Xewaka wrote...
hoorayforicecream wrote...
Fiddles dee dee wrote...
We can test it, ACIII is $70 on Steam for me.
Also regarding the topic, I don't have an issue with micro transactions so long as the element of random chance is reduced this time round. It's killing me in ME3 to not have the TGI after some 64 packs.
$49.99 for AC3 via Steam in the States. I believe the USD price on steam is analogous in Euros (which are worth $1.33 USD each), so they are also more expensive in Europe too.
I can confirm this. Game prices (via Steam and Retail) are usually equated 1:1 dollars to euros, despite the aforementioned difference in value, at least for games of 50€+ cost.
Which then begs the question... is all software in Europe more expensive than in the U.S.? Or is it just video games?
If it is all software, then there may be tarifs/shipping costs built into these things. Maybe also locatlization/translation costs (unless you all are buying the English versions?). In addition, are Europeans now paying more than they did 10, 15 or 20 years ago? Or is it the same price, which just happens to be more than what Americans pay?
I'm not debating, I'm genuinely trying to collect facts/observations. If Europeans (and, arguably also, Australians from what I understand) have seen an increase in video game costs over the years and only Americans have not, then I'd amend any statements I've made in the past to focus on increasing the American prices only (as well as the Asian market - from what little I've seen, their prices have remained stable as well).
Regardless, microtransactions go to offset higher production costs. Whether you feel that those production costs (or other elements of gameplay like MP) are worth the presence of these microtransactions, one need only vote with your dollar (or euro).
EDIT: Sorry, after looking at the thread more, I do see that other regions (like Europe and Australia) do pay more for other software, even if it doesn't need to be translated (again, Australia).
While all highly unfair, I wouldn't be surprised if the margin that EA/Bioware got to add for the sale is roughly the same across countries, regardless of its varying costs. Which means that even though you are paying more, the developers are still making the same, regardless of if the game was sold in France, Russia or Sydney, Australia. Which means that, with the increasing costs of development and their same return on sales, things like microtransations would still be needed to offset their costs.
If anyone has seen me post anything incorrect to their experience and understanding of the overseas purchasing experience, please feel free to correct. I'm just postulating that the increased costs aren't resulting in more money in the developer's pocket.
Modifié par Fast Jimmy, 24 janvier 2013 - 02:07 .