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Is the trilogy better off without ME2?


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#301
The Night Mammoth

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KingZayd wrote...

But it really is.


ME2 is no more narratively coherent with its predecessor than ME3 is. 

You don't have to look further than the first five minutes, where the protagonist is killed off and magically brought back to life two years later.

Modifié par The Night Mammoth, 26 janvier 2013 - 02:53 .


#302
KingZayd

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The Night Mammoth wrote...

KingZayd wrote...

The Night Mammoth wrote...

KingZayd wrote...

The Night Mammoth wrote...

ThePhoenixKing wrote...

Cutting out ME2 and leaving ME3 is like amputating the healthy parts of an injured limb and leaving the rotting, gangrenous parts in place instead. Why would you ever consider doing it?


I wouldn't call ME2 healthy, in this context. 


much healthier than ME3.


In this context, not really. 


But it really is.


ME2 is no more narratively coherent with its predecessor than ME3 is. 

Wow. That's rather extreme.
I disagree.

#303
KevShep

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Leonardo the Magnificent wrote...

KevShep wrote...

Actually the main writer(Drew K) had an overall plan that went from ME1 to ME2 and then BioWare abandaned his story in ME3 when he left for SWTOR.

Drew had showed everyone what he wanted to do with the story that Bioware canned after ME3 release. The story was the Dark Energy Plot.


And let's thank the Eight that never came to fruition.


The current ending of ME3 was WAY worse then the dark energy plot. Keep in mind that Drew is the one doing the writing...It WOULD have been good.

#304
Kesak12

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Fifmut wrote...

I think the trilogy is better off without ME3.



#305
Leonardo the Magnificent

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KevShep wrote...

The current ending of ME3 was WAY worse then the dark energy plot. Keep in mind that Drew is the one doing the writing...It WOULD have been good.


The logic of the DE plot was just as bad, if not worse, than that of the current ending. To rehash the hackneyed "Yo Dawg" quip: "Yo dawg, we don't want you to produce Dark Energy, so here are some machines that produce Dark Energy so we can stop you from producing Dark Energy." The conceptual excecution is similar, in that Shepard meets with the collective embodiment of the Reapers, learns that the Reapers aren't really the Bad Guys, and is presented with a galaxy altering choice. The choice? Either allow some sort of super-Reaper to be created out of Humans, because raisins, or bank on Cerberus scientists and hope they fix the mess. That is in no way better than what we have now.

#306
Belisarius25

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Leonardo the Magnificent wrote...

KevShep wrote...

The current ending of ME3 was WAY worse then the dark energy plot. Keep in mind that Drew is the one doing the writing...It WOULD have been good.


The logic of the DE plot was just as bad, if not worse, than that of the current ending. To rehash the hackneyed "Yo Dawg" quip: "Yo dawg, we don't want you to produce Dark Energy, so here are some machines that produce Dark Energy so we can stop you from producing Dark Energy." The conceptual excecution is similar, in that Shepard meets with the collective embodiment of the Reapers, learns that the Reapers aren't really the Bad Guys, and is presented with a galaxy altering choice. The choice? Either allow some sort of super-Reaper to be created out of Humans, because raisins, or bank on Cerberus scientists and hope they fix the mess. That is in no way better than what we have now.


Yeah, that whole

(A) Sacrifice humanity to the Reapers
(B) Kill the Reapers and pray you can solve the problem before everyone dies

planned ending totally would have gone over well on BSN!

I think people look to the Dark Energy plot favorably because it's "not what we got" and they're trying to latch onto other possibilities. Maybe it could have been rewritten to be better, but it's really not a very good story (and the "bad guys are actually the good guys" twist is pretty lame).

Modifié par Belisarius25, 26 janvier 2013 - 03:06 .


#307
Ticonderoga117

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Belisarius25 wrote...

*snip*

Not really. 

It lays the groundwork for Rannoch if you play your ME2 cards right (which ME3 follows up on), and Tuchanka (which ME3 follows up on). That's about it.

Your only connection with the Turians is Garrus, and his importance to the Turians comes offscreen and after ME2 and is due to his Reaper-fighting expertise which occurred in ME1. Neither Samara nor Morinth offer anything for the Asari. Mordin (due to his evolving views on the genophage) isn't influencing the Salarian government or STG. None of the secondary races (Batarians, Volus, Elcor, etc.) are worked with at all and ME3 does a lot of work to finish the storylines too.

ME2 could and should have done more to set up the global coalition, but instead did almost nothing beyond the Geth-Quarians (if you did things the 'right' way) and laying the groundwork for the Turian/Krogan/Tuchanka plotline while focusing heavily on the underworld/underside of galactic civilization. It works really well within the game, but it really doesn't do much good for setting up an actual anti-Reaper coalition.


And what about Garrus' father?
And I would think an Asari justicar would have some political clout. Not much but something.

I would refute the STG claim since Kirrahe offers you help no matter what.

Now true, it's not perfect, but Shepard is still, considered by most, to be dead. And the secondary races could've been covered in ME3. But oh well.

Doesn't really matter since the writers decided to introduce a cheap plot device.

#308
Jere85

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Although me2 was my favorite game, because of all the character arcs and stuff, the collectors were basically just a side mission., so yeah plotwise me2 didn't matter.

#309
The Night Mammoth

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KingZayd wrote...

Wow. That's rather extreme.
I disagree.


The protagonist dies at the start and comes back to life two years later, to find that almost everything she's done has been ignored by everyone but a small group of people, and almost all the characters from the last part of the story have scattered to the four winds to pursue their own, plot irrelevant objectives, leaving all the leads they discovered together completely ignored. 

An almost entirely new cast of characters is introduced, the majority of which are irrelevant even to the plot of the game they feature in, let alone sequels, as well as a completely new antagonist which has a completely new goal. 

The only really important thing connecting ME1 and ME2 is that the Collectors are working for the Reapers. Characters, locations, sub-plots (of which there is maybe only one), are all superficial, especially when the character development is about as natural as a dog driving a motorcycle. 

#310
KevShep

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Belisarius25 wrote...

Leonardo the Magnificent wrote...

KevShep wrote...

The current ending of ME3 was WAY worse then the dark energy plot. Keep in mind that Drew is the one doing the writing...It WOULD have been good.


The logic of the DE plot was just as bad, if not worse, than that of the current ending. To rehash the hackneyed "Yo Dawg" quip: "Yo dawg, we don't want you to produce Dark Energy, so here are some machines that produce Dark Energy so we can stop you from producing Dark Energy." The conceptual excecution is similar, in that Shepard meets with the collective embodiment of the Reapers, learns that the Reapers aren't really the Bad Guys, and is presented with a galaxy altering choice. The choice? Either allow some sort of super-Reaper to be created out of Humans, because raisins, or bank on Cerberus scientists and hope they fix the mess. That is in no way better than what we have now.


Yeah, that whole

(A) Sacrifice humanity to the Reapers
(B) Kill the Reapers and pray you can solve the problem before everyone dies

planned ending totally would have gone over well on BSN!

I think people look to the Dark Energy plot favorably because it's "not what we got" and they're trying to latch onto other possibilities. Maybe it could have been rewritten to be better, but it's really not a very good story (and the "bad guys are actually the good guys" twist is pretty lame).


At least Drew would have had it made sense unlike Casey H. You guys forget that alot.

#311
Belisarius25

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Ticonderoga117 wrote...

And what about Garrus' father?


What about him? Garrus specifically says his position is due to him being the closest thing they have to a Reaper expert and his father's support in getting him a Reaper task force is much more closely tied to Garrus as an ME1 squadmate. Unless the Turians are conflating Collectors with Reapers, I suppose.

And I would think an Asari justicar would have some political clout. Not much but something.


So much clout the Ilum authorities detain her (presumably to help their mercenary allies)? There's absolutely no sign she's important to the Asari military or leadership. She certainly seems respected but the writers never do anything to show she's actually important to the big picture.

I would refute the STG claim since Kirrahe offers you help no matter what.


Kirrahe is ME1 though, Mordin doesn't secure you any aid and is, in fact, revealed to be operating against what the Dalatress wants in ME3. Don't get me wrong, I don't consider him a 'nobody', I'm just saying he doesn't add anything to building a coalition with the Salarians himself (unless you count killing him/convincing him to allow the sabotage to go through, I guess)

Now true, it's not perfect, but Shepard is still, considered by most, to be dead. And the secondary races could've been covered in ME3. But oh well.


Yeah, i'm not saying ME2 needed to be "fly around to planet X and negotiate a treaty with race Y" or anything - I mean the Geth/Quarian and Tuchanka arcs aren't explicit "YOU ARE FORMING A COALITION" stories, but they serve their purpose well. I just think that side of the story really needed more attention and it makes the opening to ME3 really grating (Reapers are here and every race is doing their own thing and is unprepared; it just makes everyone look stupid).

Doesn't really matter since the writers decided to introduce a cheap plot device.


They're fond of that in the series - Vigil (which worked I think), Shepard dying/Lazarus (basically ignored once it happened), Crucible, Catalyst, maybe the Human Reaper so there's a final boss fight in ME2?

I have to confess that, having started the series  with very high expectations, right before ME3 came out, the ME3 endings were less troubling to me than other stuff along the way :mellow:

Modifié par Belisarius25, 26 janvier 2013 - 03:32 .


#312
Ticonderoga117

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Belisarius25 wrote...

*snip*

Yeah, i'm not saying ME2 needed to be "fly around to planet X and negotiate a treaty with race Y" or anything - I mean the Geth/Quarian and Tuchanka arcs aren't explicit "YOU ARE FORMING A COALITION" stories, but they serve their purpose well. I just think that side of the story really needed more attention and it makes the opening to ME3 really grating (Reapers are here and every race is doing their own thing and is unprepared; it just makes everyone look stupid).


They're fond of that in the series (I like the games but I have to confess I was expecting a lot fewer things like Shepard dying/Lazarus/Crucible/Catalyst, etc., having started the series only right before ME3 came out.


Agreed. I would say that this should've, in a perfect world, been the point of ME3 and then have ME4 be about the Reaper War, depending on how it would be structured. Sadly, we just have Shepard sitting around for 6 whole months. Ugh.

#313
Leonardo the Magnificent

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KevShep wrote...

At least Drew would have had it made sense unlike Casey H. You guys forget that alot.


You say that, but have nothing to back it up. Drew's not an infallible writer like some claim. He suffers when writing characters (see: ME, Revan) and prefers to tell rather than to show. Good at exposition, bad at execution. You're also forgetting that the series was Hudson's brainchild, not Drew's. Most of ME's acclaimed setting was Hudson's creation. Even then, Walters was behind the majority of ME3.

#314
fr33stylez

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Dean_the_Young wrote...

wright1978 wrote...

Dean_the_Young wrote...

wright1978 wrote...

fr33stylez wrote...

Why were they building a Human-Reaper for 2 years?
What good would it have done when the Reapers would arrive before it's completed?

These questions are never answered and are swept under the rug because you kill the Baby Reaper anyways, end of story. No strategy developed on how to beat the Reapers. Council Amnesia. Resurrection from the dead. Arrival DLC. 


The question is why ME3 completely drops this thread, not with ME2 for introducing it.

Why should it fall on ME3 to explain why ME2's plot is retroactively relevant?


It should fall on ME3 to carry forward Me2's plot.

ME2's plot resolved itself: it just never raised why it was an important plot, nor did it set appropriate ground work for how it could be carried forward. It never raised a reliable means for advancing a means to defeat the Reapers, it never initiated a context to bring the galaxy together, and it never delivered a convincing rational for the Collectors before it killed them, at which point it was irrelevant because they were stopped.

Before ME3 can carry forward ME2's plot, ME2 has to provide a plot to actually carry. Where it did, ME3 did: the Rannoch and Genophage arcs. But they clearly had no clue what the Collector Base was going to do if you kept it, let alone if you destroyed it, and that's a forward planning that ultimately needs to be done by the game presenting its own plot elements.


Precisely.

#315
Dean_the_Young

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KevShep wrote...

laecraft wrote...

The parts of the trilogy don't go well together. Probably because ME wasn't created as a trilogy in the beginning, but instead the devs invented plot for each game as they went forward. It would've been better to create each game as a stand-alone. Fans would be spared failed expectations.

For example, Shepard dies at the end of ME1. Then ME2 starts with a new hero - Jacob. Who doesn't know much about the Reapers and is more concerned with the immediate threat - Collectors. Then Jacob dies in the suicide mission. Cerberus is destroyed by the turians off-screen. ME3 starts with a new hero - Admiral Hackett (let's face it, there is no way a criminal like Shepard would be put in charge of diplomatic negotiations). The Admiral does everything in his power to stop the Reapers, however all his efforts are in vain, the alien friends ditch the Earth to save themselves, the Reapers win, and the cycle begins anew (let's face it, there could be no other outcome after ME2).

This is what the plot would be like without constant...divine interference. It's a little darker, but makes a little more sense. Reapers' victory is the logical outcome given what we saw in ME1. To prevent that outcome, something radically changing the situation needs to be done before the invasion. But nothing is done. And so we see the Crucible descending on the stage.


Actually the main writer(Drew K) had an overall plan that went from ME1 to ME2 and then BioWare abandaned his story in ME3 when he left for SWTOR.

Drew had showed everyone what he wanted to do with the story that Bioware canned after ME3 release. The story was the Dark Energy Plot.

Drew said the exact opposite: that ME2 was largely designed after ME1 was already complete, and that Dark Energy was one of multiple vague ideas.

#316
nos_astra

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Dean_the_Young wrote...
 Drew said the exact opposite: that ME2 was largely designed after ME1 was already complete, and that Dark Energy was one of multiple vague ideas.

That's how it feels to me. Dark Energy contradicts ME1, too. In order to stop the dark energy build-up they make sure every cycle has immediate access to fully-developed mass effect technology as soon as they master space flight to a point where they can reach the nearest relay. That's a sure sign ME1 was created as a stand-alone game with a hook for a sequel: Reapers are still out there (though not likely to arrive soon without divine intervention). Somehow they never really knew what to do with that hook.

Modifié par klarabella, 26 janvier 2013 - 08:53 .


#317
Dean_the_Young

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laecraft wrote...

The parts of the trilogy don't go well together. Probably because ME wasn't created as a trilogy in the beginning, but instead the devs invented plot for each game as they went forward. It would've been better to create each game as a stand-alone. Fans would be spared failed expectations.

For example, Shepard dies at the end of ME1. Then ME2 starts with a new hero - Jacob. Who doesn't know much about the Reapers and is more concerned with the immediate threat - Collectors. Then Jacob dies in the suicide mission. Cerberus is destroyed by the turians off-screen. ME3 starts with a new hero - Admiral Hackett (let's face it, there is no way a criminal like Shepard would be put in charge of diplomatic negotiations). The Admiral does everything in his power to stop the Reapers, however all his efforts are in vain, the alien friends ditch the Earth to save themselves, the Reapers win, and the cycle begins anew (let's face it, there could be no other outcome after ME2).

This is what the plot would be like without constant...divine interference. It's a little darker, but makes a little more sense. Reapers' victory is the logical outcome given what we saw in ME1. To prevent that outcome, something radically changing the situation needs to be done before the invasion. But nothing is done. And so we see the Crucible descending on the stage.

Hell, you don't even need to kill the previous characters and end the series as such: just put their end-game trajectories in such a way to justify an appropriate cameo, and the ME1 and ME2 PCs could return as NPC roles in 3.

So Jacob!PC hears about how Shepard is out looking for ways to beat the Reapers in ME2, hence why Shepard isn't around for these abductions. If we weren't going to have Tali and Garrus in the squad, they could be the sort of cameos who let us in on what Shepard is doing during ME2.

During ME3, the PC (let's just say Vega) is Hackett's gopher, and both Jacob and Shepard come back in cameo roles to influence the Control vs. Destroy subplot. A Shepard who left the Council to die and established the pro-Human Council, or a Jacob who saved the Collector Base, are inclined towards a revamped Cerberus agenda of Control: a Council-Shepard or Destroyed Base Jacob are pro-Destroy. The PC themselves can either end up on the same side or in opposition to their previous PCs based on various decisions.

#318
Dean_the_Young

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Leonardo the Magnificent wrote...

KevShep wrote...

The current ending of ME3 was WAY worse then the dark energy plot. Keep in mind that Drew is the one doing the writing...It WOULD have been good.


The logic of the DE plot was just as bad, if not worse, than that of the current ending. To rehash the hackneyed "Yo Dawg" quip: "Yo dawg, we don't want you to produce Dark Energy, so here are some machines that produce Dark Energy so we can stop you from producing Dark Energy." The conceptual excecution is similar, in that Shepard meets with the collective embodiment of the Reapers, learns that the Reapers aren't really the Bad Guys, and is presented with a galaxy altering choice. The choice? Either allow some sort of super-Reaper to be created out of Humans, because raisins, or bank on Cerberus scientists and hope they fix the mess. That is in no way better than what we have now.

Drew's proposal wasn't even that dignified: it would have been more like 'Yo dawg, the galaxy is dying from Dark Energy and only Human slushies can maybe stop it.'


Organized destruction in order to deter greater catastrophe seems counter-intuitive until you realize how common it is, but the Drew plot really rested on 'humans are special.'

#319
nos_astra

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One of the ideas I had while "headcanoning" around in the ME universe: As a book or a movie or a tv show it definitely would have had an ensemble cast instead of one overpowered, incredibly lucky protagonist who is single-handedly saving the galaxy with a bunch of "minions" who help point him into the right direction.

I wonder if it's possible for a video game to pull off an ensemble cast instead of one player avatar who gets elevated to space messiah.

Modifié par klarabella, 26 janvier 2013 - 09:17 .


#320
Dean_the_Young

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klarabella wrote...

Dean_the_Young wrote...
 Drew said the exact opposite: that ME2 was largely designed after ME1 was already complete, and that Dark Energy was one of multiple vague ideas.

That's how it feels to me. Dark Energy contradicts ME1, too. In order to stop the dark energy build-up they make sure every cycle has immediate access to fully-developed mass effect technology as soon as they master space flight to a point where they can reach the nearest relay. That's a sure sign ME1 was created as a stand-alone game with a hook for a sequel: Reapers are still out there (though not likely to arrive soon without divine intervention). Somehow they never really knew what to do with that hook.

That's not a contradiction as such, and can pretty easily be explained in the setup of the presentation. So long as Mass Relays and current Mass Effect tech are more efficient uses of dark energy than initial-development technologies (which would occur regardless since e-zero is naturally occuring), and so long as Dark Energy can be disappated between cycles (and thus give any reason to tolerate a rise of any civilization at all), managing the buildup of Dark Energy on the relay trap would be more effective at stopping it galaxy-wide than trying to crush decentralized empires across the entire galaxy.

#321
Dean_the_Young

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klarabella wrote...

One of the ideas I had while "headcanoning" around in the ME universe: As a book oder a movie or a tv show it definitely would have had an ensemble cast instead of one overpowered, incredibly lucky protagonist who is single-handedly saving the galaxy with a bunch of "minions" who help point him into the right direction.

I wonder if it's possible for a video game to pull off the ensemble cast instead of one player avatar who gets elevated to space messiah.

It's not common, but it does happen. The more recent final fantasy games have stepped away from central protagonists,

#322
nos_astra

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Dean_the_Young wrote...
That's not a contradiction as such, and can pretty easily be explained in the setup of the presentation. So long as Mass Relays and current Mass Effect tech are more efficient uses of dark energy than initial-development technologies (which would occur regardless since e-zero is naturally occuring), and so long as Dark Energy can be disappated between cycles (and thus give any reason to tolerate a rise of any civilization at all), managing the buildup of Dark Energy on the relay trap would be more effective at stopping it galaxy-wide than trying to crush decentralized empires across the entire galaxy.

Imagine you are concerned about the build-up of dark energy and looking for a solution.

Would you
a) leave advanced ME technology for organics to find, thus speeding up their development, then crush them when they've been using it for some time or
B) make sure ME technology is never used begin with by removing organics from the equation as soon as they master space flight.

The question is not whether you can somehow make a) work if you don't mind a bit of contrived writing (not the most elegant solution but possible). The question is whether anyone would go for a) without a prequel stating that they did in fact leave technology lying around.

Modifié par klarabella, 26 janvier 2013 - 09:18 .


#323
Remix-General Aetius

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1) Harbinger ain't sending anyone to stop you, you are stopping THEM. What do Reapers do? They HAAAAARVEEEEST, whether directly or with the use of previously-harvested minions like the Collectors. And you're in their way. So yeah, I'm glad we got to play that chapter.
It's like the calm before the storm. You think you're safe, but the black storm clouds are gathering on the horizon. The Reaper threat is still there, just veiled.

And in ME3 when they've finally arrived, well, there's alot more to worry about than just Harbinger, how about 1000s of his buddies?? Yeah they could've included him a tad more, but it's hardly a heavy loss.

2) The starbrat's eyes are brown, which is a glaring indicator of what he's full of :), so I wouldn't pay too much attention to his "logic" if I were you. He clearly don't know ****.

3) Cerberus was indeed morally grey, because the Illusive Man wanted them that way, he's the one in charge. It's clearly obvious though, during the later timeline of ME2 that he was slowly becoming indoctrinated. Probably from the pieces of Sovereign they recovered. So as his "views" change, so does the rest of Cerberus. By the beginning of ME3 he's already gone off his rocker, which is why Cerberus becomes a threat to those who oppose the Reapers.
He's also mixed with a lil madness so he goes even further off the deep end, which ticks off the Reapers eventually.

4) You're looking at specific points, whereas you should consider the bigger picture more. There's more to do in the universe than hang around Shepard 24/7. They were only recruited specifically for the suicide mission. Whereas, say, Kaidan was already there from the get-go. Ashley was closely behind Kaidan.

Garrus was sick n tired of all the red tape, which is why he joined Shepard. Liara is overly needy, so she came along too :). Wrex, not sure why he came along actually, aside from the Fist thing. Tali had vital evidence against Saren, that's why she came along, and she was once again encountered by chance on Freedom's Progress, which paved the way for her to return onto the Normandy.
The rest of em had their own personal agendas to pursue, and most of them made it clear they wouldn't be sticking around after the suicide mission anyway. And not everything has to always link to something in the previous game, I prefer trying new things too.

So yeah, depends on your point of view. They couldn't have brought in the Reapers at full force in the second game, otherwise there wouldn't be much to do in ME3. The war would've been over in ME2 and the galaxy would either be a smoking ruin or a war-ravaged wasteland. There's hardly any viable setting for the game in such an environment. I mean, this ain't Fallout 3/New Vegas, ya know?

The war against the Reapers would have ALWAYS happened in the third chapter. The Collector diversion was great, and they're creepy as hell.

#324
Veloric Wu

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the whole Trilogy story does become more consistent without ME2.

If you play ME1 then jump directly onto ME3 everything would make perfect sense, cos you didn't have the sympathy for Cerberus from ME2. You also do not need to explain how TIM would turn on Shepard after he had the Collector Base

Still
ME2 doesn't have Catalyst so I don't see why we need to~nvm

#325
elitecom

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Is the trilogy better off without ME2? Well, yes in a way, many of the problems with ME3's plot can be fixed if ME2's plot if fixed, so in order to fix ME3 you need to fix ME2 first. Don't waste the entire ME2 plot on the Collectors, focus on the Reapers and put the Collectors in an expansion pack. That would have been the proper thing to do for the trilogy. Then hopefully the Crucible plot could have been avoided.