Is reviving dead teammates bringing your score down?
#26
Posté 23 janvier 2013 - 02:31
#27
Posté 23 janvier 2013 - 02:32
I have equal loathing for people who don't do objectives.Kildorn60 wrote...
A score pig is someone who constantly stays out of the hack circle or escort and is usually across map killing things and making things spawn near or in front of the area of the hack or escort. More escort than hack. All a score pig does is run his/her score up by not helping others, not reviving and causing spawn problems because he or she doesn't want to be a team player. I firmly support team players and will revive them. Score pigs get no revives ever.
#28
Posté 23 janvier 2013 - 02:32
NuclearTech76 wrote...
I figure this will start a fight but oh well.
Seriously though have you ever been in those matches where a person goes down so much that you finally decide the time spent reviving them would be better spent killing enemies? I almost always try to revive whenever safe but recently I've had some unfortunate PUGs where I hit 15 revives at around wave 4. I still usually try to revive because it helps having a "meat decoy" on the field but at what point should I draw the line. It's no fun having to spend most of a game reviving someone.
At what point do you say enough is enough?
When people start thinking that score is anything but XP that the ENTIRE team recieves for whatever the total is of EVERYONEs score. What really makes me draw the line is that people who are level 20 are crazy about getting the most XP.
#29
Posté 23 janvier 2013 - 02:36
NuclearTech76 wrote...
I have equal loathing for people who don't do objectives.Kildorn60 wrote...
A score pig is someone who constantly stays out of the hack circle or escort and is usually across map killing things and making things spawn near or in front of the area of the hack or escort. More escort than hack. All a score pig does is run his/her score up by not helping others, not reviving and causing spawn problems because he or she doesn't want to be a team player. I firmly support team players and will revive them. Score pigs get no revives ever.
Only way they get revived is if someone else is doing it. I learned the other day in a Gold match not to risk my life for someone like that. I got sync killed firmly by an Atlas cause I revived someone like that and he wasn't far from the hack zone so I figure if I revived him he'd come to the hack. I was wrong he went down again and that's when I got crushed by the Atlas. So I stand against score pigs firmly. Right now I am trying to become a gold regular on PS3 since it's the only way I can play ME3. Kind of difficult when you end up in games where you have people with M8 Avenger Xs and no equipment.
#30
Posté 23 janvier 2013 - 02:36
That is situational. If they're close sure but if they're somewhere they shouldn't be or if we're about to get overrun without them geling, they're screwed. I've played with some damn good randoms but that seldom is the case.MaxBoss wrote...
Good or bad, a revived team mate is an additional gun pointed towards the enemy. I can always use a DPS increase, no matter how small. Of course, if he/she's in the enemy traffic equivalent of the M25's rush hour, I may think about it.
#31
Posté 23 janvier 2013 - 02:37
I used to risk my ass all the time for pugs, but now I only do that when it's safe.
#32
Posté 23 janvier 2013 - 02:39
llandwynwyn wrote...
I wish people would stop trying to revive when: a)the corpse is surrounded by enemies, b)another person is running to revive. If you revive a person while there are Marauders around, s/he will go down again. And if another is already going to revive, give her support by killing the f*cking enemies.
I used to risk my ass all the time for pugs, but now I only do that when it's safe.
I usually follow the one going to revive so I can cover he or she while they revive the person who went down. Safety in numbers. Sync Kill units are the only time I don't attempt to revive and other reasons as stated in my previous posts.
#33
Posté 23 janvier 2013 - 02:39
#34
Posté 23 janvier 2013 - 02:41
Yep. My title was kind of misleading to generate a little more dicussion and thus rage. Score kind of doesn't matter but kind of does in the same sense. What I mean is there shouldn't a huge disparity in score between players. Score sort of reflects killing proficiency and it suffers if you are having to pick someone up throughout the match.Ronnie Blastoff wrote...
NuclearTech76 wrote...
I figure this will start a fight but oh well.
Seriously though have you ever been in those matches where a person goes down so much that you finally decide the time spent reviving them would be better spent killing enemies? I almost always try to revive whenever safe but recently I've had some unfortunate PUGs where I hit 15 revives at around wave 4. I still usually try to revive because it helps having a "meat decoy" on the field but at what point should I draw the line. It's no fun having to spend most of a game reviving someone.
At what point do you say enough is enough?
When people start thinking that score is anything but XP that the ENTIRE team recieves for whatever the total is of EVERYONEs score. What really makes me draw the line is that people who are level 20 are crazy about getting the most XP.
#35
Posté 23 janvier 2013 - 02:42
NuclearTech76 wrote...
And if they haven't used medigel once in the ten times they've already went down?Mi-Chan wrote...
... Huh? Revive them unless every enemy is busy daddling about on their corpse. If you don't get there in time or before something tries to stomp them, they most likely have gel and it's not the end of the world.
And why would I worry about my score when a revive takes around a second? Better yet, why would I worry about score in general?
One extra second of fire power can prevent a good teammate from being killed. When you revive it effectly takes two guns out of the fight for a brief second. If someone isn't going to gel ever, why should I concern myself with reviving them?
I think my post made it clear that I wouldn't go out of my way to be a valiant hero, but I would try to rez if it's possible.
In the case of someone who drops like a fly and doesn't have gels... Eh, ignore him. Different story entirely.
#36
Posté 23 janvier 2013 - 02:43
NuclearTech76 wrote...
Yep. My title was kind of misleading to generate a little more dicussion and thus rage. Score kind of doesn't matter but kind of does in the same sense. What I mean is there shouldn't a huge disparity in score between players. Score sort of reflects killing proficiency and it suffers if you are having to pick someone up throughout the match.Ronnie Blastoff wrote...
NuclearTech76 wrote...
I figure this will start a fight but oh well.
Seriously though have you ever been in those matches where a person goes down so much that you finally decide the time spent reviving them would be better spent killing enemies? I almost always try to revive whenever safe but recently I've had some unfortunate PUGs where I hit 15 revives at around wave 4. I still usually try to revive because it helps having a "meat decoy" on the field but at what point should I draw the line. It's no fun having to spend most of a game reviving someone.
At what point do you say enough is enough?
When people start thinking that score is anything but XP that the ENTIRE team recieves for whatever the total is of EVERYONEs score. What really makes me draw the line is that people who are level 20 are crazy about getting the most XP.
Let me add, usually the score only reflects how hard the person is truely trying. I will say if I'm play a supportive role my score is usually low but I will do objectives and make sure to revive to keep the team going through the waves.
#37
Posté 23 janvier 2013 - 02:45
I was in a Gold PUG last night against the Geth on Hazard Ghost. The 4th hack objective was in an open area and it was down to me and a Krogan Vanguard. The Vanguard wasn't able to keep enough fire off the objective, and went down multiple times, so I had to keep leaving the hack. I had revived him a few times and determined that if he went down again, I'd be better to leave him and kite the enemies to the other side of the map.
That worked out just fine, but I must have wasted a minute in objective time by not leaving him in the first place.
Score is not really important though. I don't think I ever worry about my own score when it comes to reviving. Survivability is much more important, as others have said.
Modifié par inert14, 23 janvier 2013 - 02:47 .
#38
Posté 23 janvier 2013 - 02:47
it makes me wonder now when people die if they don't want to medigel or they have no medigel.
#39
Posté 23 janvier 2013 - 02:50
#40
Posté 23 janvier 2013 - 02:56
As for the topic, yes definitely. I have had good hearted guys keep reviving some moron far far away and then dying from lack of medigel and stomping. These guys would have a much higher score (and i would have an easier time) if they left the moron for dead.
#41
Posté 23 janvier 2013 - 02:57
NuclearTech76 wrote...
MaxBoss wrote...
*snip*
That is situational. If they're close sure but if they're somewhere they shouldn't be or if we're about to get overrun without them geling, they're screwed. I've played with some damn good randoms but that seldom is the case.
I agree it's situational. I'll try to revive if doable, otherwise I won't. I still feel very mean everytime I don't though, even if it would have clearly been a lost cause (i.e. corpse in the middle of enemies, etc.).
I don't really have a limit on the "allowed" revives per person, everybody has a bad game, lag, RL distractions and whatnot, myself included.
#42
Posté 23 janvier 2013 - 02:58
#43
Posté 23 janvier 2013 - 03:00
tMc Tallgeese wrote...
I revive in the hopes they'd do the same for me.
Score is irrelevant, victory is all that matters.
Also, having fun while playing is pretty nice.
#44
Posté 23 janvier 2013 - 03:02
#45
Posté 23 janvier 2013 - 03:02
#46
Posté 23 janvier 2013 - 03:14
IllusiveManJr wrote...
Not sure, if I revive them into a sync-kill I guess.
I actually did this yesterday, I lol'd but kinda felt bad afterwards!:innocent:
#47
Posté 23 janvier 2013 - 03:16
I've been the crutch of the team way down in last place as Volgineer.
#48
Posté 23 janvier 2013 - 03:19
xIREDEEMEDIx wrote...
depends on sit-rep for me. Here lately in Silver matches there has been waves were all of a sudden i'm the only one alive and had to clear waves out by myself to make it to wave 11. Then they want to boot me because I scored higher than they did.
it makes me wonder now when people die if they don't want to medigel or they have no medigel.
This.
I've just started playing gold matches in the last few weeks (just comfortable with silver, I guess). I thought this phenomenon was exclusive to silver (the logic being that if they bleed out instead of gel, it's only silver and "someone else" can finish the wave). However, I've come to realize that pugs will regularly let themselves bleed out on gold, too. What the... really?
I wait to see if someone has time to rez me; if they don't, I gel unless I'm pretty darn sure the other players have things under control (end of wave, only a few enemies left, etc.) Gel is cheap compared to the cost of my lost consumables if we wipe the match. Go buy some. Use it. Please.
To answer the OP, I will always revive ("score pigs" are my exception, too, altho your nickname for them is much nicer than mine) if you are close enough for me to reach you, and it's safe to do so. If there are too many enemies, sometimes I'll use a rocket; sometimes I'll work on the enemies around the downed palyer, giving them a chance to gel while the enemy is distracted (which they usually don't).
I try not to run into a mess if I can help it. Making a body pile doesn't really help
#49
Guest_frudi_*
Posté 23 janvier 2013 - 03:19
Guest_frudi_*
That's why you should pull out the rocket launcher after finishing one of those risky revivesCrimsonN7 wrote...
IllusiveManJr wrote...
Not sure, if I revive them into a sync-kill I guess.
I actually did this yesterday, I lol'd but kinda felt bad afterwards!:innocent:
#50
Posté 23 janvier 2013 - 03:22
frudi wrote...
That's why you should pull out the rocket launcher after finishing one of those risky revivesCrimsonN7 wrote...
IllusiveManJr wrote...
Not sure, if I revive them into a sync-kill I guess.
I actually did this yesterday, I lol'd but kinda felt bad afterwards!:innocent:
Yeah I could have but yunno it was an early wave and I wanted to see if he/she could have avoided that Atlas crush for science!





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