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BioWare let's talk about...Microtransactions!


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#451
EpicBoot2daFace

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XX-Pyro wrote...

The grinding would more than likely be there anyways, like in most MP's. And your last line is completely incorrect. If I don't buy the game, I don't get the content. If I buy the game and don't pay for microtransactions (never do), I still get the exact same content. :?

That's correct. Dead Space 3 has eleven pieces of DLC that have been available since launch. These DLC's are mostly weapon and suit upgrades. However, these same upgrades are on the disc and become available as you progress through the game. Purchasing these upgrades using real money is entirely optional.

Modifié par EpicBoot2daFace, 06 février 2013 - 11:05 .


#452
Wozearly

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katamuro wrote...

EpicBoot2daFace wrote...

Why are they so bad? They are optional. You don't have to participate if you don't want to, and everything that's available to buy is attainable by playing the game.


Because the whole system of including them makes the company design a game in  a way that people would use that system. They cant avoid it because the money is so attractive. Look at the new dead space 3 system. It clearly shows that they want to make microtransactions into singleplayer where it should not be used at all. I have already played for a game why I should pay more to get better weapons in a singleplayer? If its like in ME3 where it really is only a substitude for actualy game time then sure in MP its ok. But not in single.


What he said.

If you keep a huge ethical wall between the main game content and the microtransaction related content, as with ME3's MP, that's fine for now. But the danger is always scope creep over onto the SP side if it looks like there's a fair bit of money to be had.

Taking a walk on the slightly silly side, why not make health and mana potions purchasable with microtransactions? Look, you don't *need* them. They're optional. You can just play the game very safely and rely on your mage as an emergency healer and your own regen. Oh, and yeah, that final dragon boss is horrifically hard isn't it. Near impossible without using several healing and mana potions. Wonder why that design decision was taken...

Or make all the best in-game weapons and armour visible at the merchants, but require a premium currency you can't earn in-game. Hey, they're optional. You don't have to spend money on them if you don't want to.

Maybe we could even have lots of non-critical side-quests unlockable via microtransactions? Hey, they're optional. Doesn't stop you playing the main storyline.

These are examples of established approaches in the smartphone marketplace. But sure, they're not *that* irritating unless you're a completionist like me. You can tune them out if you want to.

So lets take this to a really daft level. What about if they made a non-critical quest giver turn up in your camp, do his introduction speech and only spring the fact that his quest actually requires a microtransaction at the point when your character tries to say "yes". Would that be sufficiently irritating to slap you in the face and break your immersion?

Fortunately, Bioware would never dream of doing anything that crazy in the DA franchise. So I guess we really can trust them with microtransactions. :whistle:

Modifié par Wozearly, 06 février 2013 - 11:23 .


#453
AlanC9

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Wozearly wrote...
Taking a walk on the slightly silly side, why not make health and mana potions purchasable with microtransactions? Look, you don't *need* them. They're optional. You can just play the game very safely and rely on your mage as an emergency healer and your own regen. Oh, and yeah, that final dragon boss is horrifically hard isn't it. Near impossible without using several healing and mana potions. Wonder why that design decision was taken...


Actually, this sounds like a great idea. Bio games are too damn easy as it is. If they defaulted to being actually difficult unless you buy stuff, I'd be much better off.

Edit: I'm not endorcing the principle, mind. Just pointing out that your hypothetical doesn't make it sound like there's a problem.

Modifié par AlanC9, 06 février 2013 - 11:41 .


#454
Dutchess

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Wozearly wrote...

Maybe we could even have lots of non-critical side-quests unlockable via microtransactions? Hey, they're optional. Doesn't stop you playing the main storyline. 



Isn't this exactly what they did with the Warden's Keep DLC and another DLC (I think it was Return to Ostagar)? Levi showed up at your camp with a bright quest marker above his head. You could talk to him, only to find out you had to purchase DLC to actually do this quest. For Return to Ostagar an ambush triggered while travelling. Killed a few bandits, found an unconscious guy. Pay to revive him and continue the story.

#455
alhamel94

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Wulfram wrote...

EpicBoot2daFace wrote...

They are not to blame for your lack of self-control.


You're missing the point.  Even if I don't pay for microtransactions - I won't - I'm still going to be playing a game that's designed to encourage microtransactions.  Which will likely include bits of grinding, so that people will be willing to pay to skip some of that grinding.

The content there to promote microtransactions is only optional in the "well, you don't need to buy the game" sense.

to point this out here with all mp games based on progression.  if it is competitive microtransactions are fine as long as progression is sidegrades. from a coop standpoint this should not matter at all.  i for one dont think that the goal of playing me3 multi is to max my manifest, its to play a game and have fun. the grinding is irrelevent if the grinding is the gameplay, if you dont like it then dont play it

#456
alhamel94

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renjility wrote...

Wozearly wrote...

Maybe we could even have lots of non-critical side-quests unlockable via microtransactions? Hey, they're optional. Doesn't stop you playing the main storyline. 



Isn't this exactly what they did with the Warden's Keep DLC and another DLC (I think it was Return to Ostagar)? Levi showed up at your camp with a bright quest marker above his head. You could talk to him, only to find out you had to purchase DLC to actually do this quest. For Return to Ostagar an ambush triggered while travelling. Killed a few bandits, found an unconscious guy. Pay to revive him and continue the story.

im pretty sure that was his point

#457
Sith Grey Warden

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renjility wrote...

Wozearly wrote...

Maybe we could even have lots of non-critical side-quests unlockable via microtransactions? Hey, they're optional. Doesn't stop you playing the main storyline. 



Isn't this exactly what they did with the Warden's Keep DLC and another DLC (I think it was Return to Ostagar)? Levi showed up at your camp with a bright quest marker above his head. You could talk to him, only to find out you had to purchase DLC to actually do this quest. For Return to Ostagar an ambush triggered while travelling. Killed a few bandits, found an unconscious guy. Pay to revive him and continue the story.


I'm pretty sure the Return to Ostagar DLC didn't work like that. Once you download it, there's an entirely new area on the map that you go to in order to have the encounter that starts the DLC quest.

#458
addiction21

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alhamel94 wrote...

renjility wrote...

Wozearly wrote...

Maybe we could even have lots of non-critical side-quests unlockable via microtransactions? Hey, they're optional. Doesn't stop you playing the main storyline. 



Isn't this exactly what they did with the Warden's Keep DLC and another DLC (I think it was Return to Ostagar)? Levi showed up at your camp with a bright quest marker above his head. You could talk to him, only to find out you had to purchase DLC to actually do this quest. For Return to Ostagar an ambush triggered while travelling. Killed a few bandits, found an unconscious guy. Pay to revive him and continue the story.

im pretty sure that was his point


Its a rather weak point since there have been 3 games released with nothing like that.  Doesn't really follow the "OMG EA IS THE DEVIL" logic thrown around here.

#459
Fast Jimmy

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EpicBoot2daFace wrote...

Fast Jimmy wrote...

Just like a drug dealer is not to blame for a drug addict's lack of self control? Well, good thing we don't chase after and try to jail them.

The fact that you're comparing microtransactions in a video game to drugs is very telling. If you want to join the grown up's at the big table, I suggest you start by refuting this...

EpicBoot2daFace wrote...

Why are they so bad? They are optional. You don't have to participate if you don't want to, and everything that's available to buy is attainable by playing the game.




Grown up's table? Please do not be condescending as part of your response. It does nothing to the value of your argument and is an attempt to intimidate, which is part of what many people talk about when they say the BSN is toxic.

I'll use a loose example here. TW1 had collectible cards for the women you sleep with. Many people decry this feature, as it devalues women and forces upon the player a mindset that womanizing and mindless sex is acceptable, as many gamers will want to collect them all. Even though doing so is totally optional.

So why is it considered a valid critique of a video game (one I have seen multiple Bioware devs cite when discussing The Witcher) when it involves collecting sex cards, but the same concept (that players will try to collect everything they can) is the player's fault if they can't resist using their real money to buy equipment, like gear DLC or premium gear content?

#460
Sanunes

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Fast Jimmy wrote...

EpicBoot2daFace wrote...

Fast Jimmy wrote...

Just like a drug dealer is not to blame for a drug addict's lack of self control? Well, good thing we don't chase after and try to jail them.

The fact that you're comparing microtransactions in a video game to drugs is very telling. If you want to join the grown up's at the big table, I suggest you start by refuting this...

EpicBoot2daFace wrote...

Why are they so bad? They are optional. You don't have to participate if you don't want to, and everything that's available to buy is attainable by playing the game.




Grown up's table? Please do not be condescending as part of your response. It does nothing to the value of your argument and is an attempt to intimidate, which is part of what many people talk about when they say the BSN is toxic.

I'll use a loose example here. TW1 had collectible cards for the women you sleep with. Many people decry this feature, as it devalues women and forces upon the player a mindset that womanizing and mindless sex is acceptable, as many gamers will want to collect them all. Even though doing so is totally optional.

So why is it considered a valid critique of a video game (one I have seen multiple Bioware devs cite when discussing The Witcher) when it involves collecting sex cards, but the same concept (that players will try to collect everything they can) is the player's fault if they can't resist using their real money to buy equipment, like gear DLC or premium gear content?


The difference for me with the Witcher is to my knowledge there isn't another way to get the cards besides sleeping with everyone, but from what I have seen (and heard) about microtransactions they are normally an alternate way to get the item, its just faster then putting the time in the game.  Then I would think its the player's fault because they didn't want to wait to get the item, its not a company putting a sign up saying that the only way to get the item is to pay for it.

#461
AlanC9

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Fast Jimmy wrote...

I'll use a loose example here. TW1 had collectible cards for the women you sleep with. Many people decry this feature, as it devalues women and forces upon the player a mindset that womanizing and mindless sex is acceptable, as many gamers will want to collect them all.


Since nobody had that idea before games came along.....

#462
Plaintiff

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Fast Jimmy wrote...
Grown up's table? Please do not be condescending as part of your response. It does nothing to the value of your argument and is an attempt to intimidate, which is part of what many people talk about when they say the BSN is toxic. 

I'll use a loose example here. TW1 had collectible cards for the women you sleep with. Many people decry this feature, as it devalues women and forces upon the player a mindset that womanizing and mindless sex is acceptable, as many gamers will want to collect them all. Even though doing so is totally optional.

So why is it considered a valid critique of a video game (one I have seen multiple Bioware devs cite when discussing The Witcher) when it involves collecting sex cards, but the same concept (that players will try to collect everything they can) is the player's fault if they can't resist using their real money to buy equipment, like gear DLC or premium gear content?

Because one promotes a demeaning view of women, and the other hurts nobody at all? The two issues are not at all similar.

People take issue with The Witcher because of the product, not the method of delivery. If The Witcher had implemented a mechanic whereby players had to pay to see nude portraits of the female characters, the issue would still be how it demeans women. Not the fact that people were being forced to pay for ******, because every sane person understands that men do not have an inalienable right to see ******, fictional or otherwise.

Why the same revelation has not been made re: weapon, armor and story DLC, I have no idea.

#463
Addai

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Um... *raises finger* The much-reviled "sex cards" are not collectible items. You don't get a little black book full of naked women in your journal. They're still art used as a stand-in for an animated sex scene. So I don't see it as a good comparison to microtransactions. Unless EA starts charging per cutscene. (somewhere a suit is saying "can we do that?")

#464
AlanC9

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Addai67 wrote...

Um... *raises finger* The much-reviled "sex cards" are not collectible items. You don't get a little black book full of naked women in your journal.


Actually, you kinda do. You can look at any card you've already seen.

#465
Arppis

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I'll buy stuff with real money, as long as it adds something cool to the game.

#466
Dutchess

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AlanC9 wrote...

Addai67 wrote...

Um... *raises finger* The much-reviled "sex cards" are not collectible items. You don't get a little black book full of naked women in your journal.


Actually, you kinda do. You can look at any card you've already seen.


Uhm... where? A journal entry appears about the woman or the group of women that person represents, but the picture that goes with it is of the in-game model and NOT the sex card. I have zero naked women in my journal after having slept with all available options (yup, I had a ****ty Geralt).
Unless you took a screenshot of the card, you only get to see it during the sex. 


Sith Grey Warden wrote...

renjility wrote...

Wozearly wrote...

Maybe we could even have lots of non-critical side-quests unlockable via microtransactions? Hey, they're optional. Doesn't stop you playing the main storyline. 



Isn't this exactly what they did with the Warden's Keep DLC and another DLC (I think it was Return to Ostagar)? Levi showed up at your camp with a bright quest marker above his head. You could talk to him, only to find out you had to purchase DLC to actually do this quest. For Return to Ostagar an ambush triggered while travelling. Killed a few bandits, found an unconscious guy. Pay to revive him and continue the story.


I'm pretty sure the Return to Ostagar DLC didn't work like that. Once you download it, there's an entirely new area on the map that you go to in order to have the encounter that starts the DLC quest.


I seem to recall that the unconscious man gave you a key to some storage chest in Ostagar. I'm not 100% certain, but I think it was for the Ostagar DLC.

Modifié par renjility, 07 février 2013 - 10:33 .


#467
Fyurian2

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renjility wrote...

Uhm... where? A journal entry appears about the woman or the group of women that person represents, but the picture that goes with it is of the in-game model and NOT the sex card. I have zero naked women in my journal after having slept with all available options (yup, I had a ****ty Geralt).
Unless you took a screenshot of the card, you only get to see it during the sex.

 

Can't speak for versions outside of UK, but you could click on the heart icon of the sex card to sit through the 15 second montage again.

I seem to recall that the unconscious man gave you a key to some storage chest in Ostagar. I'm not 100% certain, but I think it was for the Ostagar DLC.


Yup, but if there was any problem with the DLC's download/installation, it would sometimes ask you to purchase it in order to speak with the man after clicking on him.
The key was to the King's chest, containing diplomatic documents meant for Orlais, iirc.

Modifié par Fyurian2, 07 février 2013 - 12:42 .


#468
Dutchess

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[quote]Fyurian2 wrote...

[quote]renjility wrote...

Uhm... where? A journal entry appears about the woman or the group of women that person represents, but the picture that goes with it is of the in-game model and NOT the sex card. I have zero naked women in my journal after having slept with all available options (yup, I had a ****ty Geralt).
Unless you took a screenshot of the card, you only get to see it during the sex.[/quote] 

Can't speak for versions outside of UK, but you could click on the heart icon of the sex card to sit through the 15 second montage again.[/quote]

Hm, I stand corrected then. I admit I have never clicked on the heart icon. I had no idea it would do something.

[quote]
I seem to recall that the unconscious man gave you a key to some storage chest in Ostagar. I'm not 100% certain, but I think it was for the Ostagar DLC.

[/quote]

Yup, but if there was any problem with the DLC's download/installation, it would sometimes ask you to purchase it in order to speak with the man after clicking on him.
The key was to the King's chest, containing diplomatic documents meant for Orlais, iirc.[/quote]

Yes, that's what I meant when I brought it up. The thing is that the encounter with the unconscious man also appears when you have not purchased the DLC. When you have defeated the bandits, your Warden kneels next to the man and you can either walk away or go to the Bioware site to buy the Ostagar DLC to revive him. I can't say I appreciated this method of trying to make me buy DLC. At least they didn't take the same approach with DA2.

#469
Fast Jimmy

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Plaintiff wrote...

Fast Jimmy wrote...
Grown up's table? Please do not be condescending as part of your response. It does nothing to the value of your argument and is an attempt to intimidate, which is part of what many people talk about when they say the BSN is toxic. 

I'll use a loose example here. TW1 had collectible cards for the women you sleep with. Many people decry this feature, as it devalues women and forces upon the player a mindset that womanizing and mindless sex is acceptable, as many gamers will want to collect them all. Even though doing so is totally optional.

So why is it considered a valid critique of a video game (one I have seen multiple Bioware devs cite when discussing The Witcher) when it involves collecting sex cards, but the same concept (that players will try to collect everything they can) is the player's fault if they can't resist using their real money to buy equipment, like gear DLC or premium gear content?

Because one promotes a demeaning view of women, and the other hurts nobody at all? The two issues are not at all similar.

People take issue with The Witcher because of the product, not the method of delivery. If The Witcher had implemented a mechanic whereby players had to pay to see nude portraits of the female characters, the issue would still be how it demeans women. Not the fact that people were being forced to pay for ******, because every sane person understands that men do not have an inalienable right to see ******, fictional or otherwise.

Why the same revelation has not been made re: weapon, armor and story DLC, I have no idea.


A few things here.

One:

Not the fact that people were being forced to pay for ******, because every sane person understands that men do not have an inalienable right to see ******, fictional or otherwise. 


Just as an aside, for being a very vocal homosexual player, it seems odd that you seem to focus on the fact that only men would be interested in seeing female nudity.


Two: nudity and/or sex scenes do not demean women. 

What DOES demean women is promoting a behavior of serializing women to have sex with and move on. It reduces their worth. 

But to say that the cards, or the sexual content they imply, is demeaning to women is just not accurate. The poses most of them are in are too mild to make it into Playboy in some cases. 


So, if we can come to grips with the fact that it is not the cards themselves (and the optional content they represent) which demeans women, but rather the known fact that a gamer's tendency to collect all things IN CORRELATION to the content of the card is what is morally objectable. 

Now  - to be clear - content is fine, but capitalizing on the player's natural tendencies which, in turn, promotes unwanted values - not fine.



So, microtransactions which prey on the impatience of some players, or gear DLC which prey on the collector's nature of some players, or Day One DLC which prey on someone wanting every bit of the story involved with a game... none of the content is inherently bad. And any player does have the option of not pursuing this content.

But the moral being taught here - you can't have all the gear, story or be one of the best players in the online community without paying actual real dollars - is not a good one. I'd wager no one can argue the idea that whoever shells out the most money should have a more complete game experienece is a good concept, in and of itself.

To recap, the content is there. The option to not do it is there. And the moral apprehension of preying on a gamer's tendency to pursue that optional content and reinforce a negative moral behavior is there.

So how is it, in a substantial way, different than the Witcher sex cards? 

Modifié par Fast Jimmy, 07 février 2013 - 05:56 .


#470
chuckles471

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Let's just hope that if DA3 has microtransactions. There is a respawning chest, that totally destroys the value of the microtransactions. haha.


Whoever left one in DS3 by mistake(or on purpose, which makes them a legend), can have a drink on me anytime because you just saved me a couple of hours of grinding. Get ready for the fastest patch ever.

#471
ianvillan

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How long will it be before mages spells are one time use and you have to pay £5 for a lower spell up to £15 for a high end spell. EA talked about charging $10 to reload a weapon in FPS so why not do the same in RPGs as well.

Not as extreme but you dont need specialisations at all in the Dragon Age games so how about charging you to unlock different specs. How about charging for different customisation options for your character, different customisation options are optional and in no way needed to play so why not charge for different looks.

#472
alhamel94

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just a short bit here fast jimmy, what you are referencing is the economic concept of price discrimination, meaning everyone pays a different price based on opportunity costs. this happens all the time in the world you can demonize but that doesnt mean it wont exist. other things that involve the same concept are "happy hour", lunch specials, and flea markets

#473
alhamel94

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ianvillan wrote...

How long will it be before mages spells are one time use and you have to pay £5 for a lower spell up to £15 for a high end spell. EA talked about charging $10 to reload a weapon in FPS so why not do the same in RPGs as well.

Not as extreme but you dont need specialisations at all in the Dragon Age games so how about charging you to unlock different specs. How about charging for different customisation options for your character, different customisation options are optional and in no way needed to play so why not charge for different looks.

this is the same slippery slope arguement that is used by hardcore conservatives as to why gay marriage leads to marriage of the dead, of animals, and of inanimate objects. quite frankly im sick of it

#474
ejoslin

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ianvillan wrote...

How long will it be before mages spells are one time use and you have to pay £5 for a lower spell up to £15 for a high end spell. EA talked about charging $10 to reload a weapon in FPS so why not do the same in RPGs as well.

Not as extreme but you dont need specialisations at all in the Dragon Age games so how about charging you to unlock different specs. How about charging for different customisation options for your character, different customisation options are optional and in no way needed to play so why not charge for different looks.


Actually, if this ended up being a profitable model for them, they should do it.  If they charge too much I have a feeling more people just would not buy the game to begin with, but who knows, the Sims 3 store obviously is doing quite well.

If they were to charge a nickel or dime or whatever for the reloads, people would find it far easier to justify.  I can just hear someone saying something like, "Well, I allow myself to pay $20 a month for this game."  Some months they'd probably go over, but all in all, I can see this working out for them

That said, I hate microtransactions.

#475
Shya

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I spend way to much money on the stuff.