Perhaps having a trait alike system like Fallouts may help.
You want your PC to be sensitive? Pick sensitive trait and be emo.
You want your PC to be ruthless? Pick Postal-guy trait and ****** on corpses while listening to Cannibal Corpse.
A shocked PC that is traumatised over killing? Sure.
A "doesn't care" PC that acts like it is just a regular day's work? Why not?
Same can go for NPCs. A secret trait system just like the PC gets.
Some NPCs care about companion losses or PC's morality while others just care about mission. Some NPCs can provoke PC to be rude/heartless while others only supports if PC is kind enough.
And if the action these NPCs dislike continues or if the damage already done they can leave us, try to assassinate us, join our enemy or simply become Alistair'ised.(These were already in games though but could be more detailed)
I know Bioware's RPGs are not and should not be that simple but with more detail this can work.
PS: For example looting dead bodies or checking inside a container should count as bad action. Only a few games implement that. I can't even remember if looting over a dead body counted as bad in any game.
Modifié par Nabyroth, 24 janvier 2013 - 10:52 .