Coreduo (Human S&S Warrior) and Charlie (Dog) Update 10:
Deep Roads continued...
Coreduo and Charlie made it to the Dead Trenches. They encountered a bridge filled with darkspawn, they tried to clear as many as they could together, and if overwhelmed retreat to the legion of the dead, and repeat. This worked well, and oddly the duo seemed to do better than my parties (probably because there no squishy mages or rogues, heh). We do eventually clear the bridge.
We get into another big battle as these genlock archers lure us into an ambush with some Rhino creature, hurlocks and an emissary and yet more genlock archers. Coreduo took a fireball, and so equipped the fire-resistance armor for Charlie. Together they took down all the opposition well and successfully.
Coreduo and Charlie cleared two more rooms of enemies, mainly to get the legion of the dead armor pieces for Alistair (since I must have him for the Landsmeet). A third room of enemies is still no match for the duo...the duo goes down a tunnel and sees some hurlocks, 2 corrupted spiders and an emissary...charge! The emissary retreats, and more corrupted spiders appear! Uh oh (yep reload).
This particular segment often even makes my full parties reload. So new tactic -- we show ourselves...then immediately retreat to a farther back passageway. Only two corrupted spiders and the two hurlocks follow, Ok no problem. The duo charges the emissary again and this time the pesky mage goes down, as does his pets...
We do NOT fight the spear-master (or whatever he's called) -- I do not need his bow and its a waste of resources to fight him and his minions...plus can't open the chests anyways.
Next up was the bridge with the 8 shrieks..VERY frustrating battle...the shrieks kept hiding themselves forcing ourselves to switch targets, which meant the battle went much longer than necessary otherwise - the duo did prevail without too much trouble, nevertheless, just very slow...
For the undead room, we didn't fight first, we looted the Legion of the Dead chest piece - which meant we only had to fight 4 of them, rested to full HP/endurance and charged the remaining enemies. Charlie tried to kill the emissary but got stunned by a skeleton and other problems...Charlie eventually did succeed, but not before the emissary got a curse of mortality off - Charlie ran FAR away back the way we came until it wore off, healed and killed the single skeleton foolish enough to follow. Coreduo kept the rest of the skeletons busy during all this time, and once Charlie's skeleton was dead, he came up and helped Coreduo finish off the survivors.
Coreduo did NOT go up the passageway leading to the corrupted spiders and the two emissaries...only real reason would be to loot the chests, but since Coreduo can't, it's just a waste of resources...
Next up was the two elite Ogres...Coreduo got grabbed (of course), but Charlie managed to disloge Coreduo out of the ogre's hands with a charge. Then Coreduo got grabbed by the OTHER ogre (just wasn't his day I guess)...fortunately Charlie got a critical in and killed the ogre before it could kill Coreduo.
After obtaining the legion of the dead helm and key to the broodmother's area, was time to fight a mass of undead. The duo did fine, just took quite a while to burn all of the enemies down.
Time for Broodmother herself...a VERY LONG battle. The duo stood on that ground that the tentacles can't reach. Charlie waited patiently while Coreduo got to work with his bow. I did have some magical arrows, so used them to speed up the kill...Charlie's help was quite welcome vs. the shrieks...and then after much time the Broodmother gave up the ghost. Coreduo has some salves that gave minor nature resistance so used that to try to minimize damage from the spits. Lots of poutlices gulped down but the duo was prepared for that.
Full inventory pretty much by this point. I figured the duo would probably need some more basic poultices with the likely beating they will be taking with Branka and the golems, so went to Dalish Camp and Denerim to craft 99 more...
Once I entered Anvil of the Void, Oghren forced his way into the group...the trio did Ok at first, but then some genlock archers ran past our line...Coreduo chased them down and killed them, but now the party is vastly seperated...Coreduo returned only to find Oghren dieing to a crushing prison...drats should have stayed together, as Coreduo could have dispelled it if he were close enough, Oghren falls.
Coreduo now concentrates his efforts vs the elite ogre, but things aren't going well..there's an emissary in the mix still, and many archers as well as maybe 5 melees...this isn't working so Coreduo tries to retreat as his health is getting low. Charlie tries to follow his master but is knocked unconscious. Coreduo somehow manages to slay the ogre, the 5 melees and finally the emissary, whose staff was doing most of the damage to Coreduo. Unfortunately Coreduo's friends aren't awake yet as he's still in combat, and he has a lot of work ahead of him...

After a long slog, and a great many poultices consumed the last off the genlocks and hurlocks are slain and Coerduo's friends awake. Hopefully won't have many more epice battles like that...Corey_Russell's hands were getting sore from the constant use...forcing me to take a break so thought I would post progress so far.
Modifié par corey_russell, 30 janvier 2013 - 05:08 .