I added this section to my module script and I no longer need a script on each party members convo. I simply join them from a conversation action GEN_HIRE_FOLLOWER. It doens't open the party picker just joins them to the group and they have to manually be leveled up. I can then use the party picker to swap people in an out. However if I hire everyone and save the game and reload they are gone. But it's always been that way. So I assume I am going to have to keep track of all that by plots? I have been avoiding them for some reason...
case EVENT_TYPE_PARTY_MEMBER_HIRED:
{
int nScaled = GetLocalInt(OBJECT_SELF, FOLLOWER_SCALED);
int nShowPartyPicker = GetEventInteger(ev, 0);
int nMinLevel = GetEventInteger(ev, 1);
int bPreventLevelup = GetEventInteger(ev, 2);
}
Modifié par jsd313, 09 janvier 2010 - 06:27 .