Sable Rhapsody wrote...
This CAN work, but sometimes it's just as jarring as the mountains of autodialogue from ME3. It varies for me pretty wildly from game to game. I didn't mind the lamppost PC in Skyrim. I minded a lot in DA:O.
I don't like the PC lampost at all. I'm just saying that there are people that do. So that wouldn't be a problem for them.
If I get through a job interview sucessfully, I figure I masked it pretty well.
I'd imagine it depends on the job and the interviewer.
I make eye contact when the other people are talking, and I make sure I always appear to be looking at something , rather than just staring into space. It works better when dealing with at leasttwo people at a time, as I can make eye contact briefly befor I start speaking, and then move my attention to a point near the other person. As a result, each tends to think I'm addressing the other.
Right, that makes perfect sense. I was imagining it in the one on one context.
How often is your attention focused on you?
In RL? I'm always aware of my social/personal space. I'm hypervigilant in that regard.
If you mean in-game, most of the time.
I look where my character looks. I almost never look at my character during conversations, just as I almost never look at myself during real-world conversations.
I typically look at the character, and in conversations I generally always look at the character who is speaking - so this means the PC when (s)he is talking. I would find it very striking if the camera wasn't on the PC when he was speaking.
In cutscenes, I follow the PC, unless someone is speaking, but I'm aware of the where the PC is, and when the PC isn't on camera. It's very easy to follow, because the game never shows a lot on screen.