BioWare let's talk about...Microtransactions!
#26
Posté 22 janvier 2013 - 07:57
#27
Posté 22 janvier 2013 - 07:58
naughty99 wrote...
How is it any different from all those DA2 and DA:O item pack DLC?
They're incorporated into the gameplay in a way that those weren't, from what I can see.
From what I can understand, the Dead Space 3 stuff is basically equivalent to having the item shops take real money in addition to in game gold.
The big problem with this sort of thing is that - aside from it IMO rather detracting from the atmosphere of the game - it could really screw up the priorities for the developers. To make more money, they need to add enough grind and frustration to the game that people will pay money to skip.
(And it'll guarantee that they'd go out of their way to stop modding
Modifié par Wulfram, 22 janvier 2013 - 07:59 .
#28
Posté 22 janvier 2013 - 08:02
FedericoV wrote...
Ninja Stan wrote...
If you don't like microtransactions, it is generally a good idea to not purchase them. They should not be required to enjoy or finish a game, but are available for those who want that sort of content. Seems like a simple enough deal.
They change the nature of the gaming experience for everyone.
If you want people to use microtransactions, then you have to manufacture occasions where a player could need them.
I never felt like I needed the Feast Day Gifts/Pranks in DA:O or the item bundles in DA2. Hence why I never bought them. They were in no way needed to get the full content and expereince out of the game. If other people want to buy them then, hey, why not, that's their perrogative and it's a good way to raise money to fund more content/story based DLC.
#29
Posté 22 janvier 2013 - 08:05
Fast Jimmy wrote...
Waiting for someone to say that EA is wanting to have a microtransaction to reload our arrow quivers.
why not? you don't have a knife or you can't pick up enemy weapon.
#30
Posté 22 janvier 2013 - 08:07
#31
Posté 22 janvier 2013 - 08:08
#32
Posté 22 janvier 2013 - 08:09
Wulfram wrote...
naughty99 wrote...
How is it any different from all those DA2 and DA:O item pack DLC?
They're incorporated into the gameplay in a way that those weren't, from what I can see.
From what I can understand, the Dead Space 3 stuff is basically equivalent to having the item shops take real money in addition to in game gold.
The big problem with this sort of thing is that - aside from it IMO rather detracting from the atmosphere of the game - it could really screw up the priorities for the developers. To make more money, they need to add enough grind and frustration to the game that people will pay money to skip.
(And it'll guarantee that they'd go out of their way to stop modding
By "item shop" you mean there is an in-game store, like an NPC selling stuff for real money?
Or is it simply a game menu screen where you can buy DLC in a more convenient way instead of having to log on to a separate website?
#33
Posté 22 janvier 2013 - 08:12
Or is this something different? I'm not following this news too closely.
#34
Posté 22 janvier 2013 - 08:21
TheBlackAdder13 wrote...
I never felt like I needed the Feast Day Gifts/Pranks in DA:O or the item bundles in DA2. Hence why I never bought them. They were in no way needed to get the full content and expereince out of the game. If other people want to buy them then, hey, why not, that's their perrogative and it's a good way to raise money to fund more content/story based DLC.
DLCs and microtransactions are like apples and oranges.
Mind, I'm against day-1 DLC (and even against any form of "sponsored" DLC) but it's not the same thing at all. Microtransaction are a lot worst in my opinion becuase they have to change the nature of the game in some way to be an effective business model. So, inform yourself and then we could start a proper conversation.
#35
Posté 22 janvier 2013 - 08:24
This by itself is enough for us to be very, very wary of EA and its microtransaction practises.Emzamination wrote...
Down with microtransactions
Actually EA has spoken on why they use microtransactions in their games
#36
Posté 22 janvier 2013 - 08:27
naughty99 wrote...
By "item shop" you mean there is an in-game store, like an NPC selling stuff for real money?
Or is it simply a game menu screen where you can buy DLC in a more convenient way instead of having to log on to a separate website?
I meant an in-game shop, but that's my attempt to translate it into Dragon Age terms.
http://www.eurogamer...-better-weapons
It's described as part of the crafting system. You can buy the resources with which you buy weapons. You can also acquire these resources in the game. As I understaind it, if you don't have enough resources, then you get the option to go to their shop to buy them.
#37
Posté 22 janvier 2013 - 08:28
#38
Posté 22 janvier 2013 - 08:33
Wulfram wrote...
I meant an in-game shop, but that's my attempt to translate it into Dragon Age terms.
http://www.eurogamer...-better-weapons
It's described as part of the crafting system. You can buy the resources with which you buy weapons. You can also acquire these resources in the game. As I understaind it, if you don't have enough resources, then you get the option to go to their shop to buy them.
Basically, as you are putting it, they are turning a survival horror game in to Farmville.
#39
Posté 22 janvier 2013 - 08:34
Wulfram wrote...
naughty99 wrote...
By "item shop" you mean there is an in-game store, like an NPC selling stuff for real money?
Or is it simply a game menu screen where you can buy DLC in a more convenient way instead of having to log on to a separate website?
I meant an in-game shop, but that's my attempt to translate it into Dragon Age terms.
http://www.eurogamer...-better-weapons
It's described as part of the crafting system. You can buy the resources with which you buy weapons. You can also acquire these resources in the game. As I understaind it, if you don't have enough resources, then you get the option to go to their shop to buy them.
Still not too clear on how it will all work, but at least it sounds impressive that they added a crafting system to a game that is not even an RPG. Or did Dead Space 1 & 2 have crafting?
I didn't really enjoy the DA2 crafting system, which was more like spending gold to buy stuff instead of finding ingredients and creating new objects you can use.
Modifié par naughty99, 22 janvier 2013 - 08:37 .
#40
Posté 22 janvier 2013 - 08:34
If they put microtransactions in SP, IMO they will make the best stuff in the game even harder to get(like 10 hours pointless grinding) as to encourage people to buy them. Even though DLC skins killed modding in most games, it is only cosmetic and won't effect overall gameplay.
Microtransactions in time will make developers think "how can I force people to use them without looking greedy", rather than "how can I make the game better". It would be a very slippery slope.
#41
Posté 22 janvier 2013 - 08:35
Herr Uhl wrote...
Can't possibly be worse than Levi Dryden.
Yeah, that's a good example of a very obnoxious and intrusive way of putting DLC in a game. The guy sits at the main hub for the entire game with the unresolved quest symbol hovering over his head and the only way to make it go away is to give him real life money.
There's nothing wrong with advertising small and large DLC at the start menu of a game but I'm going to be really annoyed if I'm playing a fantasy RPG, click on an armor vendor and he asks me for my credit card number. I just know that day is coming too.
#42
Posté 22 janvier 2013 - 08:39
#43
Posté 22 janvier 2013 - 08:41
In F2P MMOs or games like GW2 where you only pay for the box, people know what they're in for. As far as GW2 goes, it's not obtrusive and doesn't impact my game when I'm playing. The completely optional choice of utilizing the gem store is, you know, OPTIONAL. It's also not in-your-face either.
The only time I can imagine the presence/option of microntransactions being a problem is if there were a billboard/announcement/sign popping up on your screen in neon saying "BUY THIS!" in the single-player campaign.
But since that is highly unlikely to happen, I really doubt that the the hypothetical existence of microtransactions in DA3 would affect anyone in any way - unless they're the kind of people who hate EA in general and just like to whine about things they can simply ignore.
If they do introduce some highly annoying character in DA3 SP who nags you constantly to buy stuff, THEN you might have something valid to complain about.
Modifié par AtreiyaN7, 22 janvier 2013 - 08:42 .
#44
Posté 22 janvier 2013 - 08:47
Dave of Canada wrote...
I don't understand micro-transactions in a retail game, let alone one that's single-player.
I'd say it might be a symptom of a development process which costs more and more, but price tags which have remained relatively stable over the past 15-20 years.
#45
Posté 22 janvier 2013 - 08:50
They've actually gone down if you account for inflation.Fast Jimmy wrote...
Dave of Canada wrote...
I don't understand micro-transactions in a retail game, let alone one that's single-player.
I'd say it might be a symptom of a development process which costs more and more, but price tags which have remained relatively stable over the past 15-20 years.
#46
Posté 22 janvier 2013 - 08:58
John Epler wrote...
The original Dead Space had microtransactions - you could buy weapons that were, essentially, fully upgraded versions of your basic weapons, as well as of your rig suit.
Or is this something different? I'm not following this news too closely.
Weapon and Suit Packs in the original Dead Space, I do not consider microtransactions. Most of the weapons and armor in the DS1 DLC did not offer an advantage besides the tank pack.
EDIT: I'm talking about a system that is built around microtransactions like the ME3 MP Store which I am absolutely okay with but with DS3 which I am not.
Modifié par Ghost1017, 22 janvier 2013 - 09:02 .
#47
Posté 22 janvier 2013 - 09:18
Fast Jimmy wrote...
Dave of Canada wrote...
I don't understand micro-transactions in a retail game, let alone one that's single-player.
I'd say it might be a symptom of a development process which costs more and more, but price tags which have remained relatively stable over the past 15-20 years.
This, exactly this.
We freak out whenever games go out at a higher price than normal, but the fact is that game development is massively more expensive now, and the consumer base has not grown to keep up (it has, somewhat, but not enough).
The end result is that games struggle more to make money, and need to branch into new streams of revenue to be profitable. Not to mention that nowadays a flop is a far more costly affair, and successful games and franchises need to cover those costs as well.
Add to that that the market CAN and DOES support microtransactions, indeed it is a very successful model, I think we can expect them to become the norm rather than the exception.
I for one am in favour of micro-transactions and any system that allows fans who can afford it to contribute more to the games they love. This can and does lead to developers being able to take a bigger chance with their games, knowing that they do not just have to rely on initial box sales to cover their expenses... even if a game does not have broad mass-market appeal, a devoted niche market can conceivably spend significantly more than just the box price if the game allows them to do so.
Thank you.
Itkovian
#48
Posté 22 janvier 2013 - 09:28
It doesn't matter what you personally consider microtransactions, that's what they are. The most important thing to remember is that it's optional. You don't have to buy any of this stuff.Ghost1017 wrote...
John Epler wrote...
The original Dead Space had microtransactions - you could buy weapons that were, essentially, fully upgraded versions of your basic weapons, as well as of your rig suit.
Or is this something different? I'm not following this news too closely.
Weapon and Suit Packs in the original Dead Space, I do not consider microtransactions. Most of the weapons and armor in the DS1 DLC did not offer an advantage besides the tank pack.
EDIT: I'm talking about a system that is built around microtransactions like the ME3 MP Store which I am absolutely okay with but with DS3 which I am not.
#49
Posté 22 janvier 2013 - 09:29
Dead Space is not built around buying weapon and suit packs. It is optional to buy them but in order to make a microtransaction system useful the game will have to be built around it and encourage players to spend real world money and Dead Space is nowhere near being built around DLC.EpicBoot2daFace wrote...
It doesn't matter what you personally consider microtransactions, that's what they are. The most important thing to remember is that it's optional. You don't have to buy any of this stuff.Ghost1017 wrote...
John Epler wrote...
The original Dead Space had microtransactions - you could buy weapons that were, essentially, fully upgraded versions of your basic weapons, as well as of your rig suit.
Or is this something different? I'm not following this news too closely.
Weapon and Suit Packs in the original Dead Space, I do not consider microtransactions. Most of the weapons and armor in the DS1 DLC did not offer an advantage besides the tank pack.
EDIT: I'm talking about a system that is built around microtransactions like the ME3 MP Store which I am absolutely okay with but with DS3 which I am not.
Modifié par Ghost1017, 22 janvier 2013 - 09:35 .
#50
Posté 22 janvier 2013 - 09:34





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