simfamSP wrote...
I hate this thought process. Every choice has meaning, because the whole point is within the *choice* not the consequence. Of course, it's required at some point that consequence happens, it's only natural that by doing X, Y will occur. But Y doesn't *have* to occur for it to be meaningful. The only purpose consequences have for role-playing is a follow-up of more choices for further development.
Let me ask you this. What says more about your character? That you chose to kill an NPC, or that by killing that NPC, his shop closed down.
I disagree, to an extent. I take the example of Kelder again. My doubts about killing him were mainly caused by my fear of retribution from his father the magistrate. When it turns out that that whole factor does not exist in the game, even when the game tried to make me believe it did when initiating the quest, I feel like my choice has fallen flat and loses its importance.





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