outside of the setting pieces(Going to all the different locations and learning about them) the story in ME2 was quite literally terrible(but the gameplay was so good, and the characters were well done).

The main plot to that game though, was just bad. While I liked how they tried to "moral grey" cerberus, it still doesnt fix how evil they made them in ME1 and didnt give a very good reason as to this massive "shift".

The Lazarus project(and the events right before his reconstruction) was quite awful, not just because it was terribly contrived, but because they did absolutely nothing with this plot point. No introspection no, "who was Shep really now", nothing, just a big massive "this happened dont worry". The whole "oh and we have the normandy 2.0 as well", just made it even worse and just wreaked of hamfisting to "reset" your character.

The complete lack of political dealings within the alliance/council and your dealings with cerberus. Near 0 blow-back outside of some non-sequitur excuses. Seriously, any real feeling of a galactic community in ME2 is gone. Oh, and if you do get your specter status back? Ya, pointless(same with ME3 too, essentially).

The reaper motivations in ME2 were just terrible. The idea of reapers being created from the "essence" of the species was just terrible metaphysical/spiritual mumbo jumbo that quite literally explained nothing, with EDI making wild(baseless really) speculation as to why they need this organic goo, to create a reaper; only to never explain the necessity of them doing this or even a hint as to "why"(outside of them be make'n babies).


And then one of the worst "excuses" and reasoning I have ever seen with a story, with the whole "lets all jump in a kodiak(umm, ya cause those are so huge) and go wander off into the sunset for an "apparent" mission that needed doing...instead of just sitting on the ship and waiting, or actually creating a real event to make this not look like amateurism(cause we all know the gaming industry needs more of this in their stories).


RE: Lazarus, examining the human condition and such concepts vs using them as cheap plot contrivences is what seperates genuine science fiction like Deus Ex: Human Revolution and the film "Gattaca" from pulp schlock like ME2.

-The whole Collector plot is completely nonsensical. The game wants us to believe that a glorified transport ship that gets chased off by a handful of AA guns and destroyed with ease by an unupgraded SR-2 is gonna reap the entire human race. The only reason they're ever a "threat" is because the devs say so and the plot induced stupidity of key actors.

This plot is made even worse by the fact that most of the game involves dealing with sesame street mercs instead of them(oh the irony of fighting filler bad guys B over A).

- Very poor character motivations like with TIM having no compelling reason to revive Shepard(especially a Paragon one) which is made even more nonsensical with the Derperus Sith Empire in 3 and squadmates having little to no reason to stick around(like Jack after getting the Cerb data)

#228
Seboist

Seboist
  • Members
  • 11 989 messages

Dragon_Claw wrote...

Seboist wrote...

Dragon_Claw wrote...

How can it be a troligy if there is only ME1 and ME3?


There never was a genuine trilogy. Both ME2 and 3 were as much sequels to ME1 as Final Fantasy 7 and 8 were sequels to FF6(in a narrative sense).

I have to strongly disagree with you on that. FF games only have the name and gameplay mechanics in commen. ME follows the same characters and overall storyline.


Follows what storyline? ME1 ends with the council and/or Udina recognizing the Reaper threat and preparing for war and instead of following up on that we end up with "ah yes reapers" and fighting throwaway bad guys that were never mentioned before and working with a throwaway side quest enemy that was never meant to be used past the first game.

I've seen fighting games like Blazblue have far better continuity than that.

#229
fainmaca

fainmaca
  • Members
  • 1 617 messages
I wouldn't say that the trilogy is better off without ME2. ME2 is by far the game of the highest quality. While it deals with a lot of different themes and atmospheres to ME1, it still feels consistent with the series up until that point.

The real problem arose once Arrival was released. That DLC made the entire storyline of ME2 irrelevant. Up until that point, we were pursuing the only lead we had on the Reapers- their servants. The fact that they threatened Humanity and were building a Reaper is beside the point. The important thing is that this was the only route we could pursue as Shepard to find out more about our enemy. Then Arrival revealed that the Reapers had been walking into the galaxy while we were goofing around getting a team together and investigating colonies, making us the players feel as though we had been very foolishly wasting our time.

It isn't the fault of ME2 that it ended up feeling like a waste of time. Its the fault of Arrival and ME3. Their responsibility was to make both ME1 and ME2 feel relevant to the overall arc of the series. Those failed to make any of our victories in what had come before actually matter. What was the point of denying the Reapers their Citadel entry point if they're already just outside anyway and it costs them nothing to get back into the Galaxy on foot? How did eliminating their servants.harm them?

This could have been done so easily, too. Because they had to travel from Dark Space manually, this drained vital resources to leave them weaker than they'd ever been in any other cycle. The time bought by the Protheans allowed us at least a thousand years of unhindered extra growth, bringing the Krogan, the Turians, Humanity, the Quarians, the Geth, and host of other smaller species up to the galactic stage and evening the playing field. The extra three years our victory over Saren won gave us a chance to study Reaper tech with full knowledge of their existance, even if the governments never publicly admitted it. Taking out the Collectors thwarted a previously unknown plot that would have helped the Reapers (this is the one part of ME2 that should probably have played out differently. The Human Reaper was silly, so tying the story into fighting Reapers a bit more would have benefitted it).

My point is, it was up to ME3 to make ALL of the story that had come before matter. That's the point of a conclusion to a story. Themes, choices and characters NEEDED to be kept relevant and brought to a satisfying end-point for it to do its job. Instead, ME3 chose to tell its own story as an entirely independant beast. Previous ideas and plot points were cast aside or neglected in favour of the mission of the day.

In short, ME3 wasn't what it should have been, what the franchise needed it to be. The team didn't even try to make it so. At no point is ME2 at fault for this. In fact, ME2 provided an excellent setup for ME3 to be a really fulfilling experience, which makes ME3's failings even more pronounced.

#230
wright1978

wright1978
  • Members
  • 8 116 messages

fainmaca wrote...

I wouldn't say that the trilogy is better off without ME2. ME2 is by far the game of the highest quality. While it deals with a lot of different themes and atmospheres to ME1, it still feels consistent with the series up until that point.

The real problem arose once Arrival was released. That DLC made the entire storyline of ME2 irrelevant. Up until that point, we were pursuing the only lead we had on the Reapers- their servants. The fact that they threatened Humanity and were building a Reaper is beside the point. The important thing is that this was the only route we could pursue as Shepard to find out more about our enemy. Then Arrival revealed that the Reapers had been walking into the galaxy while we were goofing around getting a team together and investigating colonies, making us the players feel as though we had been very foolishly wasting our time.

It isn't the fault of ME2 that it ended up feeling like a waste of time. Its the fault of Arrival and ME3. Their responsibility was to make both ME1 and ME2 feel relevant to the overall arc of the series. Those failed to make any of our victories in what had come before actually matter. What was the point of denying the Reapers their Citadel entry point if they're already just outside anyway and it costs them nothing to get back into the Galaxy on foot? How did eliminating their servants.harm them?

This could have been done so easily, too. Because they had to travel from Dark Space manually, this drained vital resources to leave them weaker than they'd ever been in any other cycle. The time bought by the Protheans allowed us at least a thousand years of unhindered extra growth, bringing the Krogan, the Turians, Humanity, the Quarians, the Geth, and host of other smaller species up to the galactic stage and evening the playing field. The extra three years our victory over Saren won gave us a chance to study Reaper tech with full knowledge of their existance, even if the governments never publicly admitted it. Taking out the Collectors thwarted a previously unknown plot that would have helped the Reapers (this is the one part of ME2 that should probably have played out differently. The Human Reaper was silly, so tying the story into fighting Reapers a bit more would have benefitted it).

My point is, it was up to ME3 to make ALL of the story that had come before matter. That's the point of a conclusion to a story. Themes, choices and characters NEEDED to be kept relevant and brought to a satisfying end-point for it to do its job. Instead, ME3 chose to tell its own story as an entirely independant beast. Previous ideas and plot points were cast aside or neglected in favour of the mission of the day.

In short, ME3 wasn't what it should have been, what the franchise needed it to be. The team didn't even try to make it so. At no point is ME2 at fault for this. In fact, ME2 provided an excellent setup for ME3 to be a really fulfilling experience, which makes ME3's failings even more pronounced.


Agree completely.

#231
nos_astra

nos_astra
  • Members
  • 5 048 messages

fainmaca wrote...
The real problem arose once Arrival was released. That DLC made the entire storyline of ME2 irrelevant. Up until that point, we were pursuing the only lead we had on the Reapers- their servants. The fact that they threatened Humanity and were building a Reaper is beside the point. The important thing is that this was the only route we could pursue as Shepard to find out more about our enemy. Then Arrival revealed that the Reapers had been walking into the galaxy while we were goofing around getting a team together and investigating colonies, making us the players feel as though we had been very foolishly wasting our time.

The leads we had on the Reapers at the end of ME1:
- the Citadel and the relay network
- bits and pieces of Sovereign all over the Citadel
- a Prothean data file that does something to the Citadel controls
- the Keepers
- the cipher in Shepard's (Liara's, Shiala's) brain
- Ilos (including at least Vigil and the Conduit)

What ME2 followed up on:


What ME2 changed in order to make not following up on any leads of ME1 plausible:
- the Council suddenly thinking that giant space squid that caused so much death and destruction was geth
- Vigil non-functional
- Shepard died but got better

What ME2 introduced instead:
- the Collectors
- the derelict Reaper
- the Reaper IFF

Modifié par klarabella, 25 janvier 2013 - 01:25 .


#232
Autoclave

Autoclave
  • Members
  • 388 messages
The only meaningful storywise game was Mass Effect 1. Everything that cam after it was full of plot holes and just big utter nin-sense. You dont kill the main protagonist at the beginning of a story to ressurect him 5 minutes later. What happened to reaper motivation for destroying organic life that was beyond our comprehension? People turning into goo to make ... A human reaper?

The series was completely destroyed with ME2. After it ME franchise was only able to provide interesting individual team members, races plots. But anything related directly to reapers was complete crap.

ME 3 is just the radioactive fallout left after the nuclear annihilation that ME 2 was. There is nothing to salvage here, no redeeming values. The Reaper plot is the biggest failure in the last 2 decades of gaming story telling.

#233
fainmaca

fainmaca
  • Members
  • 1 617 messages

klarabella wrote...

The leads we had on the Reapers at the end of ME1:
- the Citadel and the relay network
- bits and pieces of Sovereign all over the Citadel
- a Prothean data file that does something to the Citadel controls
- the Keepers
- the cipher in Shepard's (Liara's, Shiala's) brain
- Ilos (including at least Vigil and the Conduit)

What ME2 followed up on:


What ME2 changed in order to make not following up on any leads of ME1 plausible:
- the Council suddenly thinking that giant space squid that caused so much death and destruction was geth
- Vigil non-functional
- Shepard died but got better

What ME2 introduced instead:
- the Collectors
- the derelict Reaper
- the Reaper IFF


Sorry, maybe I worded my post badly. My point with that comment was 'The Collectors are the only lead we have on the current state of the Reapers, i.e. what they are doing in the here and now.'

All that tech and stuff was useful, and they even put it to use creating the Thanix cannon and I'm not sure what else. Later plot points reveal that the governments were actually reacting to the threat and not completely ignoring it. They just didn't want to publicise it/ wanted to assume that the threat really was as minimal as they suggested. But the fact is that the Collectors seemed to be the only clue to what the Reapers were doing right at that moment/ where they were and where they would strike next.

I also wouldn't count anything we get from the Protheans as leads on the Reapers. useful tools to give us some new tech, but not leads. If anything, they were more in the dark about the invasion than we were. the Reapers harvested them much more effectively thanks to the advantage the Citadel gave them.

#234
spirosz

spirosz
  • Members
  • 16 356 messages

fainmaca wrote...

My point is, it was up to ME3 to make ALL of the story that had come before matter. That's the point of a conclusion to a story. Themes, choices and characters NEEDED to be kept relevant and brought to a satisfying end-point for it to do its job. Instead, ME3 chose to tell its own story as an entirely independant beast. Previous ideas and plot points were cast aside or neglected in favour of the mission of the day.


^

#235
KingZayd

KingZayd
  • Members
  • 5 344 messages

spirosz wrote...

fainmaca wrote...

My point is, it was up to ME3 to make ALL of the story that had come before matter. That's the point of a conclusion to a story. Themes, choices and characters NEEDED to be kept relevant and brought to a satisfying end-point for it to do its job. Instead, ME3 chose to tell its own story as an entirely independant beast. Previous ideas and plot points were cast aside or neglected in favour of the mission of the day.


^


This.

ME2 was consistent with what came before. ME3 was not. The trilogy is better off without ME3.

#236
nos_astra

nos_astra
  • Members
  • 5 048 messages

fainmaca wrote...
Sorry, maybe I worded my post badly. My point with that comment was 'The Collectors are the only lead we have on the current state of the Reapers, i.e. what they are doing in the here and now.' 

All that tech and stuff was useful, and they even put it to use creating the Thanix cannon and I'm not sure what else. Later plot points reveal that the governments were actually reacting to the threat and not completely ignoring it. They just didn't want to publicise it/ wanted to assume that the threat really was as minimal as they suggested. But the fact is that the Collectors seemed to be the only clue to what the Reapers were doing right at that moment/ where they were and where they would strike next.

I also wouldn't count anything we get from the Protheans as leads on the Reapers. useful tools to give us some new tech, but not leads. If anything, they were more in the dark about the invasion than we were. the Reapers harvested them much more effectively thanks to the advantage the Citadel gave them.


The current state of the Reapers was alive and well and trying to reach the galaxy. Not knowing when they will strike could have been an intruiging premises. One that didn't need to be abandoned so soon. Of course, it would have required ME2 to become truly character-driven because it could have lead to several factions warring with what the best course of action was. There could have been civil war with the galaxy tearing itself apart under the pressure of impending doom. That would have been deliciously dark and it could have shifted the focus from DEFEAT THE REAPERS to SURVIVE AT ALL COST. One possibility of many.

ME2 went for a very simple approach: Our enemies conveniently reveal what that they are up to something in a pretty nonsensical story so we have something to shoot at. 

Though, I admit I fnd it hard to grasp what you really mean. ME3 could have done a better job of trying to reconcile ME2 with ME1. Then ME2 being the weakest link in the trilogy story-wise wouldn't have been that obvious.

But I really don't see how ME2 did well as a sequel to ME1. To be honest, I don't even see ME2 being that great on its own.

Modifié par klarabella, 25 janvier 2013 - 02:52 .


#237
fainmaca

fainmaca
  • Members
  • 1 617 messages

klarabella wrote...

The current state of the Reapers was alive and well and trying to reach the galaxy.

 
Which is not helpful at all. Any soldier would tell you that you need more information than 'the bad guys want to kill you and are going to try to do so'.

Going after the Collectors makes sense tactically, considering what Shepard knows at that point in time.

It was up to Bioware to make doing so feel relevant to the story. at the end of the vanilla game, it certainly felt so (rising music, Shep gazing out triumphantly, etc). It was only with Arrival and everything after that that the plot was reduced to a foolish waste of time.

#238
nos_astra

nos_astra
  • Members
  • 5 048 messages

fainmaca wrote...

klarabella wrote...

The current state of the Reapers was alive and well and trying to reach the galaxy.

 
Which is not helpful at all. Any soldier would tell you that you need more information than 'the bad guys want to kill you and are going to try to do so'.

Going after the Collectors makes sense tactically, considering what Shepard knows at that point in time.

The question is: Why introduce the Collectors to begin with?

The galaxy had leads and time to prepare. They didn't know when the Reapers would strike, only that they would ... eventually. With the Reaper's back door to the galaxy barred rather later than sooner. That's what ME1 left us with and this could have gone anywhere.

In ME2 they chose to ignore ME1 and basically rebooted the franchise.

Modifié par klarabella, 25 janvier 2013 - 03:15 .


#239
JBPBRC

JBPBRC
  • Members
  • 3 444 messages

klarabella wrote...

fainmaca wrote...

klarabella wrote...

The current state of the Reapers was alive and well and trying to reach the galaxy.

 
Which is not helpful at all. Any soldier would tell you that you need more information than 'the bad guys want to kill you and are going to try to do so'.

Going after the Collectors makes sense tactically, considering what Shepard knows at that point in time.

The question is: Why introduce the Collectors to begin with?

The galaxy had leads and time to prepare. They didn't know when the Reapers would strike, only that they would ... eventually. With the Reaper's back door to the galaxy barred rather later than sooner. That was what ME1 left us with and this could have gone anywhere.

In ME2 they chose to ignore ME1 and basically rebooted the franchise.


The Council races taking no action at all is ludicrous, yes, but it becomes even MORE ludicrous when you consider just what they weren't taking action against. Did the Council simply believe Sovereign to be a Geth battleship? Yes. Did the Council take *any* major action against the Geth? No.

Not only did they ignore the "alleged" Reaper myth, they ignored the convenient scapegoats that were the Geth. This would be like if Russia launched an airstrike on Beijing or Washington D.C., and the latter two just sat around and did nothing in retaliation, but blamed the French or something.

At the VERY least, the Council should've been building up to go attack the Geth, even when they believed the Reapers were a simple byproduct of Shepard's deranged mind.

Modifié par JBPBRC, 25 janvier 2013 - 03:20 .


#240
Seboist

Seboist
  • Members
  • 11 989 messages

JBPBRC wrote...

The Council races taking no action at all is ludicrous, yes, but it becomes even MORE ludicrous when you consider just what they weren't taking action against. Did the Council simply believe Sovereign to be a Geth battleship? Yes. Did the Council take *any* major action against the Geth? No.

Not only did they ignore the "alleged" Reaper myth, they ignored the convenient scapegoats that were the Geth. This would be like if Russia launched an airstrike on Beijing or Washington D.C., and the latter two just sat around and did nothing in retaliation, but blamed the French or something.

At the VERY least, the Council should've been building up to go attack the Geth, even when they believed the Reapers were a simple byproduct of Shepard's deranged mind.


ME2 creates more problems with the Geth than that. Apparently the "orthodox" Geth had no concern over their "heretic" cousins trying to unleash armageddon on the galaxy and don't seem worried the council races will retaliate against them because of the confusion enough to try to inform them that it wasn't them.

It's another reason why going from ME1 straight to 3 creates better continuity.

#241
JBPBRC

JBPBRC
  • Members
  • 3 444 messages

Seboist wrote...

JBPBRC wrote...

The Council races taking no action at all is ludicrous, yes, but it becomes even MORE ludicrous when you consider just what they weren't taking action against. Did the Council simply believe Sovereign to be a Geth battleship? Yes. Did the Council take *any* major action against the Geth? No.

Not only did they ignore the "alleged" Reaper myth, they ignored the convenient scapegoats that were the Geth. This would be like if Russia launched an airstrike on Beijing or Washington D.C., and the latter two just sat around and did nothing in retaliation, but blamed the French or something.

At the VERY least, the Council should've been building up to go attack the Geth, even when they believed the Reapers were a simple byproduct of Shepard's deranged mind.


ME2 creates more problems with the Geth than that. Apparently the "orthodox" Geth had no concern over their "heretic" cousins trying to unleash armageddon on the galaxy and don't seem worried the council races will retaliate against them because of the confusion enough to try to inform them that it wasn't them.


To be fair any transmission from the Geth saying "Dudes some renegade guys are gonna attack you with a giant robot squid leading them" or "Hey guys, that totally wasn't us" would no doubt be laughed off.

It's another reason why going from ME1 straight to 3 creates better continuity. 


As for this statement, I have to disagree. Cerberus rising to prominence over even the Reapers when they were just a few token side quests in ME1, the Illusive Man, random people who Shepard/the player should know through the ME2 narrative but wouldn't through ME3, Liara becoming the Shadow Broker (not that this last point is actually even important in ME3, but still), etc.

ME2 went a little off-beat, true. But it provided several new things (not all good, the in-lore reason for thermal clips still boggles my mind to this day) and characters that were generally well-received. ME3 just did a horrible job putting it all together, while trying too hard to resolve a bunch of loose story ends like the genophage and the Geth/Quarian silliness--things that could've gone either unresolved, or had their own game devoted to their resolution, much like how the Assassin's Creed franchise expanded upon the character of Ezio Auditore instead of jumping straight to the extremely boring Connor.

#242
Ticonderoga117

Ticonderoga117
  • Members
  • 6 751 messages

Seboist wrote...

JBPBRC wrote...

The Council races taking no action at all is ludicrous, yes, but it becomes even MORE ludicrous when you consider just what they weren't taking action against. Did the Council simply believe Sovereign to be a Geth battleship? Yes. Did the Council take *any* major action against the Geth? No.

Not only did they ignore the "alleged" Reaper myth, they ignored the convenient scapegoats that were the Geth. This would be like if Russia launched an airstrike on Beijing or Washington D.C., and the latter two just sat around and did nothing in retaliation, but blamed the French or something.

At the VERY least, the Council should've been building up to go attack the Geth, even when they believed the Reapers were a simple byproduct of Shepard's deranged mind.


ME2 creates more problems with the Geth than that. Apparently the "orthodox" Geth had no concern over their "heretic" cousins trying to unleash armageddon on the galaxy and don't seem worried the council races will retaliate against them because of the confusion enough to try to inform them that it wasn't them.

It's another reason why going from ME1 straight to 3 creates better continuity.


Except that whole ditching of every important plot point of the Reapers. You know, the important things.

While ME2 may not have been the best continuation, it at least never smacked off "No, to hell with what you learned earlier. THIS is how it is now and this is how it will be. To hell with those writers from ME1."

#243
nos_astra

nos_astra
  • Members
  • 5 048 messages

Ticonderoga117 wrote...
Except that whole ditching of every important plot point of the Reapers. You know, the important things.

What important things?

While ME2 may not have been the best continuation, it at least never smacked off "No, to hell with what you learned earlier. THIS is how it is now and this is how it will be. To hell with those writers from ME1."

:blink: But it does. It ignores almost all major plot points of ME1. There is little continuity.

#244
MegaSovereign

MegaSovereign
  • Members
  • 10 794 messages

Ticonderoga117 wrote...

Seboist wrote...

JBPBRC wrote...

The Council races taking no action at all is ludicrous, yes, but it becomes even MORE ludicrous when you consider just what they weren't taking action against. Did the Council simply believe Sovereign to be a Geth battleship? Yes. Did the Council take *any* major action against the Geth? No.

Not only did they ignore the "alleged" Reaper myth, they ignored the convenient scapegoats that were the Geth. This would be like if Russia launched an airstrike on Beijing or Washington D.C., and the latter two just sat around and did nothing in retaliation, but blamed the French or something.

At the VERY least, the Council should've been building up to go attack the Geth, even when they believed the Reapers were a simple byproduct of Shepard's deranged mind.


ME2 creates more problems with the Geth than that. Apparently the "orthodox" Geth had no concern over their "heretic" cousins trying to unleash armageddon on the galaxy and don't seem worried the council races will retaliate against them because of the confusion enough to try to inform them that it wasn't them.

It's another reason why going from ME1 straight to 3 creates better continuity.


Except that whole ditching of every important plot point of the Reapers. You know, the important things.

While ME2 may not have been the best continuation, it at least never smacked off "No, to hell with what you learned earlier. THIS is how it is now and this is how it will be. To hell with those writers from ME1."


How does knowing about how the Reapers reproduce help us destroy them? Honest question.

Even Vigil said we should focus on stopping them, not understanding them.

#245
Dieb

Dieb
  • Members
  • 4 631 messages
I understand all of the points made in this thread. But personally, you seem to forget something of vital importance: Zaeed Massani.

I am not kidding, in my opinion he is the only squadmate who's never annyoing and whose statements during priority missions make the most sense. Also, he makes occupying the cargo space worth your while with funny stories, instead of tacky bikini-college-dropout cleveage.

#246
JBPBRC

JBPBRC
  • Members
  • 3 444 messages

MegaSovereign wrote...

Ticonderoga117 wrote...

Seboist wrote...

JBPBRC wrote...

The Council races taking no action at all is ludicrous, yes, but it becomes even MORE ludicrous when you consider just what they weren't taking action against. Did the Council simply believe Sovereign to be a Geth battleship? Yes. Did the Council take *any* major action against the Geth? No.

Not only did they ignore the "alleged" Reaper myth, they ignored the convenient scapegoats that were the Geth. This would be like if Russia launched an airstrike on Beijing or Washington D.C., and the latter two just sat around and did nothing in retaliation, but blamed the French or something.

At the VERY least, the Council should've been building up to go attack the Geth, even when they believed the Reapers were a simple byproduct of Shepard's deranged mind.


ME2 creates more problems with the Geth than that. Apparently the "orthodox" Geth had no concern over their "heretic" cousins trying to unleash armageddon on the galaxy and don't seem worried the council races will retaliate against them because of the confusion enough to try to inform them that it wasn't them.

It's another reason why going from ME1 straight to 3 creates better continuity.


Except that whole ditching of every important plot point of the Reapers. You know, the important things.

While ME2 may not have been the best continuation, it at least never smacked off "No, to hell with what you learned earlier. THIS is how it is now and this is how it will be. To hell with those writers from ME1."


How does knowing about how the Reapers reproduce help us destroy them? Honest question.

Even Vigil said we should focus on stopping them, not understanding them.


Learning about the Reapers only helps in the sense of finding a weak spot. The exhaust port in the first Death Star, for instance.

...Unfortunately this type of approach is never taken. Except with that one destroyer on Rannoch. That ONE time. Hence stopping them is naturally the only priority that would come up.

Modifié par JBPBRC, 25 janvier 2013 - 03:47 .


#247
Dragon_Claw

Dragon_Claw
  • Members
  • 2 501 messages

Seboist wrote...

Dragon_Claw wrote...

Seboist wrote...

Dragon_Claw wrote...

How can it be a troligy if there is only ME1 and ME3?


There never was a genuine trilogy. Both ME2 and 3 were as much sequels to ME1 as Final Fantasy 7 and 8 were sequels to FF6(in a narrative sense).

I have to strongly disagree with you on that. FF games only have the name and gameplay mechanics in commen. ME follows the same characters and overall storyline.


Follows what storyline? ME1 ends with the council and/or Udina recognizing the Reaper threat and preparing for war and instead of following up on that we end up with "ah yes reapers" and fighting throwaway bad guys that were never mentioned before and working with a throwaway side quest enemy that was never meant to be used past the first game.

I've seen fighting games like Blazblue have far better continuity than that.

Image IPB

#248
JBPBRC

JBPBRC
  • Members
  • 3 444 messages
^ Fighting games *can* have great continuity. They're not known for their stories, sure, but the ones that do have a recognizable story can indeed keep it together. Mortal Kombat is a good example.

#249
DirtyPhoenix

DirtyPhoenix
  • Members
  • 3 938 messages
Thought I loved ME2 the most out of the trilogy I have to agree, in hindsight ME2 seems just like a glorified spin-off. Going straight from ME1 to 3 atleast explains why we didn't have time to prepare for the reapers (no time gap instead of being ah-yes'ed.)

#250
Seboist

Seboist
  • Members
  • 11 989 messages

JBPBRC wrote...

^ Fighting games *can* have great continuity. They're not known for their stories, sure, but the ones that do have a recognizable story can indeed keep it together. Mortal Kombat is a good example.


Mortal Kombat 2 follows MK1 better than ME2 does with ME1, true. You also don't have Liu Kang solving daddy issues instead of fighting Shao Kahn and co.