I'm sorry, Jimmy, but I think you're off base here. With respect, I think you're trying to solve the wrong problem.
David Gaider has stated that ideally, they would prefer to release a toolset, because, it would keep people playing the game longer, thereby making it easier for them to sell DLC. The difficulty, as they've stated, is that they use third-party resources to create the game, and it would be complicated to get the proper licensing to include those resources in a toolkit.
I guess I understand the idea that charging something for the toolset might offset the cost of paying licensing fees to third parties, but I don't understand why you think anyone who especially hates being asked to buy DLC would be more willing to pay for fan-made content.
As for the issue of mods on consoles:
As I understand, mods for consoles can't happen unless the makers of the consoles, like Sony, agree to make certain changes to their product. As this article states, Bethesda is currently working with Microsoft and Sony to make mods available on consoles:
http://www.escapistm...ods-on-Consoles.
I sympathize with console players who would like to be able to use mods, and I'm glad to hear that some game developers are working to make that happen, but I'm really puzzled by your statement here about console gamers:
Fast Jimmy wrote...
Saying that they willingly opt to not use mods is like saying people who live in third world countries willingly opt to not eat food or have access to healthcare. Having a PC gaming rig that can cost near $1000 compared to going out today and buying a console for >$200 to play a game is an economic choice, as well as a preference one. To look down on such people and saying they don't deserve mods is pretty elitist, even for a PC player.
First of all, I'm puzzled that you think it's necessary to spend "near $1000" on a PC. It's very possible to get a basic PC that will run new games like Skyrim for about half of that - in fact, my Dad recently did exactly that!
Second, I can't speak for anyone else, but I can't imagine anyone saying that console gamers "don't deserve" mods. As I've said, I would love for console gamers to be able to use toolsets and mods!
I recognize that a toolset isn't a right, so it would be a bit silly for me to object that it would be unethical for a developer to charge for a toolset. After all, a toolset isn't something they're obligated to provide - for free or otherwise.
But I'm honestly baffled by the idea that I should somehow feel guilty for using mods simply because console gamers can't use them. (I know you didn't say that, but I've heard that suggestion from a few people on these forums.)
It's unfortunate that mods aren't available on consoles, but that's not the fault of PC gamers - it's the result of the console industry not being willing to allow mods on their platform. As I've stated, I hope that will change one day, and that console gamers will be able to enjoy mods on their platform of choice.
You've suggested that BioWare could package certain player-made mods as paid DLC and make them available to consoles while sharing some of the proceeds with the creators of the mods. While I wouldn't have a problem with that, I would prefer for console gamers to be able to use toolsets and PC mods the same way that PC gamers can - which is something that Bethesda is already trying to achieve.
Modifié par jillabender, 26 janvier 2013 - 01:38 .