It doesn't change anything. I don't have to buy points to unlock weapon packs in ME3's multiplayer mode. I can unlock weapon packs simply by playing the game. You don't have a leg to stand on in this arguement.Ghost1017 wrote...
Dead Space is not built around buying weapon and suit packs. It is optional to buy them but in order to make a microtransaction system useful the game will have to be built around it and encourage players to spend real world money and Dead Space is nowhere near being built around DLC.EpicBoot2daFace wrote...
It doesn't matter what you personally consider microtransactions, that's what they are. The most important thing to remember is that it's optional. You don't have to buy any of this stuff.Ghost1017 wrote...
John Epler wrote...
The original Dead Space had microtransactions - you could buy weapons that were, essentially, fully upgraded versions of your basic weapons, as well as of your rig suit.
Or is this something different? I'm not following this news too closely.
Weapon and Suit Packs in the original Dead Space, I do not consider microtransactions. Most of the weapons and armor in the DS1 DLC did not offer an advantage besides the tank pack.
EDIT: I'm talking about a system that is built around microtransactions like the ME3 MP Store which I am absolutely okay with but with DS3 which I am not.
BioWare let's talk about...Microtransactions!
#51
Posté 22 janvier 2013 - 09:38
#52
Posté 22 janvier 2013 - 09:40
#53
Posté 22 janvier 2013 - 09:57
They did make ME3's unlocks random so it would be highly frustrating and encourage people to buy them. That is a design choice with microtransactions in mind. Optional? Yes, but they are pushing them in a very sneaky way.EpicBoot2daFace wrote...
It doesn't change anything. I don't have to buy points to unlock weapon packs in ME3's multiplayer mode. I can unlock weapon packs simply by playing the game. You don't have a leg to stand on in this arguement.Ghost1017 wrote...
Dead Space is not built around buying weapon and suit packs. It is optional to buy them but in order to make a microtransaction system useful the game will have to be built around it and encourage players to spend real world money and Dead Space is nowhere near being built around DLC.EpicBoot2daFace wrote...
It doesn't matter what you personally consider microtransactions, that's what they are. The most important thing to remember is that it's optional. You don't have to buy any of this stuff.Ghost1017 wrote...
John Epler wrote...
The original Dead Space had microtransactions - you could buy weapons that were, essentially, fully upgraded versions of your basic weapons, as well as of your rig suit.
Or is this something different? I'm not following this news too closely.
Weapon and Suit Packs in the original Dead Space, I do not consider microtransactions. Most of the weapons and armor in the DS1 DLC did not offer an advantage besides the tank pack.
EDIT: I'm talking about a system that is built around microtransactions like the ME3 MP Store which I am absolutely okay with but with DS3 which I am not.
Most multiplayers have a progression unlock so it isn't that frustrating. You can see how much more work you have to do and you only have to unlock things once. Avenger I, Avenger II, Avenger III anyone.
#54
Posté 22 janvier 2013 - 10:04
It does change. Its companies like EA trying ways to monetize players right after they spent $60 for a game between Day 1 DLC and Microtransactions. Play Planetside 2 and see how long it takes to earn a single item or look at The War Z where if you die you lose all the stuff you payed for in an instance. Companies either want you to grind through the game for hours upon hours on end to unlock a single item or have a pay to win advantage.EpicBoot2daFace wrote...
It doesn't change anything. I don't have to buy points to unlock weapon packs in ME3's multiplayer mode. I can unlock weapon packs simply by playing the game. You don't have a leg to stand on in this arguement.Ghost1017 wrote...
Dead Space is not built around buying weapon and suit packs. It is optional to buy them but in order to make a microtransaction system useful the game will have to be built around it and encourage players to spend real world money and Dead Space is nowhere near being built around DLC.EpicBoot2daFace wrote...
It doesn't matter what you personally consider microtransactions, that's what they are. The most important thing to remember is that it's optional. You don't have to buy any of this stuff.Ghost1017 wrote...
John Epler wrote...
The original Dead Space had microtransactions - you could buy weapons that were, essentially, fully upgraded versions of your basic weapons, as well as of your rig suit.
Or is this something different? I'm not following this news too closely.
Weapon and Suit Packs in the original Dead Space, I do not consider microtransactions. Most of the weapons and armor in the DS1 DLC did not offer an advantage besides the tank pack.
EDIT: I'm talking about a system that is built around microtransactions like the ME3 MP Store which I am absolutely okay with but with DS3 which I am not.
#55
Posté 22 janvier 2013 - 10:06
Again, just because it's designed with microtransactions in mind does not mean is required to participate. You can play the game and unlock everything without having to pay any real world currency. If it becomes mandatory, I'll be right there with you in the fight against microtransactions. But until that day, your "arguement" is just complaining and ****ing about the way the system is set up.chuckles471 wrote...
They did make ME3's unlocks random so it would be highly frustrating and encourage people to buy them. That is a design choice with microtransactions in mind. Optional? Yes, but they are pushing them in a very sneaky way.EpicBoot2daFace wrote...
It doesn't change anything. I don't have to buy points to unlock weapon packs in ME3's multiplayer mode. I can unlock weapon packs simply by playing the game. You don't have a leg to stand on in this arguement.Ghost1017 wrote...
Dead Space is not built around buying weapon and suit packs. It is optional to buy them but in order to make a microtransaction system useful the game will have to be built around it and encourage players to spend real world money and Dead Space is nowhere near being built around DLC.EpicBoot2daFace wrote...
It doesn't matter what you personally consider microtransactions, that's what they are. The most important thing to remember is that it's optional. You don't have to buy any of this stuff.Ghost1017 wrote...
John Epler wrote...
The original Dead Space had microtransactions - you could buy weapons that were, essentially, fully upgraded versions of your basic weapons, as well as of your rig suit.
Or is this something different? I'm not following this news too closely.
Weapon and Suit Packs in the original Dead Space, I do not consider microtransactions. Most of the weapons and armor in the DS1 DLC did not offer an advantage besides the tank pack.
EDIT: I'm talking about a system that is built around microtransactions like the ME3 MP Store which I am absolutely okay with but with DS3 which I am not.
Most multiplayers have a progression unlock so it isn't that frustrating. You can see how much more work you have to do and you only have to unlock things once. Avenger I, Avenger II, Avenger III anyone.
War Z is a mod and doesn't even enter into this arguement. Planetside 2 is a free-to-play MMO that has a "cash shop" where you can choose to buy upgrades for your weapons and vehicles, all of which can be obtained by playing the game. No one forces you to participate in this online shops, and you can't go around blaming the developers or EA for you're lack of self control.Ghost1017 wrote...
It does change. Its companies like EA trying ways to monetize players right after they spent $60 for a game between Day 1 DLC and Microtransactions. Play Planetside 2 and see how long it takes to earn a single item or look at The War Z where if you die you lose all the stuff you payed for in an instance. Companies either want you to grind through the game for hours upon hours on end to unlock a single item or have a pay to win advantage.
Modifié par EpicBoot2daFace, 22 janvier 2013 - 10:15 .
#56
Posté 22 janvier 2013 - 10:21
If you are going to be an ass and put things in quotations to make yourself look smart, it is spelled "argument".EpicBoot2daFace wrote...
Again, just because it's designed with microtransactions in mind does not mean is required to participate. You can play the game and unlock everything without having to pay any real world currency. If it becomes mandatory, I'll be right there with you in the fight against microtransactions. But until that day, your "arguement" is just complaining and ****ing about the way the system is set up.chuckles471 wrote...
They did make ME3's unlocks random so it would be highly frustrating and encourage people to buy them. That is a design choice with microtransactions in mind. Optional? Yes, but they are pushing them in a very sneaky way.EpicBoot2daFace wrote...
It doesn't change anything. I don't have to buy points to unlock weapon packs in ME3's multiplayer mode. I can unlock weapon packs simply by playing the game. You don't have a leg to stand on in this arguement.Ghost1017 wrote...
Dead Space is not built around buying weapon and suit packs. It is optional to buy them but in order to make a microtransaction system useful the game will have to be built around it and encourage players to spend real world money and Dead Space is nowhere near being built around DLC.EpicBoot2daFace wrote...
It doesn't matter what you personally consider microtransactions, that's what they are. The most important thing to remember is that it's optional. You don't have to buy any of this stuff.Ghost1017 wrote...
John Epler wrote...
The original Dead Space had microtransactions - you could buy weapons that were, essentially, fully upgraded versions of your basic weapons, as well as of your rig suit.
Or is this something different? I'm not following this news too closely.
Weapon and Suit Packs in the original Dead Space, I do not consider microtransactions. Most of the weapons and armor in the DS1 DLC did not offer an advantage besides the tank pack.
EDIT: I'm talking about a system that is built around microtransactions like the ME3 MP Store which I am absolutely okay with but with DS3 which I am not.
Most multiplayers have a progression unlock so it isn't that frustrating. You can see how much more work you have to do and you only have to unlock things once. Avenger I, Avenger II, Avenger III anyone.
So your o.k. if they added stuff like real MMO grinding for resources in a story driven rpg, just to accommodate microtransactions? That kinda stuff is optional as well.
Modifié par chuckles471, 22 janvier 2013 - 10:24 .
#57
Posté 22 janvier 2013 - 10:26
#58
Posté 22 janvier 2013 - 10:27
I'm not trying to offend you. It just seems to me that people are ****ing about something instead of taking responsibility for what they do with their own money. EA isn't forcing you to buy anything. It's there if you want it. That's how the marketplace works.chuckles471 wrote...
If you are going ass and put things in quotations to make yourself look smart, it is spelled "argument".
So your o.k. if they added stuff like real MMO grinding for resources in a story driven rpg, just to accommodate microtransactions? That kinda stuff is optional as well.
#59
Posté 22 janvier 2013 - 10:30
EpicBoot2daFace wrote...
War Z is a mod and doesn't even enter into this arguement. Planetside 2 is a free-to-play MMO that has a "cash shop" where you can choose to buy upgrades for your weapons and vehicles, all of which can be obtained by playing the game. No one forces you to participate in this online shops, and you can't go around blaming the developers or EA for you're lack of self control.Ghost1017 wrote...
It does change. Its companies like EA trying ways to monetize players right after they spent $60 for a game between Day 1 DLC and Microtransactions. Play Planetside 2 and see how long it takes to earn a single item or look at The War Z where if you die you lose all the stuff you payed for in an instance. Companies either want you to grind through the game for hours upon hours on end to unlock a single item or have a pay to win advantage.
WarZ isn't a mod; DayZ is. P2 is free to play but the long unlock rates are ridiculous. Obtained by playing the game shouldn't equal days of work due to random unlocks <coughME3cough> or stupidly long periods of playing.
#60
Posté 22 janvier 2013 - 10:32
EpicBoot2daFace wrote...
I'm not trying to offend you. It just seems to me that people are ****ing about something instead of taking responsibility for what they do with their own money. EA isn't forcing you to buy anything. It's there if you want it. That's how the marketplace works.
If it's advertised in game, if the gameplay is changed to promote it, then it's there even if I don't want it.
Well except if I choose not to buy the game itself. But both me and Bioware want me to buy DA3 so that wouldn't be a good outcome.
#61
Posté 22 janvier 2013 - 10:39
#62
Posté 22 janvier 2013 - 10:42
Thanks for the correction. I get those two confused sometimes. I can't comment on War Z since I've never played it.legion999 wrote...
EpicBoot2daFace wrote...
War Z is a mod and doesn't even enter into this arguement. Planetside 2 is a free-to-play MMO that has a "cash shop" where you can choose to buy upgrades for your weapons and vehicles, all of which can be obtained by playing the game. No one forces you to participate in this online shops, and you can't go around blaming the developers or EA for you're lack of self control.Ghost1017 wrote...
It does change. Its companies like EA trying ways to monetize players right after they spent $60 for a game between Day 1 DLC and Microtransactions. Play Planetside 2 and see how long it takes to earn a single item or look at The War Z where if you die you lose all the stuff you payed for in an instance. Companies either want you to grind through the game for hours upon hours on end to unlock a single item or have a pay to win advantage.
WarZ isn't a mod; DayZ is. P2 is free to play but the long unlock rates are ridiculous. Obtained by playing the game shouldn't equal days of work due to random unlocks <coughME3cough> or stupidly long periods of playing.
Regardless of how long it takes to unlock something, you do unlock it eventually. I can understand the frustration, but you have to keep in mind that it's free-to-play. You can't compare that to the multiplayer mode in ME3 since the game is not free-to-play.
#63
Posté 22 janvier 2013 - 10:46
#64
Posté 22 janvier 2013 - 10:57
Ninja Stan wrote...
If you don't like microtransactions, it is generally a good idea to not purchase them. They should not be required to enjoy or finish a game, but are available for those who want that sort of content. Seems like a simple enough deal.
I swear to god I will come at you with everything I've got.
#65
Posté 22 janvier 2013 - 11:05
So, I don't care. I can get other games and not have to put up with play to win and paying to reload my gun.
Emzamination wrote...
Down with microtransactions
Actually EA has spoken on why they use microtransactions in their games
LOL, he offers himself up as a willing test subject for his own ideas by playing their games and spending $5000 on micro transactions. A bit of a mad scientist there, I wonder if he had any input into the design of TIM in ME series.
#66
Posté 22 janvier 2013 - 11:08
Which while possible (EA is doing it with Sim City, though ironically not with dead space) is unlikely at this stage, I think.
ALSO, the Riccitello quote is take SO EFFING FAR out of proportion I can't believe it. HE'S TALKING ABOUT F2P, YOU morons
Hey, you know what $1 for 6 hours of entertainment is pretty great. Better value than we'll probably get off DA3 unless you do multiple playthroughs.
Modifié par Cimeas, 22 janvier 2013 - 11:12 .
#67
Posté 22 janvier 2013 - 11:19
Daralii wrote...
Paying for additional ingame things with real money. DS3, for example, is selling weapon crafting components. League of Legends, Guild Wars 2, Team Fortress 2, and so on are examples of games that are based very, very heavily on them.fchopin wrote...
I have no idea what microtransactions is.
Fluff DLC like we got in DA:O, character outfits like in ME2/3, and relatively insignificant gear bundles I think are fine as long as it isn't advertised ingame beyond a ticker at the bottom of the title screen or something. I don't like the idea of microtransactions in a horror game, but I don't know enough of how impactful it is on the rest of the game to make a judgement.
Thank you for the explanation.
#68
Posté 22 janvier 2013 - 11:26
Cimeas wrote...
Hey, you know what $1 for 6 hours of entertainment is pretty great. Better value than we'll probably get off DA3 unless you do multiple playthroughs.
Actually, it's crap. If I had to pay $1/6 an hour for the years of fun I had playing Neverwinter Nights persistant worlds I would have 8 or 9 times what I payed. I would have paid hundreds of dollars. Companies can make plenty of money without charging nearly that much.
Modifié par nicethugbert, 22 janvier 2013 - 11:27 .
#69
Guest_krul2k_*
Posté 22 janvier 2013 - 11:35
Guest_krul2k_*
#70
Posté 22 janvier 2013 - 11:43
#71
Posté 22 janvier 2013 - 11:54
Modifié par AstraDrakkar, 22 janvier 2013 - 11:55 .
#72
Posté 23 janvier 2013 - 12:46
This is my biggest concern with DA:I, that it will require a permanent internet connection to play, so if that's been implemented for DS3, then it bodes ill for DA:I.
#73
Posté 23 janvier 2013 - 12:52
#74
Posté 23 janvier 2013 - 12:54
AtreiyaN7 wrote...
snip ...
The only time I can imagine the presence/option of microntransactions being a problem is if there were a billboard/announcement/sign popping up on your screen in neon saying "BUY THIS!" in the single-player campaign.
snip
EA tried to do something similar to this in The Sims 3. They had plans to have real advertising implanted into the game (on the in game billboards, tv's, etc) and everytime you connected to their online store your game would be automatically updated with new adds.
There was a bit of an uproar from the fans about this so the plan was abandoned (then), but if you think they're not trying to find ways to implant adds, etc into games them you're being a bit naive.
#75
Posté 23 janvier 2013 - 12:57
It's not been mentioned that I've seen. It wouldn't surprise me in the slightest if it did, but then the whole situation is just making me cranky.tishyw wrote...
Does anyone know if these microtransactions mean that DS3 PC players need to be on-line at all times?
As far as DA3 goes, micro-transactions in the style that DS3 is apparently going to have - or some other method I find particularly obnoxious or flat out damaging to the game itself - would cause me to not buy the game at all. If that makes me unreasonable, then I'm unreasonable.
Modifié par bleetman, 23 janvier 2013 - 12:58 .





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