Sylvius the Mad wrote...
Given how I play, I don't see how those two things are different.
Well, you can't be aware of space in the same way.
Whereas, I find seeing the character speak at all quite jarring. Just as it would be weird to see myself speak from a third-person perspective, it is weird to see my character speak from a third-person perspective.
I just don't find that to be true. I'm already looking at the computers screen. I find first person silly - because usuall most of your body isn't visible like it should be, and moreover, there's no sensory feedback like we actually have.
The game is through an interface. I'm not the character. I don't have the same feedback as the character.
In cutscenes, I never look at the PC. I'm looking at everything around the PC so that I can see everything that he can see. It is here where I find depth of field effects jarring, as they prevent me from examining what I think my character is examining.
I can't look where the PC is looking. This is especially bad with isometric cams, but even with non-isometric cams, it's still not from the POV of the PC.
What I see and what my characters see is not the same thing. I need that information, but I don't need to share the perception.
Modifié par In Exile, 26 janvier 2013 - 12:48 .