Aller au contenu

Photo

The Witcher 3: Wild Hunt Discussion Thread


2819 réponses à ce sujet

#426
Seboist

Seboist
  • Members
  • 11 989 messages
I can vouch for New Vegas and RDR. Although I wish the latter had two completely separate paths for the two Mexican belligerent factions.

#427
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

Mr.House wrote...

Gibb_Shepard wrote...




Though I'm still confused why such a thing somehow means that the storyline will suffer.  It doesn't mean any such thing.  


As far as i'm concerned it does. Never has an open world game had a well paced, well told story. There is no precedent for it. If TW3 shows that you can have both, then i will be presently surprised.
.

Fallout: New Vegas, Daggerfall, Morrowind and RDR. They had a good main story that was paced well and was good. There was also a good presentation of cohices and impacts on the world.


I wouldn't use Daggerfall as an example. From what I remember 3/4 of the mainquest is doing fetch quests for various factions who send you messages. Though I understand why, the technical limitations are apparent within context.

Unless I'm mistaken, I haven't played or watched a Let's Play of Daggerfall in a very long time.

#428
Mr.House

Mr.House
  • Members
  • 23 338 messages

simfamSP wrote...

Mr.House wrote...

Gibb_Shepard wrote...




Though I'm still confused why such a thing somehow means that the storyline will suffer.  It doesn't mean any such thing.  


As far as i'm concerned it does. Never has an open world game had a well paced, well told story. There is no precedent for it. If TW3 shows that you can have both, then i will be presently surprised.
.

Fallout: New Vegas, Daggerfall, Morrowind and RDR. They had a good main story that was paced well and was good. There was also a good presentation of cohices and impacts on the world.


I wouldn't use Daggerfall as an example. From what I remember 3/4 of the mainquest is doing fetch quests for various factions who send you messages. Though I understand why, the technical limitations are apparent within context.

Unless I'm mistaken, I haven't played or watched a Let's Play of Daggerfall in a very long time.

Well true, the start of Daggerfall is very very slow, but in the middle to the end it starts to pick up big time and all your choices, your rep and how the big groups view you does have an impact onsecond last quest is in fact oyu deceding who get's the totem with peopel offering bids to you. Your choice will determine the ending in game as it had six diffrent endings.

#429
Gibb_Shepard

Gibb_Shepard
  • Members
  • 3 694 messages

Mr.House wrote...

Gibb_Shepard wrote...




Though I'm still confused why such a thing somehow means that the storyline will suffer.  It doesn't mean any such thing.  


As far as i'm concerned it does. Never has an open world game had a well paced, well told story. There is no precedent for it. If TW3 shows that you can have both, then i will be presently surprised.
.

Fallout: New Vegas, Daggerfall, Morrowind and RDR. They had a good main story that was paced well and was good. There was also a good presentation of cohices and impacts on the world.


New Vegas's story was alright,m but it certainly wasn't great The vast majority of it's condequences were relegated to epilogue slides.
RDR isn't an RPG. It's far easier to make a more driven experience when everything is out of the player's hands.

Anything Elder Scrolls is exactly what you should avoid when trying to make an open world game with a good story.

#430
Roflbox

Roflbox
  • Members
  • 290 messages

Gibb_Shepard wrote...
Anything Elder Scrolls is exactly what you should avoid when trying to make an open world game with a good story.


Anything Gibb_Shepard is exactly the kind of post you should ignore.

#431
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

Mr.House wrote...

Gibb_Shepard wrote...




Though I'm still confused why such a thing somehow means that the storyline will suffer.  It doesn't mean any such thing.  


As far as i'm concerned it does. Never has an open world game had a well paced, well told story. There is no precedent for it. If TW3 shows that you can have both, then i will be presently surprised.
.

Fallout: New Vegas, Daggerfall, Morrowind and RDR.

Baldur's Gate....

#432
Damariel

Damariel
  • Members
  • 763 messages

Yrkoon wrote...

Mr.House wrote...

Gibb_Shepard wrote...




Though I'm still confused why such a thing somehow means that the storyline will suffer.  It doesn't mean any such thing.  


As far as i'm concerned it does. Never has an open world game had a well paced, well told story. There is no precedent for it. If TW3 shows that you can have both, then i will be presently surprised.
.

Fallout: New Vegas, Daggerfall, Morrowind and RDR.

Baldur's Gate....


BG was open world game huh? <_< funny, I don't remember this (yes I played.)

Anyway only thing which we can do now is wait for release to find out.

#433
Gibb_Shepard

Gibb_Shepard
  • Members
  • 3 694 messages

Roflbox wrote...

Gibb_Shepard wrote...
Anything Elder Scrolls is exactly what you should avoid when trying to make an open world game with a good story.


Anything Gibb_Shepard is exactly the kind of post you should ignore.


I actually have a theory. I'm pretty sure Todd Howard actually gets his 12 year old daughter to congregate with all her friends, then gives them a blank page with a few pencils.

Bam, an Elder Scrolls plot is conceptualized. But they don't write the dialogue, that'd be ridiculous. No, he gets his dog ruffles to write the dialogue.

#434
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

Damariel wrote...
BG was open world game huh? <_< funny, I don't remember this (yes I played.)

It was.  It just wasn't the total free-for-all sandbox that Skyrim and the other Elder Scrolls titles were.  And that's kinda the point. A game doesn't *have* to follow the Elder Scrolls template precisely to BE an open world.  It just has to be fairly large and non-restrictive with  its  world map exploration and  have enough non-linearity to make the player feel as if he's in control   of where he wants to go and what he wants to do in the game.     In BG's case,  once you left  candlekeep,  nothing, not the story, nor the world itself stopped you from going east, west, north or south and exploring for hours and hours in any of those directions.

I keep harping on this point because IMO   Witcher 2's ONLY real flaw was  its clusterphobic game world.   It made the game feel ridiculously small.     And that kinda thing  hurts replayability for me.   If it wasn't for the Iorveth vs. Roche  mid-game plot fork,   I probably wouldn't have replayed TW2 at all..  To hear that CDProjekt is going to be addressing this flaw in such spectacular fashion has got me beyond giddy in anticipation.  If they manage to pull everything off, Witcher 3 could be one of the greatest games ever.

Modifié par Yrkoon, 12 février 2013 - 12:52 .


#435
Damariel

Damariel
  • Members
  • 763 messages

Yrkoon wrote...

Damariel wrote...
BG was open world game huh? <_< funny, I don't remember this (yes I played.)

It was.  It just wasn't the total free-for-all sandbox that Skyrim and the other Elder Scrolls titles were.  And that's kinda the point. A game doesn't *have* to follow the Elder Scrolls template precisely to BE an open world.  It just has to be fairly large and non-restrictive with  its map exploration and  have enough non-linearity to make the player feel as if he's in control   of where he wants to go and what he wants to do in the game.     In BG's case,  once you left  candlekeep,  nothing, not the narrative, nor the world itself stopped you from going east, west, north or south and exploring for hours and hours in any of those directions.

I keep harping on this point because IMO   Witcher 2's ONLY real flaw was  its clusterphobic game world.   It made the game feel ridiculously small.     And that kinda thing  hurts replayability for me.   If it wasn't for the Iorveth vs. Roche  mid-game plot fork,   I probably wouldn't have replayed TW2 at all..  To hear that CDProjekt is going to be addressing this flaw in such spectacular fashion has got me beyond giddy.  If they manage to pull everything off, Witcher 3 could be one of the greatest games ever.


Well, I see your point here. 

And Elder Scrolls games is a bad examle for me since I'd seen Gothic games before I had first opportunity to play Morrowind. So I based my "open world" definition on Gothic series.And to be honest Gothic 2 was much more interesting for me than Oblivion or even Skyrim in some moments. 

As for W3 we must wait for some gameplay to judge about it's "open world" I guess.

Modifié par Damariel, 12 février 2013 - 12:58 .


#436
Cyberarmy

Cyberarmy
  • Members
  • 2 285 messages
Im all in for a Gothic or BG style openness(made up this one!)

#437
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests
This interview tugs at my Witcher love heart-strings with Witcher One music <3

Edit:

Does anyone have a bad feeling that they'll kill off Geralt? I really hope not. I've suffered too much this year through bloody character deaths, books and games alike.

I'm not as attached to Geralt as I was to Shepard or Lee (TWD) but can we not get a break? xD

Modifié par simfamSP, 12 février 2013 - 01:15 .


#438
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

Gibb_Shepard wrote...

Roflbox wrote...

Gibb_Shepard wrote...
Anything Elder Scrolls is exactly what you should avoid when trying to make an open world game with a good story.


Anything Gibb_Shepard is exactly the kind of post you should ignore.


I actually have a theory. I'm pretty sure Todd Howard actually gets his 12 year old daughter to congregate with all her friends, then gives them a blank page with a few pencils.

Bam, an Elder Scrolls plot is conceptualized. But they don't write the dialogue, that'd be ridiculous. No, he gets his dog ruffles to write the dialogue.


Hmm... I sense a disturbance in the force.

Seriously, this is a discussion, not a petty fight over how much the ES sucks/rules. Can we please take superficial comments outside?

We're Witcher fans dammit, we know better than this! :lol:

#439
Gibb_Shepard

Gibb_Shepard
  • Members
  • 3 694 messages
I don't think they will. Geralt has already died once, and having him die a again would be a bit... repetitive, for lack of a better word. But i certainly expect tragic events to unfold in TW3.

#440
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

Gibb_Shepard wrote...

I don't think they will. Geralt has already died once, and having him die a again would be a bit... repetitive, for lack of a better word. But i certainly expect tragic events to unfold in TW3.


I wonder... killing Geralt off might not be in the literal sense. Could the Wild Hunt 'take him away?' I'm not sure how they work really. Maybe Nerevar can give us more insight.

#441
Roflbox

Roflbox
  • Members
  • 290 messages

Yrkoon wrote...
It was.  It just wasn't the total free-for-all sandbox that Skyrim and the other Elder Scrolls titles were.  And that's kinda the point. A game doesn't *have* to follow the Elder Scrolls template precisely to BE an open world..


Pretty much it's like people never heard of sandbox or open world. Elder Scrolls is a sandbox you do what you want. Open world we just explore and go where we want.

#442
Gibb_Shepard

Gibb_Shepard
  • Members
  • 3 694 messages

simfamSP wrote...

Gibb_Shepard wrote...

I don't think they will. Geralt has already died once, and having him die a again would be a bit... repetitive, for lack of a better word. But i certainly expect tragic events to unfold in TW3.


I wonder... killing Geralt off might not be in the literal sense. Could the Wild Hunt 'take him away?' I'm not sure how they work really. Maybe Nerevar can give us more insight.


That's definitely a possibility. He may not necesarily die, but he may be taken to an alternate dimension (Where the Wild Hunt originate from).

#443
Nerevar-as

Nerevar-as
  • Members
  • 5 375 messages

simfamSP wrote...

Gibb_Shepard wrote...

I don't think they will. Geralt has already died once, and having him die a again would be a bit... repetitive, for lack of a better word. But i certainly expect tragic events to unfold in TW3.


I wonder... killing Geralt off might not be in the literal sense. Could the Wild Hunt 'take him away?' I'm not sure how they work really. Maybe Nerevar can give us more insight.


I´ll try to limit Lady of the Lake spoilers (really, read the fantranslations. I doubt TW3 will leave anything left to spoil).

They kidnap people from other planes to use as servants/slaves. As the place they currently live now has a different time flow as Wicher World, if someone escapes back home several decades have passed. Ciri avoided this as she can jump in space and time (think Alvin), and had some help. The WH also have their own plans for Ciri, and by the time the saga ended it was one of the unresolved plot points. I guess they haven´t given up. For other reasons, getting Nilfgaardian help against them is actually logical.

Geralt´s resurrection (or whatever it was) and dissapearance were Ciri´s (and a unicorn - and not the rainbow kind) doing, the idea was they ended up in an Avalon like place, and also ambiguous as if it had really happened or was Ciri´s imagine spot. The games went with the former. Considering the games are also "lighter and softer" than the books, I´ll doubt they´ll go the way of killing off Geralt or Yenn, but I don´t see a totally happy ending either. I´m just afraid of last minutes "surprises" after ME3.

#444
VoiceOfPudding

VoiceOfPudding
  • Members
  • 157 messages

Nerevar-as wrote...

Geralt´s resurrection (or whatever it was) and dissapearance were Ciri´s (and a unicorn - and not the rainbow kind) doing,


This part made me laugh trying to imagine a "rainbow kind" of unicorn in the witcher world where it doesn't get brutally mauled or hunted or poached or captured...

EDIT: well that settles it - watched the interview and I think it's time for another witcher run. Anyone know the name of the combat mod?

Modifié par VoiceOfPudding, 12 février 2013 - 02:58 .


#445
Nerevar-as

Nerevar-as
  • Members
  • 5 375 messages

VoiceOfPudding wrote...

Nerevar-as wrote...

Geralt´s resurrection (or whatever it was) and dissapearance were Ciri´s (and a unicorn - and not the rainbow kind) doing,


This part made me laugh trying to imagine a "rainbow kind" of unicorn in the witcher world where it doesn't get brutally mauled or hunted or poached or captured...


They are still fond of virgins, but are savvy enough to know that if a girl is still a virgin after a certain age, they are probably part of a hunting group. They also hate the WH, and try to impale them on sight. Have goods reasons for it too. If Sapkowski takes some traditional element, expect some dark twist.

#446
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

really, read the fantranslations. I doubt TW3 will leave anything left to spoil


Perhaps I'll get them printed in a local print store or something. I'll gladly pay to have A3 pages all clipped together.. it'll be a kind of homemade book cover xD

#447
sympathy4sarenreturns

sympathy4sarenreturns
  • Members
  • 885 messages
I watched an Angry Joe video from last year where Joe went to visit CDPR headquarters and find info on The Witcher 3. It was funny and CDPR played along and had fun. Joe called the video 'The WILD HUNT for The Witcher 3'.

#448
Seboist

Seboist
  • Members
  • 11 989 messages

Nerevar-as wrote...

I´m just afraid of last minutes "surprises" after ME3.


ME3's ending wasn't a surprise if you recognized the descent into derp,retcons and inconsistencies that began with ME2's intro.

#449
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

Seboist wrote...

Nerevar-as wrote...

I´m just afraid of last minutes "surprises" after ME3.


ME3's ending wasn't a surprise if you recognized the descent into derp,retcons and inconsistencies that began with ME2's intro.


You really don't like ME, don't you? :lol:

#450
sympathy4sarenreturns

sympathy4sarenreturns
  • Members
  • 885 messages
I hope my Blue Stripes tattoo I got in Flotsam is available for me in Wild Hunt. Attempting to use hookers as a raft is a fun (non) memory...