Conduit0 wrote...
I'll go ahead and chime in here, modding is not illegal nor a breach of contract. Modding falls squarely under fair use laws in the US and most other countries.
I've taken a look at fair use laws, at least in the US. The relevant provision is 17 USC s. 107, which sets out a non-exhaustive list of uses, including "criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research".
The formal test in the statute requires a consideration of the circumstaces, which are: (i) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes; (ii) the nature of the copyrighted work; (iii) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and (iv) the effect of the use upon the potential market for or value of the copyrighted work.
Modding might fall under fair use, but it seems tenuous based on how the statute was written. I would imagine that any mod that isn't being sold commerially, that almost does nothing to alter the work (e.g. cosmetic changes) would presumably be fine. The issue might be under (iv), if your mod costs the developer money in comparison to their system of microtransactions.
But again, this is all speculation on my part. I have not looked at US case law, which dictates how the provision would be applied.
Looking at how fair use works, you might be right.
From the DA:O EULA, we have the provision:You can pour over every EULA in every game you own and you will not find a clause in any of them that attempts to ban modding, because the publisher couldn't legally do so even if they wanted to.
"Further Restrictions Your right to use the Software is limited to the license grant above, and you may not otherwise copy, display, seek to disable, distribute, perform, publish, modify, create works from, or use the Software or any component of it, except as expressly authorized by EA"
This seems to be the kind of language that would catch modding quite squarely. [Edit: With the caveat that if the software license allows modding, obviously it wouldn't be caught by this provision, but then that's back to where we were to start with - does the EULA allow for modding?]
The only place where the developer/publisher has any control over modding is in the case of online features, where they can potentially ban modding as part of their ToS, but even then, violating the ToS simply means you lose access to online features, such as multiplayer.
I'm actually not sure if the TOS would constiute contract which would give a dev/pub legally enforceable rights at common law.
Xewaka wrote...
First Sales right. Once money exchanges hands, the game is your property to use as see fit. This includes modding.
I took a look at First Sales, too. My understanding is that this applies only to distribution - that is, it's not a breach of the original developer's right to exclusively distribute a good, but it's distinct from the right to modify the work. At least in principle. Basically, it makes goods alienable (which is an important part of a good being property, and why you see developers argue that software is a license).
Modifié par In Exile, 26 janvier 2013 - 04:48 .





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