DaosX wrote...
AlanC9 wrote...
DaosX wrote...
http://www.ign.com/a...ll-future-games
This bothers me tremendously. The thought that parts of all future games are intentionally withheld until more money is paid is simply unethical. I can sort of understand if the game was free but having to BUY a full game only to not get a full game is just simply effed up.
This is just confused. If the plan is always to have DLC, they are not holding anything back. The plan is to make the game and some DLC. If there wasn't going to be DLC, they'd have had a different production plan with less stuff in it.
Are we that gullible to believe that? Remember the days of Final Fantasy games where you'd get a @#$%load of random quests that would have constituted a "DLC". Now, developers simply take out content that ought to have been a part of the original game and leaves it off so they can resell it later. From Ashes should've been included in the original ME3 release. So was Omega which was talked about multiple times yet was strangely left off.
That was then though, this is now.
As I said in the other thread:
But heres the caveat to that entire issue, most gamers don't mind the on going service because their current purchasing behaviors have shown increases in game activities and revenue across the board.
Gabe Newell for instance has talked extensively on the fact that Valve is no longer focusing on single player content exclusively (Newell referring to it as Single Player +)
He also recently said that their push for multi-player is mostly patented to figure out the hueristics of how they work. Considering that most of their experience as of late has been that of expanding multiplayer content, and promoting multiplayer over single player (even in Portal 2, which had a marketing focus of their co-op mode) and their recent transition to free to play for games like Team Fortress 2 have shown this model to be lucrative and possible, not to mention a way to generate stronger revenue over hit-driven metrics.
The Walking Dead is another example. Its episodic, small scale, staggared releases and has enough content to get through to gamers because of the content, not the gameplay. It is selling the games as a service in this route by providing months of content that you can enjoy over time, rather than all at once for ten hours.
In truth,
Peter Moore is correct as the current route of Microtransactions is the next evolution. The specs for the PS4 are all about connectivity for example, and trying to connect to developers and gamers with bigger architecture and more features to allow connectivity on the internet. The Wii U is a pure service model as well, their online features are supposed to connect gamers with each other in positive (and negative, but no one talks about it) ways. EA is frankly ahead of the curb in some respects regarding this change, and provided they do things right (which is not what Square did with that iOS game) they should be fine.
That said, they are reviled because they are EA. But I am basically seeing what Valve went through in most repsects after they launched Steam, lots of uncertainty and mistakes made by Valve before they found their center. I'm patient enough to see EA make changes to their services and find a method that is non-intrusive and beneficial to both sides. So far, BioWare has gotten it right with Mass Effect 3, and Dead Space 3 worked as well. Thats 2/2 at this time.
Modifié par LinksOcarina, 27 février 2013 - 06:10 .