Ticonderoga117 wrote...
This is wrong. Beating the Reapers? Well let's see, we have the option to keep the Collector Base, or the giant starhip graveyard to plunder tech from, or that data we get either way after the Suicide Mission. All possible ways to introduce some tech that'll give us a leg up.
It's not ME3's job to retroactively give ME2 a point.
By the end of ME1 we knew that the Reapers were out there, trying to reach the galaxy. They were a destructive force that used the Citadel and the relay network as a trap for a surprise decapitation strike. In one fell swoop they removed the galaxy's government and disabled any means of travel or communication between star systems. We knew that the Citadel was itself a mass relay and controlling the relay network. We knew that the Keepers were the Citadel's caretakers and had the means to study them more closely. We knew about Ilos where a bunch of Prothean scientists managed to actually survive the Reaper invasion (!) in stasis pods for hundreds of years, built their own mass relay, hooked it into the network (!) and wrote a program to override the Citadel's security protocols. We were also informed that the Reapers use the Citadels records to find the homeworlds and colonies.
I don't know about you but to me that sounds like pretty damn solid information and gives me several options to effectively prepare for the invasion: Use the research of the Protheans and Chorban to understand the Citadel and the keepers. Remove the galactic seat from the Citadel. Remove all records from the Citadel. Fortify the Citadel if possible. Gain control of the relay network (even if it's only partly). Create farms of stasis pods where people could possibly survive for centuries.
By the end of ME2 all of this is ignored and instead replaced with the Collector base. Which will provide Reaper tech.
What sort of tech?
*shrug* What exactly could we use this for?
*shrug* We now knew the Reapers harvest to reproduce and were witnesses as to how this happens. How might this information useful?
*shrug*
ME1 gave itself a point and can solidly stand on its own.
ME2 ignored what was the point of ME1 and refused to have one on its own.
To uniting the galaxy, everyone single one of your crew is either an important person in regards to thier affiliation, or are badass operational assets that can help in other aspects.
Most of my ME2 members are nobodys. A galaxy is just huge. There are way too many individuals for your squad of random 12 mercs to be considered remotely important enough to achieve something ... or badass enough to be irreplaceable assets. Short of silly comic book logic, of course.
Modifié par klarabella, 26 janvier 2013 - 12:29 .