warblewobble wrote...
RuthlessGravity wrote...
I think refuse would be a form of indoctrination. You allowed the Reapers to continue their conflict and eventually they win. Of course, Liara would be the hero as she saved all the data for the next generation to eventually defeat them.
Disclaimer: Not an IT theorist myself, but...
I actually think the refuse ending might fit better with IT than people give it credit for. You can imagine that Shepard does resist indoctrination (complete with star kid using the reaper voice to show his true identity) but that he/she still ultimately dies from injuries and Liara's message is less a condemnation of the player's choice than a statement of the reality that the cycle simply couldn't be broken and there was no chance to properly use the crucible- whatever it did.
Just like we don't know if Shepard carries on living after the "Breath Scene" in the high EMS Destroy ending. All we know is that in all endings the Stargazer says the Reapers were defeated. It is never clear (except in Refuse) if it was in Shepard's cycle or later.
The thing is, most people were so used to Shepard being the infallible hero by the start of ME3, they could not (and seem to still not be able to) come to terms with the fact that s/he (and even the whole galaxy) might die at the end of the game. Even now there are still whole threads and a fan-made mod to force a "happy ending" on the ending we did get.
Indoctrination can be its own form of ending, because the only thing it leaves open is the ultimate fate of Shepard's cycle. And that is exactly where head-canon is supposed to fill the gap. We don't need another ending DLC to do it for us. And to clamour that such an open ending is not and ending or stupid is just showing that you lack a bit of imagination to head-canon it.
The ME series has always been about the choices and canon each player creates for each Shepard play-through. That has not changed in ME3, even if a large amount of players seem to have missed that.