eroeru wrote...
Ladybright wrote...
Most major game developers do keep their 'ears to the ground.' This thread isn't about banning all requests and suggestions, it's about making more constructive dialogue by not participating armchair game development. Suggestions and requests like you mention are not targeted by the original post at all, and are actually encouraged later in the thread.
I'm still confused as to what is the difference between armchair game development and ok-suggestions.
Armchair game development would be when fans make arguments for or against features using knowledge they couldn't possibly have about the development, like when anyone invokes financial figures or user data as 'proof' or ammo in an argument. It's when things like protagonist voice-over toggles are suggested 'because it would be easy to implement' when the fan making the suggestion (1) has no development experience, and so could not actually say whether or not it is 'easy to implement' and (2) is not privy to the development of DA:I, and so could not actually say whether or not it is 'easy to implement'
within the confines of DA:I.
In these discussions, if you (general you) are not a dev, and are only a fan -- like most of us here, myself included -- the only thing you can actually be an expert on is your own reaction to the game, and that information is much more helpful to devs than any speculation you might have about what X feature costs to implement, or how to implement it. Devs want feedback on what worked for us and what didn't, not feedback on development practices. They are devs. It is their job to make the game, and they know how to make games better than most of their audience. Good games, bad games, who knows, but
making games is what game devs do. Implementation of an idea is entirely up to them.
What is at the base of suggestions like 'toggles!!' is a simpler idea: "I like silent protagonists" or "I dislike the combat because it felt too slow" or "I didn't like the elf redesign." Say that, and then elaborate on why you feel that, if you want.
For instance, I make a post: "I greatly disliked the outfits and armors in DAO. They were alternately bland and strange, and almost all of them were unflattering."
Now, this post could go a couple ways:
- Left as is. Hey! A data point that is not bogged down by baggage, potshots, or misunderstandings! Cool.

- "bla bla unflattering. Bioware should have take some money from the cinematics division and given it to the artists to make better clothes. Bioware had five years to make this game, which is plenty enough time to make it look better. X other game was better looking and made in half the time." Any one of these sentences would damn a post, since all of them betray ignorance of actual game development in one way or another. Also, all of these sentences are coming from a fan who had no inside knowledge of the making of DAO. Why should I speculate on the ins, outs, and politics of making DAO? Without information and the framework to understand that information, any assertions I have will only make me look foolish. They also drag down my point, which is that I don't like the outfits. Presumably, I also want to add make them better or don't do them again.
- "bla bla unflattering. As an artist, this was a bit of a sticking point for me. I found some distracting because they seemed like they were made of brightly-colored plastic, and others because I don't really care for armors with low cut necklines. I very much enjoyed the game otherwise, but I had trouble taking characters seriously sometimes because of the outfits. It'd be great to see an improvement in future." This response avoids hypothesizing or advising about development, and instead focuses on my reactions and the reasons why that aspect bugged me. As I type this I am also adding on a silent prayer to never ever see those mage hats again in any form.
It's also not particularly rude, and it mentions several specific aspects of my dislike -- the colors and textures of the clothes didn't strike me as believable cloth, some of the armor unfortunately reminded me of boob plate and chainmail bikinis, and the art style seemed inconsistent. There's even a link to some of the offending clothes.
Hoorayforicecream's posts gave good examples of feedback posts a few pages back.
It should also be noted that there is a difference between feedback and discussion. I am specifically talking about feedback aimed at Bioware. Edit: I think the previous sentence distracted from my point.
Also, I just want to say when I first clicked this thread I thought I'd be reading a discussion of props and art direction with some egregious/gorgeous armchair prop as an example. Heh.
Modifié par Ladybright, 22 janvier 2013 - 09:16 .