Dave of Canada wrote...
Quick post, can't really quote as I'm about to be late to class.
Say you're trying to free mages, how far do you want to go to achieve that? Would you be willing to resort to blood magic? Would you summon demons? Say a village filled with civilians is harboring Templar and shows Templar sympathy, how would you deal with them? Violence? Peace? Intimidation? What if peace only offers a temporary solution and costs you the lives of your men, do you take vengeance or leave them be?
To answer real quickly:
Yes, I see no problem with blood magic. Only as a last resort (which gameplay wise means Summon demon or join templars).
For the village: Properly ignore them, they are civilians they can be sympathetic as they like. I don't see the need to kill over sympathi. If they game does not give me that option or they are doing something to actively stop me, the game option that leads to the least direct violence. If the game only gives me the option between violence or join the templars, violence it is.
I would not support such a peace unless the game forced me to (which again to me take this peace or join the templars or in this case chantry since they would properly be involved in such a peace).
War cost lives, revenge is only relevant if it is the only way to calm my side. Again it depens on the option the game forces on me. Is it revenge or 'side with templars'? Because if it that choice presented, then 'revenge it is'. If I can get a pro-mage victory without revenge then I will take that.
Basically you could sum it up, non-violent/destructive path when it is an option where it is an option and where it isn't the least destructive path avaible. But pascifism is not an ideal of mine, neither is comfortism, nor survivalism at any cost.
Dave of Canada wrote...
The player shouldn't just say "I'm a pro-mage player who will always strive for good!" and ultimately end up with the best ending, they should be confronted with a choice where their intention to free the mages conflicts with their intention to do good and they either risk a crucial battle for the lives of innocents/friends.
Same thing with my camp of players who say "I'm a pro-templar player who will always strive for the mages to be imprisoned!", we shouldn't always feel comfortable with our decisions. Perhaps we're brutal and distant enough in our endeavors that we're well-appreciated as a man who gets results by the higher-ups but our own LI/companions/friends confront us that they fear we're worst than the worst blood mage and whether or not our goal is really worth so much death.
There's no true "THE" choice, you're being confronted both on a idealogical and moral level and never certain what is the "right thing".
And here is what you don't understand. I am an idealist. I believe in an IDEAL. I am fully aware of what that ideal entails and it
does not entail good and evil.
I believe in the ideal that the rights of a minority must not be sacrificed for the sense of false security of the majority. This is an ideal I in real life have come to bear do to the way my country''s anti-terror laws (which I think is wrong) are being formed. I am aware that not having these laws could lead to the death of innocents, but it is a sacrifice I am willing to pay.
I also believe that you cannot punish people on a 'might'. Luckely my country have yet to show me a real life example of this, but Thedas does.
That has bad and good consequences, but no matter the consequence you cannot make me, the player, feel uncomfortable or wrong with the choice chosen, because when it comes to moral/ideoligist choices THE choice as you call
does exist for an idealist of any ideal and it is very clear cut.
If it is not clear cut, you are not an idealist.
My two highlighted ideals are so important to me that frankly the consequences that Gaider throws at me are irrellevant to the fact of choosing to follow the path. So you cannot make me feel uncomfortable with the choice, you can only make me wish that there was better endings.
If you read my post I did say that Gaider was welcome to try. As long as it does not feel contrived Gaider give me any bad consequence as well as good. I will still feel comfortable that I chose as right as the game allowed me to do.
Modifié par esper, 30 janvier 2013 - 09:26 .