How "dark" do you want your DA3 experience?
#51
Posté 24 janvier 2013 - 12:21
#52
Posté 24 janvier 2013 - 12:25
I guess that depends on where in the franchise. Yoshi's Island and Super Mario World both have very dark final bosses, relative to the series' history. World 6 in Super Mario 3 is pretty dark.I found Mario to be a dark game. At the time the least.
To an extent, this - Not that they aren't capable of going down that road and haven't before. Going off of what I've seen thus far from Dragon Age's previous themes and moral dilemmas, though, I'm not expecting something that goes as grisly as V:tmB or farther down that road. One way to find out, though. We can only speculate what they've chosen to write(and will write in the future), so I won't be playing guessing games forever in the topic.Bioware is a bit to politically correct to make it truly dark.
Modifié par DominusVita, 24 janvier 2013 - 12:27 .
#53
Posté 24 janvier 2013 - 12:28
eroeru wrote...
wright1978 wrote...
Dark and light should both be present as conequence of choice. Players shouldn't be railraoded down a particular dark avenue path.
So... You'd want a toggle for aesthetics then?
No i want dark events to be a consequence of choice. Equally there should be other consequences which don't result in such dark consequences. Basically choices which make the player think hard.
#54
Posté 24 janvier 2013 - 12:32
#55
Posté 24 janvier 2013 - 12:33
LolaLei wrote...
I think I'd like a mixture of the two. If it was all "hug with a nug" then it would take away from the severity of the wars and make a joke of the "big bad" stuff going down, which would suck. But if it was nothing but dark, gut wrenching and disturbing all the way through then I think it would eventually desensitise me and lessen the impact of the story.
So I guess I'd prefer there to be light hearted/amusing quests, banter, etc mixed with some really gut wrenching scenes just to really kick me in the guts when bad stuff does happen.
Maybe more bad stuff since this is suppose to be what both Morrigan and Flemeth were referring to as "Change is coming to the world" serious.
Modifié par Lady Lystra, 24 janvier 2013 - 12:40 .
#57
Posté 24 janvier 2013 - 12:47
#58
Posté 24 janvier 2013 - 01:28
These are the standards I'd love.
#59
Posté 24 janvier 2013 - 01:38
#60
Posté 24 janvier 2013 - 01:41
Completely untraceable, undetectable and debatable if it exists. Now THAT'S dark.
#61
Posté 24 janvier 2013 - 01:48
I <3 you for that.Fast Jimmy wrote...
I want DA3 to be so dark, it's like Dark Energy.
Completely untraceable, undetectable and debatable if it exists. Now THAT'S dark.
@OP: As dark as necessary. Meaning, don't shy away from darkness, but don't make it gratuitous either just to be edgy.
#62
Posté 24 janvier 2013 - 01:51
Feeling like you're being preached to, and the morals are "everyone is a bastard" or "only bastards can get anything done" is not good. Nor is leaving you at the end feeling like everyone would be better off if the protagonist had been eaten by the Ogre at the end of the prologue. Or having the game devoid of humour and fun.
#63
Posté 24 janvier 2013 - 02:15
DominusVita wrote...
I guess that depends on where in the franchise. Yoshi's Island and Super Mario World both have very dark final bosses, relative to the series' history. World 6 in Super Mario 3 is pretty dark.I found Mario to be a dark game. At the time the least.
Nah, it's just that I found the whole experience dark. x)
What with all the Nintendo music, Japanese surrealist vision of an alternate twisted kinda-cute yet totally not so because you'd get killed indefinitely by man-eating slow or exceptionally fast-moving at a constant pace plants, jellyfish or whatnot universe, and... yeah, the whole experience was sufficiently obscure, dream-like and indefinable to call it a pretty dark game.
Modifié par eroeru, 24 janvier 2013 - 02:16 .
#64
Posté 24 janvier 2013 - 08:20
#65
Posté 24 janvier 2013 - 10:03
#66
Posté 24 janvier 2013 - 10:06
Of course, this is not told until the end of the game. I would like something like that; with grey areas and the immediate outcome of your choices are not apparent.
Modifié par argan1985, 24 janvier 2013 - 10:12 .
#67
Posté 24 janvier 2013 - 10:27
Duster_Brosca wrote...
Just thought, Bioware really has something against mothers. Can anyone name a Dragon Age protagonist you play who's mum isn't killed? The only one I can think of is the Castless Dwarf- But she was abusive alcoholic!
The DA team was heavily inspired by Bambi.
Modifié par Dragon XIX, 24 janvier 2013 - 10:38 .
#68
Posté 24 janvier 2013 - 10:35
#69
Posté 24 janvier 2013 - 10:37
I want it so dark that if I die in the main game, a Bioware employee comes to my house and slits my throat in my sleep.
I want it so dark that it generates a black hole in my living room that sucks the entire earth into a gaping void of nothingness and despair.
I want it so dark that I can't post snarky messages on the Internet because the game has made me so depressed that l've leapt in front of a train with a live grenade clenched in my teeth while slitting my wrists with a chainsaw.
Modifié par thats1evildude, 24 janvier 2013 - 10:44 .
#70
Posté 24 janvier 2013 - 10:50
#71
Posté 24 janvier 2013 - 11:02
But seriously game industry filled with carebear games which tries to "hug" widest audience as possible so i'd prefer it to be as dark, mature and deep as possible.
#72
Posté 24 janvier 2013 - 11:10
Dark (Origins) -----> Stupid (DA2) -----> Darkest (DA3)
Yeah, I don't think that's gonna work.
#73
Posté 24 janvier 2013 - 11:13
Raydiva wrote...
I like the balance that DA:O had. It had it funny, light filled moments that made the dark moments feel more shocking. For example, you are joking along with a drunk dwarf, perv elf and a motherly mage one moment and next you hear a creepy 'poem' and then the Broodmother.
Also you had some control as to how dark the game was by the decisions you made. The example someone here already made about a mother being forced to kill her demon possessed son. I never got that scene. I know its there. By my decisions I was able to get lighter version by deciding to take the fade route and save the son.
If at all possible, I would very much that Bioware meet this same mix/balance and the occasional option to have some control over how dark/gritty the story will be through in-game decisions.
I like this one. This is what I would like assuming I buy their new game.
#74
Posté 24 janvier 2013 - 11:18
#75
Posté 25 janvier 2013 - 12:05





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