Sable Rhapsody wrote...
ThePhoenixKing wrote...
Personally, I'm tired of this perpetually depressing "dark=mature" trap that both DA2 and ME3 fell headlong into. When I finishing playing a session of DA3, I should feel like "alright, I did some good work today," not "where's my bottle of antidepressants." There's a huge range of tone and atmosphere in-between "saccharine" and "grimdark", and I really hope the developers and writers realize it.
+1. I'm getting a little sick of the whole "grimdark for the sake of grimdark" thing too.
I third this motion.
A good story will carry you through it all - sadness, laughter, heartache, joy, lust, power, greed, sacrifice, compassion, empathy, selflessness, tragedy, triumph, despair, hope and (my favorite)....love. But too much of any of them will be boring. Except for maybe love. Well, and lust.

I don't want to ride on Pegasus with Lassie at my side and sunlight and leprechauns everywhere through the whole game (although a Griffin would be nice). I also don't want to spend the entire game losing all my companions (especially not the LI), be wrestling with an incurable disease and a mighty case of acne, and jump from one monster to the next in a never ending tunnel of dark, foggy dungeons where one of the monsters kills Lassie.
Sable Rhapsody said it well when stating that if we don't care about the world, why bother trying to save it? If you make it too hard and the sacrifices are too much, then why bother playing? I can stand sacrifice but don't make me give up that which I care about the most. The sacrifices in DA2 were okay. Some of the choices you had to make in DAO, however, made me angry.
Give me some hard times, give me some good times throughout the entire game. Give me good or bad consequences based on my decisions. And at the end of the day, let me walk away (happily) with the LI and know that I've made a difference.