Fast Jimmy wrote...
Thought requires data.
(...)
Yes, it does. And that's precisely why the best feedback you can give is what features you liked and why, and what you didn't like and why. This is where you have all the necessary data since it only requires playing the game and some introspection.
Look at what David Gaider wrote in his post on romance when he said that he disliked The Witcher's card collection feature. He said that he didn't like it because it made him treat female characters in a certain way. We might agree or disagree but nonetheless it's useful information.
I'm afraid that any suggestions as to how to implement a feature made without knowledge of the development process will fall into one of the following categories:
1. Impossible - when the suggestion is so out of touch with the process that we simply cannot do it that way,
2. Harmful - when it would be possible to do it the suggested way, but the side effects would be crippling, or
3. Trivial - when the suggestion is good, but it is something that it's pretty obvious to any developer.
The cases when you get a good, non-trivial implementation suggestion are pretty rare.
So again, tell me what you liked and why, what you didn't like and why, and also what struck you as unnecessary fluff (something like "the alchemy system was Ok, I guess, but I never really used it since...").
Modifié par grregg, 22 janvier 2013 - 05:47 .





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