Joy Divison wrote...
Jimmy - You are turning this into a console-PC war and are putting words into my mouth.
I am not putting words into your mouth.
If this is what you meant to say is...
I never said console players don't not deserve mods or made the wrong choice. I said they made a choice, a choice to purchase a gaming platform which is not mod friendly. ... I am not saying there aren't some people out there who bought an X-Box because they believed a PC was too expensive. There are. You want to get them mods, that's fine let them have them. I have no objections to console players getting mods.
...then say that. Don't say:
Your solution to make mods available to consoles - that is people who willingly opt not to use mods - is to strip the freedom modders - that is people who willingly dont use consoles - currently have? And rely on Bioware to make these creations available to them? Doesn't Bioware have better things to do than port the 1000s of PC mods for consoles...you know, like give us different dungeons in DA2?
Just a suggestion.
What i do object to, and the point of my post, is your impractical and disruptive methods to get PC mods to consoles. You think it is a good idea to force modders to go through cooperations just so everyone can can enjoy them. You think this is just and easy. It's not. You are involving corporate entities into the process whose motivations are very different from modders. You think Bioware will cut resources from the new games they want to release and give us something like the Nexus-mod manager. You have a lot of faith in a company that can even devote adequate resources to a flagship title. Also, as jillabender pointed out, it's not just Bioware or EA, we have more corporations like Sony and Microsoft (big surprise there) who have to be persuaded to change their products.
I do not trust corporations. Their motivations stem purely from profit whereas as presently constituted, modders' motivations stem from their enjoyment of the game. These two motivations, as illustrated by DA2 to give one example, are often irreconcilable. I value the freedom modders have, not because I'm part of a PC-resistance movement, but because it is that environment which allows for a fast and free exchange of ideas which makes so many great mods available.
You object to my idea because it is a corporation doing it. That is fair enough, for your own personal viewpoints.
But again I say - no one would be forced to use the toolkit. In my idea, only those mods made with the kit would need to go through the distributor. If you make a mod for a game not using the kit, you can distribute it to whoever and however you like. But... if the choice is no toolkit (in which case modders would have to develop all of their own content and tools) and a form of paid toolkit (where a rebelious modder could STILL develop their own content and tools), I don't really see a world of difference.
This whole console-PC war crap is an absolute waste of time. Because I think modders should not be hindered by corporations then all of a sudden I'm a PC-elitist who thumbs his nose at console users? What the hell? NO, wrong, stop right there. How about there are better ways to get mods to console users than your solution? Like instead of inviting the EAs, Biowares, and Sonys of the world to charge us for what we get for free we instead direct our frustrations at the companies which make consoles which are not mod friendly? Or perhaps be diplomatic about it and go the route Bethesda is trying to get mods to the Elder Scrolls series on consoles.
I don't
PREFER this to happen. I don't take pleasure in suggesting that a very altruistic and hard-working group of people like the mod community be put through the ringer to squeeze a few extra dimes out. I'd
LOVE it if every company went the Bethesda route and could put toolkits in everything.
Bioware previously had licensing issues with the Lyrium engine. With FB2, its looking to be that DICE has no intention of putting out ANY mod support for that engine any time soon. I'm unsure if the move to FB2 has cleared the non-EA company licensing issues or not, but if it hasn't, then between FB2 and licensing, you might not see a toolkit for a Bioware game this side of 2020. UNLESS Bioware has a way to go back to their "beancounters," as you called them, and say "we have a way to make money off the toolkit." Because those same beancounters may have loved DA2, since it took ~18 months to develop (smaller budget), no toolkit and still sold (from our limited numbers, at least) over half as much as DA:O, a game in development over 5 years that did include the toolkit.
As I said earlier, to Monetize the toolkit it to Normalize the toolkit. If Bioware knew they could help mitigate expenses with it, it would be included in every game they made without question, just like we now see D1DLC and how we all expect we will see Multiplayer Microtransactions.
Is it ideal? No, not at all. Is it a little bit scary/sickening/saddening? Sure, to me at least. And I have to assume others.
But does it serve a better cause (again, toolkits for every game and people only paying for mods if they truly want them). I'd rather see a toolkit where mods are charged less than a latte from Starbucks than MP shoehorned into DA3.
But, as the saying goes, you can hope in one hand and shart in another. See which one fills up faster.
Modifié par Fast Jimmy, 26 janvier 2013 - 12:40 .