Joy Divison wrote...
Haplose wrote...
I have to wonder though.... if there were deveopers who had such brilliant ideas and gameplay concepts... how come the game was shipped with rather poor, half-baked character development and combat systems?
This is spot on. I don't think he was referring to the personalities and and development of the characters in the game, rather the development of the combat trees and overall combat presentation.
I don't think it is a good indicator if the player has to "get used to" a game's combat mechanics. By "get used to" I don't mean "wow, this is hard, I've got to start thinking." Rather it's "wow, this just feels awkward, it's dependent on specific mechanics and ideal timing, and I've seen railway schedules in foreign languages that are more comprehensible than the combat tree displays." It's like the "acquired taste" theory...that saying just means you are eating drink/food that tastes like ass.
All great games have their flaws and for me this was it for The Witcher.
That's exactly what I meant. The vanilla Witcher 2 has a great story, great characters, great art direction and graphics... just poor mechanics (both of character development - in the meaning of the levelling system and of combat).
Thank you, Joy




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