How "dark" do you want your DA3 experience?
#201
Posté 29 janvier 2013 - 04:07
Omitting the drunken-monkey type enemies from DA:2 would be a start. In fact forgetting DA:2 ever existed would be a better one.
#202
Posté 29 janvier 2013 - 04:25
#203
Posté 29 janvier 2013 - 04:49
mousestalker wrote...
I'd rather the game not be especially dark. My eyesight is very good and a dark game would be pretty hard to see. Since Bioware is touting the new graphics it would be awfully nice if they were clearly visible.
I like things dark sometimes, but usually I prefer golden brown.
#204
Posté 29 janvier 2013 - 04:50
Really tired of games that think mimicing the horrors of real life is a good thing.
#205
Guest_PurebredCorn_*
Posté 29 janvier 2013 - 05:07
Guest_PurebredCorn_*
I take my games like my coffee.... Whaaa? (I know, lame joke is lame)hoorayforicecream wrote...
mousestalker wrote...
I'd rather the game not be especially dark. My eyesight is very good and a dark game would be pretty hard to see. Since Bioware is touting the new graphics it would be awfully nice if they were clearly visible.
I like things dark sometimes, but usually I prefer golden brown.
#206
Posté 29 janvier 2013 - 05:10
Modifié par Sibu, 29 janvier 2013 - 05:35 .
#207
Posté 29 janvier 2013 - 05:34
Cameron Lee wrote...
As long as I can ride a pony called twinkles I’ll be happy.
Seriously though, this is a good topic and I’m interested in where on the "hug with a nug" scale people want their games.
Personally I’m a fan of leaning more towards dark, with enough contrast and comedy thrown in to give a game meaningful pacing, personalize the characters and to let me relax when I want to put up my +5 sword of smackdown and order ale from a tavern wench… or whatever you call a male wench?
Can i call my pony Snow Ball?
Maybe you can call it HeWench?... you know, like... He Man?
#208
Posté 29 janvier 2013 - 05:56
#209
Posté 29 janvier 2013 - 06:03
#210
Posté 29 janvier 2013 - 06:54
That said, I don't want dark just for the sake of it.
#211
Posté 29 janvier 2013 - 07:34
Sibu wrote...
I want this to be somewhere between A Song of Ice and Fire and the books of Patrick Rotfus... Stay away from the darkness of Berserk! That is one mess up dark fantasy story!
I've personally read the books of A Song of Ice and Fire by George R. R. Martin, but nothing by Patrick Rothfuss.
I asked my friend since she's his biggest fangirl(has a picture with him as her profile picture on facebook right now, haha) about whether his books are light or dark. Her response-
"Well they're nowhere near as dark as ASOIAF. There are some dark bits here and there, but nowhere near on that scale. I wouldn't say there's an overarching feeling of either light or dark, it's just a mix"
So, I guess that's cool with me.
#212
Posté 29 janvier 2013 - 07:54
In contrast, I felt like Dragon Age 2 offered very little flexibility. I actually went back and replayed things two times to see if I could prevent my mother’s death. Same with Ander’s betrayal, the Qunari hostilities, . I know there will story elements that cannot be changed (because they are essential to moving the story forward), but for every major quest end in DA:O I felt like there were at least three very different endings, and those choices felt IMPORTANT. Whereas, DA2 seemed to offered one end to every chapter – and each of those endings was bleak. I don’t think there was any way you could change the major events of the chapters. So many terrible things happened in that story, and I felt completely powerless to change them. My hero felt like more of a victim. Darkness is fine, but darkness without the hope to change it is just depressing.
I hope Dragon Age 3 offers a dark story, but gives me the power to alter events, and extract victory and hope from even the blackest of situations.
Modifié par Isolaede, 29 janvier 2013 - 07:55 .
#213
Posté 29 janvier 2013 - 08:29
#214
Posté 29 janvier 2013 - 08:44
#215
Guest_SilverMoonDragon_*
Posté 29 janvier 2013 - 09:25
Guest_SilverMoonDragon_*
LolaLei wrote...
I think I'd like a mixture of the two. If it was all "hug with a nug" then it would take away from the severity of the wars and make a joke of the "big bad" stuff going down, which would suck. But if it was nothing but dark, gut wrenching and disturbing all the way through then I think it would eventually desensitise me and lessen the impact of the story.
So I guess I'd prefer there to be light hearted/amusing quests, banter, etc mixed with some really gut wrenching scenes just to really kick me in the guts when bad stuff does happen.
Pretty much this ^. I prefer a balance of dark, moving, emotionally powerful themes and light-hearted, happy, joyous themes in games. I'd like to see a mix of the two in DA3, which-from my perspective-has so far occured in all the Bioware games I've played.
All my favourite games make me cry in sadness and happiness.
#216
Posté 29 janvier 2013 - 09:28
#217
Posté 29 janvier 2013 - 09:32
#218
Posté 29 janvier 2013 - 10:24
#219
Posté 29 janvier 2013 - 10:31
#220
Posté 29 janvier 2013 - 10:39
If I want darkness with no light, then I can watch the news for free, or look at the lives of some of my relatives.
#221
Posté 29 janvier 2013 - 10:42
Bekkael wrote...
I don't mind dark in the slightest. Slather it on as thick as you like...just as long as there is an option to brighten the darkness or make some positive mark on the game world through my PC's choices. If you can't be a damn hero in the tale, then why should I waste my money and time to experience it?
If I want darkness with no light, then I can watch the news for free, or look at the lives of some of my relatives.
Well said!
#222
Posté 29 janvier 2013 - 10:44
#223
Posté 29 janvier 2013 - 10:46
Same here. After ME3 I won't even get this game if there are ALL no-win scenarios at the end. I want some epic "f*** yeah!" moments, not a post-traumatic depression for a change.BearlyHere wrote...
iakus wrote...
Darth Death wrote...
Are you hoping for some unsettling, gut wrenching, ethically disturbing themes surrounding your DA3 experience? Or are some of you hoping for a hug with a nug approach? What do people think when they hear the word "dark fantasy"? And how much of that do you want to experience in DA3?
After ME3, I think I'm "ethically disturbing"-ed out.
I don't mind a measure of darkness, but I'd like it to be something that emphasizes the victory, not obscure it.
tis is supposed to be a "dark heroic fantasy" setting, after all.
+ 1 to that! there's enough dark in life as it is. The devs should take a look at Dishonored to learn what ethically disturbing is, and to see what a real bittersweet ending is, as well as being rewarded for keeping the chaos to a minimum. Is that too much to ask?
Modifié par Ozida, 29 janvier 2013 - 10:47 .
#224
Posté 29 janvier 2013 - 11:04
MichaelStJohn90068 wrote...
I personally believe there is too much "dark for darkness' sake" in popular media. "Dark" doesn't necessarily translate into profound and always runs the risk of collapsing under its own pretentious weight.
Yeah, I have to admit that now when I hear a piece of media (game, music, movie, whatever) billed as "dark, mature and/or gritty," I tend to just roll my eyes. More often than not, it's simply pretentious and uses unsavory subject matter or a blech color scheme to cover up a lack of storytelling depth.
Modifié par Sable Rhapsody, 29 janvier 2013 - 11:05 .
#225
Posté 29 janvier 2013 - 11:13
Isolaede wrote...
I’d say the story should be as dark or light as the player makes it. This is what made DA:O so special. Dark and terrible things happened in the story, but almost every dark situation could be circumvented by player decision. For example: The arl of Redcliffe’s child, Connor, was possessed by a demon. The easiest solution to this dilemma was to kill him. However you could also sacrifice Conner’s mother to save him. OR – the lightest choice – you could get help from the mage tower and save everyone involved.
I disagree. I think being able to save everyone defeated the purpose of the choice. The option of asking the mages for help should have existed, certainly, but there should be a downside to it rather than simply be a "choose this option to win" type of choice.
It should,at the very least, take a week to travel between Redcliff and the Circle and back in which time the Desire Demon took control of Connor again and killed a few dozen villagers.





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