This is the first I've heard of this, such disgusting business practices. Truly.Emzamination wrote...
Down with microtransactions
Actually EA has spoken on why they use microtransactions in their games
BioWare let's talk about...Microtransactions!
#101
Posté 23 janvier 2013 - 05:47
#102
Posté 23 janvier 2013 - 05:47
Bold.xAmilli0n wrote...
I too, would like to see no microtransactions. They can be game breaking, and can come off as greedy. I know you need to make money, but I'm sure you can find other ways.
Yeah! Like the millions of other game companies/franchises under EA's belt!
#103
Posté 23 janvier 2013 - 06:17
It's a ridiculous balancing act because players like us normally don't like to hear about microtransactions. However what needs to be clarified is whether we HAVE to pay for something, and if we don't then what else can we do to get whatever it is we need? If it's not mandatory and doesn't affect basic gameplay, then I don't see a problem at all.
#104
Posté 23 janvier 2013 - 06:52
Don't even try to compare the two. There are companies who give you lots of value for what you buy, hoping for positive word of mouth to increase sales, using proactive customer service as grease. There are companies who try to nickel and dime everything and to squeeze more out of you for less and less game, using deceptive, gimmicky marketing as grease. Guess which is which.EntropicAngel wrote...
sympathy4sarenreturns wrote...
CDPR scoffs at the notion of microtransations.
You mean the company with a digital distribution service, otherwise known as a CASH COW?
Titled "good ole games," they no longer sell only old games. You know why? Money.
CDPR is just as dirty as the rest. Just in different ways.
Modifié par Addai67, 23 janvier 2013 - 06:53 .
#105
Posté 23 janvier 2013 - 07:49
Modifié par SparksMKII, 23 janvier 2013 - 07:49 .
#106
Posté 23 janvier 2013 - 09:33
This isn't a slight on you, just using your post as an example to clarify for other people.SparksMKII wrote...
I'd say just keep DLC limited to actual expansions like Awakening was. I'm fine with paying for that type of DLC, horse armor or gift packs DLC isn't something I'm willing to spend money on.
Microtransactions are not DLC. DLC is content you buy and own forever. Skins, missions, weapons packs etc. delete your saved game and you still own them for other playthroughs.
Microtransactions are for things, once used will disappear forever and will not carry for other playthroughs. Leveling buffs, crafting materials, gold etc. Yes they will be optional but the game will be designed around making you want to buy them. Some people may enjoy this because it may add things like level grinding, sharp difficulty spikes, make getting the best items harder and extra hard FFstyle Super bosses, and they will see it as more of a challenge without using Microtransactions(and maybe if I was in school or uni, I would see it the same way). But some of us just want to see all the content game without "padding grinding" just put there to frustrate people and that is Microtransactions in time will lead to.
Also, Microtransactions in single player will pretty much make the use of mods outlawed because you would never need to use them.
I just hope that Bioware doesn't get lead down the same route as Visceral.
#107
Posté 23 janvier 2013 - 11:40
chuckles471 wrote...
This isn't a slight on you, just using your post as an example to clarify for other people.
Microtransactions are not DLC. DLC is content you buy and own forever. Skins, missions, weapons packs etc. delete your saved game and you still own them for other playthroughs.
Microtransactions are for things, once used will disappear forever and will not carry for other playthroughs. Leveling buffs, crafting materials, gold etc.
Microtransactions are transactions involving a small amount of money whether it's a 2$ horse armor that doesn't disappear or a 2$ pack of arrows that disappears when they're used up. So both DLC and ammo that disappears forever when used up can fit into that category.
#108
Posté 23 janvier 2013 - 11:50
Flameshield on. Come at me bros.
#109
Posté 23 janvier 2013 - 12:01
What I don't like is stuff like DS3 seems to be doing... Adding a way to bypass tedium with real life money. Why? Because it means the developers actively added tedium to the game in order to encourage players to spend more money.
#110
Posté 23 janvier 2013 - 12:20
The important thing in my opinion is to make sure that the main story line can be experienced without requiring you to pay for content, whether it be in the form of DLC or micro transactions. Granted this is a fine line, which sometimes get broken by a lot of companies within a lot of different areas, but as long as it is not intentionally and Bioware tries their best to keep the main story line intact, I say bring on the transactions and DLC as it means more gametime and fun for me.
#111
Posté 23 janvier 2013 - 12:59
But I don't want any in-game store, ergh that would be horrible.
#112
Posté 23 janvier 2013 - 01:34
Noviere wrote...
I have no issue with DLC, whether it is items, adventures, companions, multi-player things, whatever...
What I don't like is stuff like DS3 seems to be doing... Adding a way to bypass tedium with real life money. Why? Because it means the developers actively added tedium to the game in order to encourage players to spend more money.
To be fair, didn't games already have tedium before? Grinding has a long and time honoured history in videogaming, particularly RPGs. What microtransaction-based games like F2P MMOs (let's look at LOTRO for example, an excellent example of the successful F2P model) are ways to by-pass the already-existing grind. You're paying for convenience, in short, but grinding has been part of gaming long before the concept of microtransactions ever existed.
Granted, nowadays you'd think grind would be avoided as Bad Game Design, but for the most part that's not even the case: there's always some form of grind to try and promote game longevity. But yeah, it's entirely possible that now game designers view grind as a positive feature, creating opportunities for microtransactions
But does that make it an evil practice? Is trying to make more money an issue?
The way I see it is microtransaction allows those who can afford it to support the developers better, thereby increasing the chances of more game of the same genre being made. So long as the bare-minimum experience remains enjoyable, I don't think there's anything wrong with it.
To put it differently: if microtransactions and DLC makes certain genres (like, say, hardcore RPGs) actually viable for AAA publishers, then I'm all in favour of them. It reduces the dependency on massive box sales (which necessarily requires that game have as broad an appeal as possible), which IMO is a good thing.
Thank you.
Itkovian
#113
Posté 23 janvier 2013 - 01:42
StElmo wrote...
I don't want microtransactions in the base game. I am happy for the origin store to have 99c DLC for cosmetic bits and peices if its just a bit of fan service.
But I don't want any in-game store, ergh that would be horrible.
See, personally I would prefer having some sort of in-character justification for why my character suddenly got some swag.
If we assure there HAS to be a microtransaction model (and I'm not sure tha'ts the case, we really don't know what will be done), personally I would rather have it make sense within the game. An actual shop in the game where you can browse items and obtain them in-character seems less incongruous to me than gear suddenly popping in my inventory, particularly if the developers actually make an effort to make the items beleivable (as a purely fictitious example, an Infused Lyrium Potion instead of a "Extra Bonus XP" item).
Obviously sooner or later there'll be a disconnect, once you hit the paywal (as it were), but if that paywall is handled at another level it shouldn't be so bad (for example, if you could only buy Bioware Points from the BSN or the main menu, it wouldn't be quite so clashing as having to open up a "payment options" window while actually playing)
Granted, regardless of how it could be implemented there will be people crying bloody murder at having their "immersion" ruined.
#114
Posté 23 janvier 2013 - 01:48
And changing your game into a shop front that wants me to spend money changes the relationship between player and game.
Modifié par Wulfram, 23 janvier 2013 - 01:48 .
#115
Posté 23 janvier 2013 - 01:51
-There will be some online component (either MP or Co-op)
-There will be microtransactions to get the item you want.
-There will be Origin as a pre-requisite for playing the game.
-There will be a ripped content from the original game sold as D1 DLC
If these things trouble you then is better not to buy the game. They will be there you know it because it is an EA game.
Modifié par MassStorm, 23 janvier 2013 - 01:52 .
#116
Guest_EntropicAngel_*
Posté 23 janvier 2013 - 02:13
Guest_EntropicAngel_*
Addai67 wrote...
Don't even try to compare the two. There are companies who give you lots of value for what you buy, hoping for positive word of mouth to increase sales, using proactive customer service as grease. There are companies who try to nickel and dime everything and to squeeze more out of you for less and less game, using deceptive, gimmicky marketing as grease. Guess which is which.
The ability to buy ME multiplayer packs, when you can also get them by simply playing the game, is not in any way giving you "less and less game," not in any way deceptive or gimmicky. Not sure what you're talking about.
#117
Posté 23 janvier 2013 - 02:59
SparksMKII wrote...
chuckles471 wrote...
This isn't a slight on you, just using your post as an example to clarify for other people.
Microtransactions are not DLC. DLC is content you buy and own forever. Skins, missions, weapons packs etc. delete your saved game and you still own them for other playthroughs.
Microtransactions are for things, once used will disappear forever and will not carry for other playthroughs. Leveling buffs, crafting materials, gold etc.
Microtransactions are transactions involving a small amount of money whether it's a 2$ horse armor that doesn't disappear or a 2$ pack of arrows that disappears when they're used up. So both DLC and ammo that disappears forever when used up can fit into that category.
I have yet to play a dragon age dlc that disappears forever.
I had to redownload once, but that is it (and I didn't have to pay for that redownload)
Bows don't even have arrows numbers in da.
#118
Posté 23 janvier 2013 - 04:45
MassStorm wrote...
We all know how DA3 will be since is an EA product:
-There will be some online component (either MP or Co-op)
-There will be microtransactions to get the item you want.
YAY!!
Gambling packs where you get the outrageously low chance of getting that awesome looking armor to show off in MP.
Sorry, shouldn't say "gambling" packs since you always get something in return for your money, like I don't know, maybe a potion to increase out of combat health regeneration.
#119
Posté 23 janvier 2013 - 04:47
jwalker wrote...
MassStorm wrote...
We all know how DA3 will be since is an EA product:
-There will be some online component (either MP or Co-op)
-There will be microtransactions to get the item you want.
YAY!!
Gambling packs where you get the outrageously low chance of getting that awesome looking armor to show off in MP.
Sorry, shouldn't say "gambling" packs since you always get something in return for your money, like I don't know, maybe a potion to increase out of combat health regeneration.
Actually, this is a good point. Spending real money to get something you don't want/need/already have is a little weak. If you are forking over real cash, you should have better control over the reward you get. In my opinion, of course.
Modifié par Fast Jimmy, 23 janvier 2013 - 04:48 .
#120
Posté 23 janvier 2013 - 04:49
*Still buys all DLC and other collectors edition garbage*

- EA
#121
Posté 23 janvier 2013 - 05:00
In regards to the Collector's Edition, even though I did not like DA2 nearly as much as I had hoped, the Collector's Edition with the Player's Guide created by the company Piggyback was AMAZING.
If anyone from Bioware reads anything I write, read this: hire Piggyback to make your guide again. That thing was a treasure trove of useful information and great extras, like concept art, developer notes and background. Heck, if Piggyback makes the Player's Guide, I might be tempted to buy it alone and just rent DA3 if it doesn't review well. The Guide was as enjoyable as DA2. And cheaper.
Modifié par Fast Jimmy, 23 janvier 2013 - 05:00 .
#122
Posté 23 janvier 2013 - 05:02
That being said, I am not an employee of Bioware, but I endorse the idea of microtransatcions. There are some gamers who manage to unlock everything in a few days, and others, like myself, who simply take their time and unlock things as they come along. Then there are those who want to have everything right now and either lack the skill or the time to unlock it all legitimately. So what's wrong with offering a service that helps gamers in need, that also helps make up costs of productions?
They are optional. A gamer can achieve the same results without paying for anything, given that they have the time.
#123
Posté 23 janvier 2013 - 05:09
Crimson Sound wrote...
Over the years, I have gone from a gamer to a person whose prospective career lies in video games and whose friends are already members of the industry. I will say this, many of the "money-grubbing" practices you despise are all techniques we use to ensure that we get paid and our families stay fed. There are so many ways to cheat the developers out of the money they deserve such as buying used and borrowing from a friend. As a gamer, I get it. Games are expenisve and it's often tempting to find a cheaper way to get your hands on it, but when you do that, there's one more consumer who won't actually buy the game. One more person whose money won't go towards the cost of making the game and paying the employees who spent countless hours on it.
oh this is cute
if that were true, every indie publisher would be dead and killed out with so many "pirates".
the truth is that even though people torrent, if they truly want to support the developpers, they will buy the game. Indie published games made by 3 college students part time receive great critical acclaim and garner more loyal fans than big blockbuster titles, even if they are not financially as successful. They maintain their loyal customer base through delivered promises of quality and respect. At the end of the day, their attitude towards the business isn't focused about the revenue. They need money to make video games, not "they want money so lets make video games"
The liberal atittude towards piracy has only been encouraged and exemplified ever since big business started to capitalize on this industry. Let them be the victims of their own greed and arrogance
#124
Posté 23 janvier 2013 - 06:04
Fast Jimmy wrote...
jwalker wrote...
MassStorm wrote...
We all know how DA3 will be since is an EA product:
-There will be some online component (either MP or Co-op)
-There will be microtransactions to get the item you want.
YAY!!
Gambling packs where you get the outrageously low chance of getting that awesome looking armor to show off in MP.
Sorry, shouldn't say "gambling" packs since you always get something in return for your money, like I don't know, maybe a potion to increase out of combat health regeneration.
Actually, this is a good point. Spending real money to get something you don't want/need/already have is a little weak. If you are forking over real cash, you should have better control over the reward you get. In my opinion, of course.
I agree with this if they ask me real money from microtransactions they better give me the weapon/armor/object i want. Randomness is unacceptable if you pay. This is the reason i don't spend a single cent for ME3 packs. They are random.
#125
Posté 23 janvier 2013 - 06:39
At the end of the day, I'd like the privilege of being able to look at the item myself, look at the price, judge whether I think it worth it, and be able to choose what I will spend my own money on. I don't want someone going off on a crusade demanding that no-one have access to it because they dislike the concept.





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