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How "dark" do you want your DA3 experience?


332 réponses à ce sujet

#51
Sir George Parr

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I don't mind it being dark like DAO just as long as there is an emotional highpoint at the end, by that i mean pc has clearly survived the game. Just not the ME3 model of grim, bleak and depressing and endings that are bitter.

#52
Dominus

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I found Mario to be a dark game. At the time the least.

I guess that depends on where in the franchise. Yoshi's Island and Super Mario World both have very dark final bosses, relative to the series' history. World 6 in Super Mario 3 is pretty dark.

Bioware is a bit to politically correct to make it truly dark.

To an extent, this - Not that they aren't capable of going down that road and haven't before. Going off of what I've seen thus far from Dragon Age's previous themes and moral dilemmas, though, I'm not expecting something that goes as grisly as V:tmB or farther down that road. One way to find out, though. We can only speculate what they've chosen to write(and will write in the future), so I won't be playing guessing games forever in the topic.

Modifié par DominusVita, 24 janvier 2013 - 12:27 .


#53
wright1978

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eroeru wrote...

wright1978 wrote...

Dark and light should both be present as conequence of choice. Players shouldn't be railraoded down a particular dark avenue path.


So... You'd want a toggle for aesthetics then?


No i want dark events to be a consequence of choice. Equally there should be other consequences which don't result in such dark consequences. Basically choices which make the player think hard.

#54
Masha Potato

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Eh dark-shmark, it just has to be emotionally engaging in some capacity. Although I would like an option to cinematically drop the PC off the cliffside in the end. Please?

#55
Lady Lystra

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LolaLei wrote...

I think I'd like a mixture of the two. If it was all "hug with a nug" then it would take away from the severity of the wars and make a joke of the "big bad" stuff going down, which would suck. But if it was nothing but dark, gut wrenching and disturbing all the way through then I think it would eventually desensitise me and lessen the impact of the story.

So I guess I'd prefer there to be light hearted/amusing quests, banter, etc mixed with some really gut wrenching scenes just to really kick me in the guts when bad stuff does happen.


 Maybe more bad stuff since this is suppose to be what both Morrigan and Flemeth were referring to as "Change is coming to the world" serious.

Modifié par Lady Lystra, 24 janvier 2013 - 12:40 .


#56
iOnlySignIn

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Less than or equal to one lumen.

Which, in case you don't know, is quite dark.

Modifié par iOnlySignIn, 24 janvier 2013 - 12:36 .


#57
mmarty

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I think quite dark. There is a war on after all.

#58
Dave of Canada

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Spec Ops: The Line, The Walking Dead or Game of Thrones.

These are the standards I'd love.

#59
Johnny Shepard

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As dark as DA:O was.

#60
Fast Jimmy

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I want DA3 to be so dark, it's like Dark Energy.

Completely untraceable, undetectable and debatable if it exists. Now THAT'S dark.

#61
Sutekh

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Fast Jimmy wrote...

I want DA3 to be so dark, it's like Dark Energy.

Completely untraceable, undetectable and debatable if it exists. Now THAT'S dark.

I <3 you for that.



@OP: As dark as necessary. Meaning, don't shy away from darkness, but don't make it gratuitous either just to be edgy.

#62
Wulfram

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Having both highs and lows is good. Good writing that makes you really feel the lows is good.

Feeling like you're being preached to, and the morals are "everyone is a bastard" or "only bastards can get anything done" is not good. Nor is leaving you at the end feeling like everyone would be better off if the protagonist had been eaten by the Ogre at the end of the prologue. Or having the game devoid of humour and fun.

#63
eroeru

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DominusVita wrote...

I found Mario to be a dark game. At the time the least.

I guess that depends on where in the franchise. Yoshi's Island and Super Mario World both have very dark final bosses, relative to the series' history. World 6 in Super Mario 3 is pretty dark.


Nah, it's just that I found the whole experience dark. x)

What with all the Nintendo music, Japanese surrealist vision of an alternate twisted kinda-cute yet totally not so because you'd get killed indefinitely by man-eating slow or exceptionally fast-moving at a constant pace plants, jellyfish or whatnot universe, and... yeah, the whole experience was sufficiently obscure, dream-like and indefinable to call it a pretty dark game.

Modifié par eroeru, 24 janvier 2013 - 02:16 .


#64
Duster_Brosca

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Just thought, Bioware really has something against mothers. Can anyone name a Dragon Age protagonist you play who's mum isn't killed? The only one I can think of is the Castless Dwarf- But she was abusive alcoholic!

#65
Travie

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I like when they switch between more serious themes and lighter moments, the same way movies use comedic relief.

#66
argan1985

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I would like branching paths in quests and the story where it's not clear at all which is the best way to do something, so you basically have do judge it yourself (that is, no ridicolous paragon/renegade options). An excellent example is in Junktown in Fallout (unfortunately, this part was cut), where you can help Killian Darkwater to get rid of crime boss Gizmo, or kill Killian for Gizmo. Killing Darkwater appears to be the "goody two-shoes" choice, but if you do it, it results in Gizmo's cronies and a lot of other people being run out of junktown, leaving the town to slowly die until nothing is left. Helping Gizmo (typical bad guy, by the way) on the other hand attracts more people to the town due to his entrepeneurship and business, making it flourish.

Of course, this is not told until the end of the game. I would like something like that; with grey areas and the immediate outcome of your choices are not apparent.

Modifié par argan1985, 24 janvier 2013 - 10:12 .


#67
Inspectre

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Duster_Brosca wrote...

Just thought, Bioware really has something against mothers. Can anyone name a Dragon Age protagonist you play who's mum isn't killed? The only one I can think of is the Castless Dwarf- But she was abusive alcoholic!


The DA team was heavily inspired by Bambi.

Modifié par Dragon XIX, 24 janvier 2013 - 10:38 .


#68
The Six Path of Pain

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Darker the Forest Whitakers neck :D

#69
thats1evildude

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I want it so dark that my TV screen turns pitch black and I literally can't see what's going on.

I want it so dark that if I die in the main game, a Bioware employee comes to my house and slits my throat in my sleep.

I want it so dark that it generates a black hole in my living room that sucks the entire earth into a gaping void of nothingness and despair.

I want it so dark that I can't post snarky messages on the Internet because the game has made me so depressed that l've leapt in front of a train with a live grenade clenched in my teeth while slitting my wrists with a chainsaw.

Modifié par thats1evildude, 24 janvier 2013 - 10:44 .


#70
Kalas Magnus

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 Very dark. 

#71
Ambivalent

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It should be rated X or at least M, banned in several countries because of violence, suggestive themes, nudity, drug use etc.

But seriously game industry filled with carebear games which tries to "hug" widest audience as possible so i'd prefer it to be as dark, mature and deep as possible.

#72
EpicBoot2daFace

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That's the thing, it doesn't matter how dark they make it. Dragon Age 2 was so ridiculous and cheesy. How can I go from that to this really dark and serious sequel? It's like...

Dark (Origins) -----> Stupid (DA2) -----> Darkest (DA3)

Yeah, I don't think that's gonna work.

#73
frostajulie

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Raydiva wrote...

I like the balance that DA:O had. It had it funny, light filled moments that made the dark moments feel more shocking. For example, you are joking along with a drunk dwarf, perv elf and a motherly mage one moment and next you hear a creepy 'poem' and then the Broodmother.

Also you had some control as to how dark the game was by the decisions you made. The example someone here already made about a mother being forced to kill her demon possessed son. I never got that scene. I know its there. By my decisions I was able to get lighter version by deciding to take the fade route and save the son.

If at all possible, I would very much that Bioware meet this same mix/balance and the occasional option to have some control over how dark/gritty the story will be through in-game decisions.


I like this one.  This is what I would like assuming I buy their new game.

#74
bombspy

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It should depend on the way you make decisions in the game. Dark decisions -> dark experience

#75
Conquerthecity

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 I want DA3 to be a shadowy tunnel with occasional shafts of brightness. Darkness all the time would get tiresome.