Baelrahn wrote...
OT: I don't wanna be the guy that links to this again, but Chris L'Etoile once made it pretty clear how ME2 was the point when the senior writer's plan crashed hard against the fixed ideas of "people who get paid a lot more" (to quote the very one). Mainly how the Legion-N7-chestpiece-thing wasn't a funny designer prank turned canon (as stated in the art book), but a forced decision from higher up, shocked me very much.
Yeah I found his comments very interesting (I was the one who posted them over here actually, well most recently at least).
It seems pretty clear to me that ME2, ignoring how enjoyable/well-made it is as an individual game, was marked by a lot of confusion/disagreement/what have you behind the scenes, particularly in terms of its role within a larger series. Part of that seems to be that the original game, while having an obvious sequel hook and stuff to build on, doesn't seem to have been written with the
expectation of having a sequel, part of that seems to be that Bioware had too many competing viewpoints and various aspects suffered because of it.
In some cases they even repeated their mistake (marginalizing some ME1 characters in ME2, getting negative feedback, then doing the exact same thing on a larger scale in ME3 because they introduced too many new characters in ME2), you get narrative inconsistencies, and so on.