I know Allan used the royal "you" on this, but, given that it was my quote he pulled, I thought I'd give my two cents.
A mostly snipped quote:
Allan Schumacher wrote...
So, as a gamer, here's what you do. If you think we're being unethical: don't buy our games. Yes, this means you won't get to play a game that you probably really want to play. But if you continuously go out and buy a luxury good that you don't feel is worth the money, the only person you can effectively blame is yourself. Change and adapt. Only buy games when they are much cheaper (there's nothing forcing you, aside from your own desires, to play the game at release). If you don't think DLCs are worth it, don't buy them. Yes, this means that you won't get to play content that you may *want* to play, but if you feel that the entire DLC practice is unethical, you owe it to yourself to not buy it. You're compromising your own morals and convictions by doing so.
<snip>
So I ask: if you dislike it so much, why do you keep purchasing it? If you think that games are otherwise incomplete without said content, why do you keep purchasing the games? Lastly, how do we reconcile this perspective with those that feel that value is just fine, and do feel that the games are still complete without DLCs?
I know no one cares or wants to know about my own personal purchasing habits, but, again, if I ignore Allan's mention of the royal You, it seems worth it for me to outline.
As suggested above, I do not by DLCs. I never have. In fact, I have not downloaded the free DLCs that came with my copies of DA2, ME2 and DA:O. My reasons for that are both moral and practical. I am a console player on the 360 and I don't have a wireless adapter for it (and don't plan on spending money on it, they aren't rock bottom cheap). Similarly, while I could transport my XBox directly to my modem, hook it up using a spare TV, and download the free DLC (my one time DLC download was the EC for ME3), I don't believe participating in them at all is right for me to do, given that I am completely against the concept.
Similarly, I have not bought a new game since DA2. I joined Gamefly (which isn't exactly the same as waiting for prices to drop, mind you, but it does avoid me giving my money directly to any one developer) and have come out ahead in HUGE ways on my savings. I spend $120 on games a year (the cost of two regular titles) and play roughly nine or ten games a year, from start to completion. If I had waited for the games to drop to $15 a pop, a phenomenon which can take over a year (see Skyrim, in Allan's own post), I still would have spent more and would not have been able to play the games immediately upon release. I'm not trying to sound like a sales ad for Gamefly, but its honestly one of the best deals out there for your money, so I do try and give it love whenever I get a chance.
I don't have the adapter, so it goes without saying that the only time i participate in MP is when friends come over, for whatever that's worth.
Lastly, the only money above and beyond my Gamefly subscription I contribute to the gaming world is for Kickstarter projects, which I feel are not part of the regular publishing machine and which focuses on exact gameplay elements and pricing models I agree to.
Ironically enough, I never used to have these moral objections to things in the industry. I thought people who bought DLC were silly, but I didn't think they were inherently greedy or wrong. I didn't mind buying new games at release, because I usually had a good idea of what I was buying (DA2 was my first and only pre-order). And I never bought into the more gimmicky things, like Collector's Edition (again, DA2 was a first for me there as well). So, if I hadn't been taken in, hook, line and sinker on DA2, I wouldn't feel this jaded about gaming. Thankfully, since that has happened, I have completely changed my buying habits to reflect this new outlook. So in that respect, I suppose I should thank Bioware for how I felt about DA2.
I've done my best to remove my finanical support for things I disagree with and vote with my dollar. Problem is? Instead of the industry hearing me and saying "maybe these aren't good ideas" they, instead, crusade against those who do this. Have a rented copy of a game? Well, if next gen console rumors are true, developers are looking awfully hard at preventing you from playing a game that doesn't have the original product code. Don't like Microtransactions? Too late, they're starting to show up in AAA Single Player games like Dead Space 3 - and if you find and exploit a glitch in your own single player game you paid money for, you could theoretically be taken to court now. Don't want to download any DLC? With "always online" next gen consoles or PCs, the quests like Stone's Prisoner in DA:O, where a location on your map and a conversation marker can pop up that will say "to play this quest, buy this DLC! Just a click away!" Not to mention how the Always Online function can easily ride way out of control, with tying into things like Social Media, MP, ad placement, etc. that can wind up affecting and influencing the SP game, requiring me to Tweet my LI romance scene or grind away in a forty minute death match just to explore all of a game's different endings.
While I don't want to make it look like I'm laying all (or even most) of the blame on the feet of Bioware (or even EA), it still doesn't seem right that when I'm voting with my dollar, I am (or at least the gamers who share my purchasing habits) targeted with the same draconian practices that companies chase after hackers with. I'm voting with every dollar I spend, but instead of listening, the industry want to make it their way or the highway. And if it comes down to it, I'm going the highway - or at least sticking around to see how Kickstarter turns out. As is, that looks to be my future source of gaming if some of the worst next gen rumors can be believed.