The Witcher 3: Wild Hunt Discussion Thread
#101
Posté 05 février 2013 - 04:58
#102
Posté 05 février 2013 - 04:59
#103
Posté 05 février 2013 - 05:00
Addai67 wrote...
I see blonde hair on that girl. Ciri?
That seems to be the common thought right now.
#104
Posté 05 février 2013 - 05:02
#105
Posté 05 février 2013 - 05:04
Costin_Razvan wrote...
I do think It's likely we will see Emhyr, just not in his capital.
He could be leading the war effort at the front I guess.
#106
Posté 05 février 2013 - 05:04
#107
Posté 05 février 2013 - 05:05
KnightofPhoenix wrote...
Costin_Razvan wrote...
I do think It's likely we will see Emhyr, just not in his capital.
He could be leading the war effort at the front I guess.
He's gambled a lot on this war, I think it's likely.
Modifié par Costin_Razvan, 05 février 2013 - 05:05 .
#108
Posté 05 février 2013 - 05:05
#109
Posté 05 février 2013 - 05:06
Wiedzmin182009 wrote...
http://gamingeveryth...-game-informer/
WOW!
WOW indeed:
More details: http://gamingeveryth....game-informer/
- The team felt it missed the huge freedom of open-world games like Skyrim
- Proper mounted combat still being tested
- Currently not a definite part of the game
- Horses will be in, though, since they’re important for navigation
- Ships float on the water in true physics interactions
- Team has doubled in size
- No chapters, acts, or any artificial break-points
- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
- No loading screens while traveling in the open world
- Can explore on foot, by horseback, and via boat
- Pursue yor long-lost love, play the game of empires on behalf of the
northern kingdoms that still claim independence, and thwart the
nefarious Wild Hunt
- Fast travel: instantly revisit any discovered location
- Director Konrad Tomaszkiewicz: “A huge goal is to keep the high
quality o four quests, with all the cinematics and impressive events and
moments.”
- Point of interest will always be in sight
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
- Over 100 hours of hand-scripted quests
- Quests: help villagers, engineer the succession of the Skellige kings, etc.
- Use monster hunting for adventure, incoming, and unique rewards
- There are mini-games based on the area of the world
- Ex: Skellige has knife-throwing
- Gain exclusive rewards from mini-games
- Don’t have to complete mini-games to proceed in the story
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
- Enemies don’t scale to the player’s level
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
- World 40 times larger than the last game
- Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved
through the core plotline of the major areas (Skellige, Novigrad, No
Man’s Land)
- Each land has its own storyline
- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Don’t have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in
the Skellige archipelago if you’ve completed certain quests in certain
ways
- Major events in the main storyline are “gates” for the state of the world
- Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help
- Weather effects are dynamically generated and fully modeled as real
volumetric clouds rather than being simply painted on the skybox
- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
- There aren’t contract-like assignments this time
- Press the left trigger to turn on Geralt’s witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the
player through the witcher muttering to himself and/or visual
depictions of past events that represent Geralt’s reasoning
- Time of day and other conditions determine where monsters appear and their abilities
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
- The team is deciding between using a handful of in-combat special
moves for particular attacks and a slow-motion quick-time event style
- Monsters you defeat leave otherwise unobtainable alchemical and
crafting ingrediants needed for making of unique items, potions,
mutagens
- These allow Geralt to gain special powers and upgrades in the new mutation development tree
- These kills serve as the witcher’s primary method of income
#110
Posté 05 février 2013 - 05:07
Over 100 hours of hand-scripted quests
Each land has its own storyline
Enemies don’t scale to the player’s level
Can abandon the storyline, but will have repercussions later
You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices
Won’t be on the same level as Witcher 2, howeve
Geralt’s dodge roll replaced by a pivot move
No scripted boss encounters
Enemy AI completely rebuilt
Lots more stuff in the link.
#111
Posté 05 février 2013 - 05:07
Seboist wrote...
Emhyr in battle armor would be a sight to behold.
And if that is Ciri, it is possible that Emhyr would have more incentive to be in the North personally.
I really hope that is the case.
#112
Posté 05 février 2013 - 05:08
Modifié par Skelter192, 05 février 2013 - 05:19 .
#113
Posté 05 février 2013 - 05:10
Am not so glad that I may have to buy a next gen system for this.
Modifié par horacethegrey, 05 février 2013 - 05:11 .
#114
Guest_Dobbysaurus_*
Posté 05 février 2013 - 05:11
Guest_Dobbysaurus_*
#115
Guest_Jayne126_*
Posté 05 février 2013 - 05:11
Guest_Jayne126_*
Skelter192 wrote...
Jayne126 wrote...
Aww yeah.
Although I'm surprised about that "Open World" Aspect.
That was sorta announced since the Cyberpunk trailer.
Eh, that came out wrong.
I meant that this "Open World" Aspect kinda makes me a bit sceptical.I hope it isn't in just for the sake of being there.
#116
Posté 05 février 2013 - 05:11
Wiedzmin182009 wrote...
http://gamingeveryth...-game-informer/
WOW!
Some interesting ones:
- Backward difficulty curve being addressed
- Moving more toward romance and away from shallow sexual encounters
*thumbs up*
#117
Posté 05 février 2013 - 05:11
horacethegrey wrote...
Am not so glad that I may have to buy a next gen system for this.
Well, you can save your money since its not coming out until 2014!
Probably the biggest thing in terms of open world design is the fact that its saying monsters won't scale with you. Thats always annoying in Bethesda games.
Modifié par Brockololly, 05 février 2013 - 05:12 .
#118
Guest_Jayne126_*
Posté 05 février 2013 - 05:15
Guest_Jayne126_*
Sounds like Arkham City.
#119
Posté 05 février 2013 - 05:18
Seboist wrote...
Wiedzmin182009 wrote...
http://gamingeveryth...-game-informer/
WOW!
Some interesting ones:
- Backward difficulty curve being addressed
- Moving more toward romance and away from shallow sexual encounters
*thumbs up*
...eh. I liked both the shallow sex and romance in TW2. Don't need things to get too smarmy.
Modifié par slimgrin, 05 février 2013 - 05:18 .
#120
Posté 05 février 2013 - 05:24
Same. That's one area where they don't need to listen to critics.slimgrin wrote...
...eh. I liked both the shallow sex and romance in TW2. Don't need things to get too smarmy.
However everything looks fantastic. It's too early to say, but I like them showing the motion capture. I hope for combat that's more fluid and less frenetic.
#121
Posté 05 février 2013 - 05:26
Modifié par Costin_Razvan, 05 février 2013 - 05:26 .
#122
Posté 05 février 2013 - 05:32
slimgrin wrote...
Seboist wrote...
Wiedzmin182009 wrote...
http://gamingeveryth...-game-informer/
WOW!
Some interesting ones:
- Backward difficulty curve being addressed
- Moving more toward romance and away from shallow sexual encounters
*thumbs up*
...eh. I liked both the shallow sex and romance in TW2. Don't need things to get too smarmy.
There wasn't enough romance with mah waifu Cynthia.
#123
Posté 05 février 2013 - 05:33
#124
Posté 05 février 2013 - 05:39


#125
Posté 05 février 2013 - 05:52




Ce sujet est fermé
Retour en haut





