Garrus Vakarian once said...
Forgive the insubordination, but your boyfriend has an order for you… Come back alive. It’d be an awfully empty galaxy without you.
An awfully empty galaxy indeed is how the Mass Effect universe feels without Shepard. We all carry that feeling, or at least most of us, I suppose. And yet here we are, almost one year later, hoping for what is said to be just an illusion, a faint mirage, the self-imposed fantasy of those who still expect the ending to be affected in one way or another.
Chris Priestly wrote...
4 - We have said repeatedly that we will not be doing more endings for ME3 and that the Extended Cut is the "end of the endings". People refuse to believe me, which is fine as I have been known to not tell the whole story, but do not blame me because you choose not to believe. Temper your expectations.
Now, I have to say that this kind of statement troubles me for different reasons. Because, and this needs to be said,
if BioWare is not to address the ending of the game in future DLC, that means that their real vision for the trilogy was presented in the original ending of the game. Before the Extended Cut.
This is important. As far as we know, the Extended Cut was a response to the massive uproar of the fans, to bring “clarity and closure”. Again, as far as we know,
the Extended Cut only exists because the fans complained. Because
BioWare has never said, in any way shape or form,
that they had any intention to address or change the ending of Mass Effect 3 as part of their originally pre-planned DLC timeline.
So, again, this brings a very important point that some people seem to forget. Why are there so many theories, wild hopes and expectations floating around? And to understand that, we must look to that early phase, when theories were the only thing that made any sense.
Because if these are the endings, and BioWare has nothing to add,
that is the confirmation that their original vision was to basically implode the Mass Effect Universe we knew and loved. That was it, remember? The Relays exploded. The Citadel exploded. The Alliance fleet was stranded on orbit of a devastated Earth and the Normandy team was marooned in some mysterious paradise planet somewhere.
Some people are going to say that the Extended Cut fixed all that so it doesn’t matter. Oh yes it does. Because
the Extended Cut was made to please the fans. And if BioWare didn’t have the intention of expanding on these endings, bringing them to a new light or add some kind of epilogue afterwards, that was it, their vision.
The only metaphor I can use is as if BioWare had built this wonderful playground and invited us all in. And we fell in love with it. And then, in the end, BioWare decided to burn the playground and, when we all complained about it, they decided to conceal it with a new coat of paint. But it still smells burnt.
All the theories and expectations regarding the ending exist because
the alternative doesn’t make any sense.
And that alternative is: BioWare doesn’t know to do any better. They are okay with involving you with a wonderfully beloved character for the course of three games and give you a faint “breath scene” as a farewell somehow worthy of his greatness. It is just too bad, too incomprehensible to accept.
So
maybe we should temper our expectations, as Chris Priestly says.
But you know what that means, if all he says about “no more endings” is true. It means BioWare really dropped the ball. They just “don’t see it”, and
maybe there’s nothing we can do about it.