The "tiny and ever-shrinking PC fanbase," if it was ever a real trend, seems to be reversing itself. It's hard to say because digital sales figures aren't released, but for Skyrim, for instance, the PC fanbase is probably about the same size as Xbox and larger than PS3.
TW3 will be made with the RED engine and REDKit is based on that engine, so at most it would need an update, not an entirely new modkit- as far as I understand these things, which admittedly isn't far. From what I've read about it, it's capable of being a general level editor and not just for Witcher 2 mods. I wouldn't be surprised if it could also be used to support their Cyberpunk franchise.
Even if the PC matches the sales on its respective console counterparts, it's still two against one. Two thirds of the player of the game will never use the modkit, nor see the benefits mods bring. And saying "well, people bought two copies of the game, console and PC, just for the modkit" is hardly a convincing argument against paying an extra dollar or two for very specific mods.
I am glad that CDProjekt is using the same engine throughout the series. That is one drawback Bioware has definitely faced in the last few years. Switching to different versions of the same base engine (from what little I understand of it) causes problems with the toolkit, as does using an engine with tools developed outside of their company. Maybe down the road with the DA and ME series in the future being on the same engine, this will let them create modkits more easily.
That being said, there are many developers who make game series on the same engine as their predecessors who also don't have modkits. So aside for CDP and Bethesda, this is still a rare occurrence.
Modifié par Fast Jimmy, 25 janvier 2013 - 04:37 .





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