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How "dark" do you want your DA3 experience?


332 réponses à ce sujet

#201
SpunkyMonkey

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DA:O had a great balance. Gritty and realistic (as much as an FRPG can be) conveys it's own darkness.

Omitting the drunken-monkey type enemies from DA:2 would be a start. In fact forgetting DA:2 ever existed would be a better one.

#202
mousestalker

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I'd rather the game not be especially dark. My eyesight is very good and a dark game would be pretty hard to see. Since Bioware is touting the new graphics it would be awfully nice if they were clearly visible.

#203
hoorayforicecream

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mousestalker wrote...

I'd rather the game not be especially dark. My eyesight is very good and a dark game would be pretty hard to see. Since Bioware is touting the new graphics it would be awfully nice if they were clearly visible.


I like things dark sometimes, but usually I prefer golden brown.

#204
Warrior Craess

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 I don't mind "darl" so long as I get a heroic uplifting ending. Even if this means that my character has to die a noble death (such as the warden) to achieve it. 

Really tired of games that think mimicing the horrors of real life is a good thing. 

#205
Guest_PurebredCorn_*

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hoorayforicecream wrote...

mousestalker wrote...

I'd rather the game not be especially dark. My eyesight is very good and a dark game would be pretty hard to see. Since Bioware is touting the new graphics it would be awfully nice if they were clearly visible.


I like things dark sometimes, but usually I prefer golden brown.

I take my games like my coffee.... Whaaa? (I know, lame joke is lame)

#206
Sibu

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I want this to be somewhere between A Song of Ice and Fire and the books of Patrick Rotfus... Stay away from the darkness of Berserk! That is one mess up dark fantasy story!

Modifié par Sibu, 29 janvier 2013 - 05:35 .


#207
Sibu

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Cameron Lee wrote...

As long as I can ride a pony called twinkles I’ll be happy.

Seriously though, this is a good topic and I’m interested in where on the "hug with a nug" scale people want their games.

Personally I’m a fan of leaning more towards dark, with enough contrast and comedy thrown in to give a game meaningful pacing, personalize the characters and to let me relax when I want to put up my +5 sword of smackdown and order ale from a tavern wench… or whatever you call a male wench?


Can i call my pony Snow Ball?

Maybe you can call it HeWench?... you know, like... He Man?

#208
Atlanth

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I'd like to have options. Sometimes, I'm in the mood for something really dark and I want to be able to play the game that way. But sometimes, real life sucks enough that I want to play the game to escape my real life problems. In that case, I want a sugary sweet heroic tale, after which I walk away with a good feeling and renewed energy to face real life again.

#209
Vestua

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 I want the game to be so dark it'll drive me to kill myself, in the game of course.

#210
daniel_schold

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About the same as the part where you recruit the dalish/the werewolves in DAO... With some effort, it's not especially dark... But if I so chose, it gets really dark. I also think Blizzard can hit a good balance sometimes - overall dark story, but moments of golden humor.

That said, I don't want dark just for the sake of it.

#211
LPPrince

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Sibu wrote...

I want this to be somewhere between A Song of Ice and Fire and the books of Patrick Rotfus... Stay away from the darkness of Berserk! That is one mess up dark fantasy story!


I've personally read the books of A Song of Ice and Fire by George R. R. Martin, but nothing by Patrick Rothfuss.

I asked my friend since she's his biggest fangirl(has a picture with him as her profile picture on facebook right now, haha) about whether his books are light or dark. Her response-

"Well they're nowhere near as dark as ASOIAF. There are some dark bits here and there, but nowhere near on that scale. I wouldn't say there's an overarching feeling of either light or dark, it's just a mix"

So, I guess that's cool with me.

#212
Isolaede

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I’d say the story should be as dark or light as the player makes it.  This is what made DA:O so special. Dark and terrible things happened in the story, but almost every dark situation could be circumvented by player decision.   For example: The arl of Redcliffe’s child, Connor, was possessed by a demon.  The easiest solution to this dilemma was to kill him.  However you could also sacrifice Conner’s mother to save him.  OR – the lightest choice – you could get help from the mage tower and save everyone involved. Almost every dark situation the PC was put in could be worked around in a similar fashion.  In fact, the only situation I wasn’t able to get a happily ever after to was Logan’s betrayal and Cailan’s death.  Even the end of the game itself was as dark or as light as I chose to make it.

In contrast, I felt like Dragon Age 2 offered very little flexibility.  I actually went back and replayed things two times to see if I could prevent my mother’s death.  Same with Ander’s betrayal, the Qunari hostilities, .  I know there will story elements that cannot be changed (because they are essential to moving the story forward), but for every major quest end in DA:O I felt like there were at least three very different endings, and those choices felt IMPORTANT. Whereas, DA2 seemed to offered one end to every chapter – and each of those endings was bleak.  I don’t think there was any way you could change the major events of the chapters.   So many terrible things happened in that story, and I felt completely powerless to change them.  My hero felt like more of a victim.  Darkness is fine, but darkness without the hope to change it is just depressing. 

I hope Dragon Age 3 offers a dark story, but gives me the power to alter events, and extract victory and hope from even the blackest of situations.

Modifié par Isolaede, 29 janvier 2013 - 07:55 .


#213
Arppis

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I want the game to be pretty gritty. But not forgetting humor and light momments. :)

#214
axl99

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"I like my DA3 black with a squeeze of orange please. And make that a double."

#215
Guest_SilverMoonDragon_*

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LolaLei wrote...

I think I'd like a mixture of the two. If it was all "hug with a nug" then it would take away from the severity of the wars and make a joke of the "big bad" stuff going down, which would suck. But if it was nothing but dark, gut wrenching and disturbing all the way through then I think it would eventually desensitise me and lessen the impact of the story.

So I guess I'd prefer there to be light hearted/amusing quests, banter, etc mixed with some really gut wrenching scenes just to really kick me in the guts when bad stuff does happen.



Pretty much this ^. I prefer a balance of dark, moving, emotionally powerful themes and light-hearted, happy, joyous themes in games. I'd like to see a mix of the two in DA3, which-from my perspective-has so far occured in all the Bioware games I've played.
All my favourite games make me cry in sadness and happiness.

#216
guillomn

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When you say dark fantasy I first think of Dark Souls. Then when I think of Dragon Age I dont really see the similiarity of the "dark fantasy" theme. So I dont think Dragon Age is a dark fantasy.

#217
legbamel

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Deep dark, with humor so black the PC will have torches as equippable items for those moments. The companion relationships (LI and otherwise) will be the only respite from the unrelenting pitch of the game's mood.

#218
The Harmonizer

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A long as this game doesn't come out anywhere near Witcher 3, i'll pre-order it. I got a feeling Bioware wont let us down this time. Personally I hope for a balance between good and bad. I love Witcher 3 because it's more "dark" and if DA 3 tried to be the same "dark experience", I think I simply wouldn't enjoy DA 3 as much. Witcher > DA anytime, though i'd love to play DA games too.

#219
Face of Evil

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Dark, but not so dark that there's no room for the Merrills of this world.

#220
Bekkael

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I don't mind dark in the slightest. Slather it on as thick as you like...just as long as there is an option to brighten the darkness or make some positive mark on the game world through my PC's choices. If you can't be a damn hero in the tale, then why should I waste my money and time to experience it?

If I want darkness with no light, then I can watch the news for free, or look at the lives of some of my relatives. ;)

#221
Isolaede

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Bekkael wrote...

I don't mind dark in the slightest. Slather it on as thick as you like...just as long as there is an option to brighten the darkness or make some positive mark on the game world through my PC's choices. If you can't be a damn hero in the tale, then why should I waste my money and time to experience it?

If I want darkness with no light, then I can watch the news for free, or look at the lives of some of my relatives. ;)


Well said! :)

#222
Yggdrasil

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I personally believe there is too much "dark for darkness' sake" in popular media. "Dark" doesn't necessarily translate into profound and always runs the risk of collapsing under its own pretentious weight. I agree with others on this thread that DA:O had a great balance. I like somber themes, but I also like levity and whimsy.

#223
Ozida

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BearlyHere wrote...

iakus wrote...

Darth Death wrote...

Are you hoping for some unsettling, gut wrenching, ethically disturbing themes surrounding your DA3 experience? Or are some of you hoping for a hug with a nug approach? What do people think when they hear the word "dark fantasy"? And how much of that do you want to experience in DA3?  


After ME3, I think I'm "ethically disturbing"-ed out.  

I don't mind a measure of darkness, but I'd like it to be something that emphasizes the victory, not obscure it.

tis is supposed to be a "dark heroic fantasy" setting, after all.


+ 1 to that! there's enough dark in life as it is. The devs should take a look at Dishonored to learn what ethically disturbing is, and to see what a real bittersweet ending is, as well as being rewarded for keeping the chaos to a minimum. Is that too much to ask?

Same here. After ME3 I won't even get this game if there are ALL no-win scenarios at the end. I want some epic "f*** yeah!" moments, not a post-traumatic depression for a change. :P

Modifié par Ozida, 29 janvier 2013 - 10:47 .


#224
Sable Rhapsody

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MichaelStJohn90068 wrote...

I personally believe there is too much "dark for darkness' sake" in popular media. "Dark" doesn't necessarily translate into profound and always runs the risk of collapsing under its own pretentious weight.


Yeah, I have to admit that now when I hear a piece of media (game, music, movie, whatever) billed as "dark, mature and/or gritty," I tend to just roll my eyes.  More often than not, it's simply pretentious and uses unsavory subject matter or a blech color scheme to cover up a lack of storytelling depth.

Modifié par Sable Rhapsody, 29 janvier 2013 - 11:05 .


#225
MisterJB

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Isolaede wrote...

I’d say the story should be as dark or light as the player makes it.  This is what made DA:O so special. Dark and terrible things happened in the story, but almost every dark situation could be circumvented by player decision.   For example: The arl of Redcliffe’s child, Connor, was possessed by a demon.  The easiest solution to this dilemma was to kill him.  However you could also sacrifice Conner’s mother to save him.  OR – the lightest choice – you could get help from the mage tower and save everyone involved.


I disagree. I think being able to save everyone defeated the purpose of the choice. The option of asking the mages for help should have existed, certainly, but there should be a downside to it rather than simply be a "choose this option to win" type of choice.
It should,at the very least, take a week to travel between Redcliff and the Circle and back in which time the Desire Demon took control of Connor again and killed a few dozen villagers.