Basically, here's how I'd ideally like things.
The Protagonist--who in this case shall support the mages--is confronted with the fact that Templar are planning to invade the ill-equipped camp and slaughtering all the mages within. You're provided with ample time to prepare the camp and you can find nearby allies, influencing how prepare you are for the battle against the Templar.
Perhaps you're one of those who believes in mage freedom at any cost, you order the mages to commune with demons and summon them for the battle. Those civilians which were harassing the mage camp while it was under construction? They'd make good hosts, powerful soldiers if kept under control.
Maybe mage freedom is a priority but one which you don't necessairly believe has to be achieved at all costs, perhaps you try and trade with dwarves for lyrium and do their odd-jobs to empower your abilites rather than using blood sacrifices.
When the battle occurs, your preperation would stack up and influence how the battle goes. The pragmatist who empowered his mages with demons might be surprised when a few of them turn on their own, causing him to deal with them--despite how useful they were prior. The idealist might be woefully underprepared and deal with the Templar assault on multiple fronts as no-one can hold their own.
Perhaps the one who allowed the demons into the commoners as soldiers wins the battle but loses the trust of the commonfolk, causing him troubles down the line when he's trying to earn their trust. Maybe the idealist suffers many losses now but gains the sympathy of the people who see how far the mages will go to not prove the Templar right.
Would the player--upon hearing the horrorfied words of their love-interest and companions--begin to doubt their course of action and perhaps consider changing themselves? Could the idealist--who's confronted by their lover who doubts they'll ever be free--take a hard-stance to ensure freedom? Could the hardass--who's confronted by their lover who fears they'll never be at peace as they're proving the Templar right--show a gentler hand?
Personally, I feel the player must never feel comfort in their choice, always doubt. What if I had done X? What if Y was different? Could Z have been saved? It doesn't even have to be rubbed in your face either, a few throw-away lines by random mages mentioning the state of the war effort could go a long-way to make the player feel horrible ("Saw my mother the other day, she wanted to believe I wasn't with >Protagonist<. She tried to pretend otherwise after hearing the things he's done."). Mass Effect 3 should've done this.
Modifié par Dave of Canada, 30 janvier 2013 - 01:31 .