Aller au contenu

Photo

Mass effect 2 biotic combos not working.


  • Veuillez vous connecter pour répondre
8 réponses à ce sujet

#1
Bracman123

Bracman123
  • Members
  • 3 messages
I have tryed pull+reave,warp+reave,reave+warp,pull+charge and others but they never work Is this a bug or Something else?

#2
Darkstar Aurora

Darkstar Aurora
  • Members
  • 385 messages
Biotic power combinations were expanded dramatically in Mass Effect 3 so that nearly any spatial distortion (i.e. Warp, Reave, etc) or lift effects (Singularity, Pull. etc) could be the source of a biotic explosions and conversely any other opposing spatial distortion (see above) or kinetic force (Throw, Shockwave, Cluster Grenade) effects could detonate them.

In Mass Effect 2 there were ONLY two types of biotic power combinations:
* Warp Detonation: using Warp on a target being lifted by Singularity, Pull, or Slam. The Warp power would inflict double damage upon the lifted target(s) and inflict its normal damage to any other enemy within the blast radius.
* Force effects on lifted targets. Enemies lifted by powers like Singularity and Pull will take double damage/force from powers like Throw and Shockwave. Note that this does not result in an explosion such as in Mass Effect 3, it simply makes those powers far more effective in terms of environment kills (knocking them off the map) or physics damage from collision and falling.

Modifié par Darkstar Aurora, 23 janvier 2013 - 07:37 .


#3
capn233

capn233
  • Members
  • 17 315 messages
And in Mass Effect, there is only physics.

#4
Drayce333

Drayce333
  • Members
  • 2 092 messages
This thread needs a sticky.

#5
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
In ME2, only lifting powers can prime BEs on debuffed enemies and only Warp could detonate.

BEs aren't that useful in ME2 though - they're mostly for bonus AoE damage.

Learn physics combos instead, such as launching mooks into space or into bottomless pits. Instakills trump DPS/Burst damage everytime.


Case in point: Tela Vasir fight in LotSB is the fastest with biotic classes. Double Stasis/headshot combo to debuff, then lift --> punt off building Team Rocket style.  Hilariously, she'll scamper back up to the roof of the Azure, only to die at your feet... from exhaustion, I guess.

Modifié par Locutus_of_BORG, 27 janvier 2013 - 05:11 .


#6
PsiFive

PsiFive
  • Members
  • 1 205 messages

Locutus_of_BORG wrote...

Case in point: Tela Vasir fight in LotSB is the fastest with biotic classes. Double Stasis/headshot combo to debuff, then lift --> punt off building Team Rocket style.  Hilariously, she'll scamper back up to the roof of the Azure, only to die at your feet... from exhaustion, I guess.

Funnily enough I just posted this on a thread about favourite ME2 moments. There's something Wyle. E. Coyote-ish about how Lift (or are we on Pull in ME2? Can't remember) and Heavy Throw has her fly off about three blocks into the distance, and then instantly stagger back on to the blacony and die at you. And agree about environment kills generally. Ilium in particular seems to lend itself to environment kills, which is one of the reasons I like the missions there. Lots of holes to drop mooks in, lots of ledges to knock them off, and a renegade interrupt isn't the only way to push a mook out of a window.

#7
le_Sab

le_Sab
  • Members
  • 6 messages

Darkstar Aurora wrote...

In Mass Effect 2 there were ONLY two types of biotic power combinations:
* Warp Detonation: using Warp on a target being lifted by Singularity, Pull, or Slam. The Warp power would inflict double damage upon the lifted target(s) and inflict its normal damage to any other enemy within the blast radius.


 "by Singularity, Pull, or Slam" + Domination (lev2-3-4, with Barrier on target)  ;)

Modifié par le_Sab, 29 janvier 2013 - 12:34 .


#8
RedCaesar97

RedCaesar97
  • Members
  • 3 849 messages

le_Sab wrote...

Darkstar Aurora wrote...

In Mass Effect 2 there were ONLY two types of biotic power combinations:
* Warp Detonation: using Warp on a target being lifted by Singularity, Pull, or Slam. The Warp power would inflict double damage upon the lifted target(s) and inflict its normal damage to any other enemy within the blast radius.


 "by Singularity, Pull, or Slam" + Domination (lev2-3-4, with Barrier on target)  ;)


I am postive that Dominate will not set up a Warp Detonation, unless it is bugged. I would have to check to see if that is the case.

Modifié par RedCaesar97, 29 janvier 2013 - 05:22 .


#9
RedCaesar97

RedCaesar97
  • Members
  • 3 849 messages

RedCaesar97 wrote...

le_Sab wrote...

Darkstar Aurora wrote...

In Mass Effect 2 there were ONLY two types of biotic power combinations:
* Warp Detonation: using Warp on a target being lifted by Singularity, Pull, or Slam. The Warp power would inflict double damage upon the lifted target(s) and inflict its normal damage to any other enemy within the blast radius.


 "by Singularity, Pull, or Slam" + Domination (lev2-3-4, with Barrier on target)  ;)


I am postive that Dominate will not set up a Warp Detonation, unless it is bugged. I would have to check to see if that is the case.


I checked it out, and I can postively say that Dominate was not setting up a Warp Detonation. Enemies within the detonation radius take damage, and every time I warped a Dominated target, the enemies within the blast radius did not take damage. I think the visual effect and audio made it sound like a warp detonation but it was most certainly NOT a warp detonation.