There exists a clear - to me, anyway - issue with regards to the way fans frame their criticisms and requests and that is
It means, often, that such issues are discussed almost entirely reliant on a set of assumptions that are by definition baseless. It's not impossible to overcome this, of course, sometimes someone with real knowledge will shed some light on the whole debate, but more often than not people are left to fight over things they really do not understand. In this manner, fans give themselves permission to believe that playing games for years gives them insight into how they are made, which is the same kind of delusion sports fans yelling at their favorite team's quarterback engage in on a regular basis.
What can be done about this? Short of educating the entire BSN - which is not possible even if the BSN was willing to admit that they need to be educated at all - there's really only one option: We need to stop pretending we have a right to have a "conversation" with BioWare. Or at least, that such a conversation would be useful at all. This is not an equal partnership. That is not to say our preferences and opinions are not valuable, on the contrary. Only that pretending our preferences give us something to teach the developers is not only presumptuous, it introduces a lot of noise into the discussions as half the topic is flooded with arguments over whether or not development even works the way people are assuming (and the answer is almost always "no.").
Practically this means that when we talk about what we want to see in future installments, or what we didn't like about previous ones, we shouldn't frame a single aspect of our argument on exactly how we think the developers could do something differently. We should frame it, instead, around what we prefer to experience and why as gamers we prefer to experience it that way.
In short, telling developers that... for example... a toggle would be an "easy" answer, or that they should "simply" include something, etc, is not productive and just causes bickering among fans, it isn't actually useful to anyone. Unless providing fodder for internet arguments is a kind of use. For my part, I've gotten into so many pointless arguments with this board over whether or not something can be implemented or not, and what it might cost to do so, usually with barely any more knowledge of how things actually work than the person I'm arguing with. It's thoroughly pointless.
TL/DR: Could we please just stick to describing what we liked and didn't like and why, and cut back on pretending we actually know how game production works?
Modifié par Upsettingshorts, 21 janvier 2013 - 11:34 .





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