Points and How They're Awarded
#26
Posté 24 janvier 2013 - 02:41
And it explains why I'm getting over 3k Pts for taking out an atlas w/my QFI on gold
#27
Posté 24 janvier 2013 - 02:49
#28
Posté 24 janvier 2013 - 03:15
Yeah I agree with this. I repeat the same stuff rinsed repeatedly already in this thread - when I obliterate a boss's health but reload while it's killed by someone else, I often get less than half the kill score, while sometimes a see a distant enemy with one scrap of health left, hit it with one shot from the other side of the map, and get a huge killscore.ryoldschool wrote...
I know you are the numbers guy, but it just feels like the bonus for getting the last shot is a lot more than that 10%. I played platinum last night with destroyer/ppr incendiary ammo hvb. I was melting bosses all over the place but guys with a black widow or piranha would usually take the killing blow. They were even commenting on how I was destroying bosses. At the end of the match I scored last. That does not usually happen if I use ap ammo instead because I am able to get the killing blow more often.
A couple of other things:
<> Often during solo mode, I will get two distinct scores for killing the same thing. I can't remember exact figures but it's something like: for killing e.g. an Assault Trooper, I'll either get 369 or 430 points (something like that). Could it be sometimes the assist pool is randomly added to the killscore? I couldn't figure out what I was doing differently to different enemies. I thought it might be debuffing them but I don't think this was the case.
<> Could the kill/assist score be affected by the delay in killing something? E.g. I may be wrong but I think if I take down an enemy's shields/barriers, but then it has time to regenerate some or all of them, I will get a reduced assist score when they are killed, or even no assist score. Same with cannibals regenerating health etc.
Modifié par Davik Kang, 24 janvier 2013 - 03:16 .
#29
Posté 24 janvier 2013 - 04:32
#30
Posté 24 janvier 2013 - 04:38
Even our point system has bugs in it!
#31
Posté 24 janvier 2013 - 04:48
In another game I was using a human sentinel and didn't think I was doing that well but topped the scoreboard due to a very high assist total.
#32
Posté 24 janvier 2013 - 04:53
#33
Posté 24 janvier 2013 - 05:05
Cyonan wrote...
> If your ability outright killed the target, you get 0% of the pool regardless of if it was supposed to ragdoll or debuff.
I doubt this is the case.
I earned my husk points challenge by abusing kroguard's biotic charge.
Charge kills awarded more husk points per kill than weapon or melee kills did, despite the fact that your post seems to imply that charge (capable of ragdolling, but will 1HK husks AND ragdoll) will gain no "power assist pool" points when it kills outright... Yet, I was getting more points for 1HKing husks with charge than I was gaining by 1HK'ing with melee or killing with shooting.
This was done solo, versus reapers gold, so there was no interference from other players affecting the points payout per husk kill.
Modifié par Annomander, 24 janvier 2013 - 05:10 .
#34
Posté 24 janvier 2013 - 05:42
ryoldschool wrote...
I know you are the numbers guy, but it just feels like the bonus for getting the last shot is a lot more than that 10%. I played platinum last night with destroyer/ppr incendiary ammo hvb. I was melting bosses all over the place but guys with a black widow or piranha would usually take the killing blow. They were even commenting on how I was destroying bosses. At the end of the match I scored last. That does not usually happen if I use ap ammo instead because I am able to get the killing blow more often.
That's most likely a case of the game not always giving the proper points when somebody else takes the kill. I currently suspect it has to do with overkilling the target with a hard hitting weapon(like the Black Widow), but getting accurate tests on this is incredibly hard.
Annomander wrote...
I doubt this is the case.
I earned my husk points challenge by abusing kroguard's biotic charge.
Charge kills awarded more husk points per kill than weapon or melee kills did, despite the fact that your post seems to imply that charge (capable of ragdolling, but will 1HK husks AND ragdoll) will gain no "power assist pool" points when it kills outright... Yet, I was getting more points for 1HKing husks with charge than I was gaining by 1HK'ing with melee or killing with shooting.
This was done solo, versus reapers gold, so there was no interference from other players affecting the points payout per husk kill.
Just tested it solo Kroguard Reapers.
I get 264 points per Husk kill regardless of shooting or using Biotic Charge(assuming you pick both map and faction).
Also on a random note, Recon Mine is not considered an assist power.
#35
Posté 24 janvier 2013 - 06:01
Cyonan wrote...
Annomander wrote...
...
Charge kills awarded more husk points per kill than weapon or melee kills did, ...
Just tested it solo Kroguard Reapers.
I get 264 points per Husk kill regardless of shooting or using Biotic Charge(assuming you pick both map and faction).
...
Perhaps there's a certain combination of damage / force numbers that would give you a higher score. For example, +/- power synergy may be a break point for kills via charge damage versus kills via charge+ragdoll effect.
#36
Posté 24 janvier 2013 - 06:09
Shampoohorn wrote...
Cyonan wrote...
Annomander wrote...
...
Charge kills awarded more husk points per kill than weapon or melee kills did, ...
Just tested it solo Kroguard Reapers.
I get 264 points per Husk kill regardless of shooting or using Biotic Charge(assuming you pick both map and faction).
...
Perhaps there's a certain combination of damage / force numbers that would give you a higher score. For example, +/- power synergy may be a break point for kills via charge damage versus kills via charge+ragdoll effect.
In order for that to happen, his would need to be doing more damage than mine though.
Unless he was using power amp modules, I'm specced for full damage right now.
#37
Posté 24 janvier 2013 - 06:28
Cyonan wrote...
Shampoohorn wrote...
Cyonan wrote...
Annomander wrote...
...
Charge kills awarded more husk points per kill than weapon or melee kills did, ...
Just tested it solo Kroguard Reapers.
I get 264 points per Husk kill regardless of shooting or using Biotic Charge(assuming you pick both map and faction).
...
Perhaps there's a certain combination of damage / force numbers that would give you a higher score. For example, +/- power synergy may be a break point for kills via charge damage versus kills via charge+ragdoll effect.
In order for that to happen, his would need to be doing more damage than mine though.
Unless he was using power amp modules, I'm specced for full damage right now.
Husk: 1207 health on Gold.
Max Power Biotic Charge: 1175 with Evo1(F&D), or 975 opting for Evo2(Radius). From Narida tool.
Either way, the damage alone isn't enough for a dead husk, so force damage (or additional gear) plays a role. Less damage might be better scorewise if it allows for force damage + death on impact. That said, I'm just playing armchair theorist. Or Annomander's wrong.
#38
Posté 24 janvier 2013 - 06:33
Shampoohorn wrote...
Husk: 1207 health on Gold.
Max Power Biotic Charge: 1175 with Evo1(F&D), or 975 opting for Evo2(Radius). From Narida tool.
Either way, the damage alone isn't enough for a dead husk, so force damage (or additional gear) plays a role. Less damage might be better scorewise if it allows for force damage + death on impact. That said, I'm just playing armchair theorist. Or Annomander's wrong.
Gold husk actually has 928.125 health. You're looking at Platinum =P
Though it seems that Pull/Throw are the only abilities that deal damage based on force, so if your BC wasn't enough to kill it, it'd have to have died via ragdolling into the wall.
#39
Posté 24 janvier 2013 - 06:40
Also, you are beautiful.Deerber wrote...
Wow, Cyonan. Great work as always.
Thanks!
#40
Posté 24 janvier 2013 - 06:50
I noticed after being away July-November, that when I came back assist seemed to be worth a lot more points, and getting kills no longer guaranteed a big point total (sometimes being a small amount.)
Was that changed at some point to the ratios you post here?
(If so I think it was a good idea. From what I remember, people could do most of the damage and end up with very little experience for the assist.)
#41
Posté 24 janvier 2013 - 07:04
Jeremiah12LGeek wrote...
Good stuff.
I noticed after being away July-November, that when I came back assist seemed to be worth a lot more points, and getting kills no longer guaranteed a big point total (sometimes being a small amount.)
Was that changed at some point to the ratios you post here?
(If so I think it was a good idea. From what I remember, people could do most of the damage and end up with very little experience for the assist.)
November 14th balance changes is probably most of what you're seeing.
... In fact, I had completely forgotten about that balance change. That explains the guardian point number in my head being completely off.
Modifié par Dunvi, 24 janvier 2013 - 07:06 .
#42
Posté 24 janvier 2013 - 07:15
#43
Posté 24 janvier 2013 - 07:17
#44
Posté 24 janvier 2013 - 07:19
Modifié par Zero132132, 24 janvier 2013 - 07:19 .
#45
Posté 24 janvier 2013 - 07:22
Interesting to see how the score system appears to work though. Thanks for sharing!
#46
Posté 24 janvier 2013 - 07:29
Cyonan, you are my hero!Deerber wrote...
Wow, Cyonan. Great work as always.
Thanks!
I was hoping someone would eventually explain this. Much appreciated.
#47
Posté 24 janvier 2013 - 07:33
Cyonan wrote...
Gold husk actually has 928.125 health. You're looking at Platinum =PShampoohorn wrote...
Husk: 1207 health on Gold.
Max Power Biotic Charge: 1175 with Evo1(F&D), or 975 opting for Evo2(Radius). From Narida tool.
Either way, the damage alone isn't enough for a dead husk, so force damage (or additional gear) plays a role. Less damage might be better scorewise if it allows for force damage + death on impact. That said, I'm just playing armchair theorist. Or Annomander's wrong.
Though it seems that Pull/Throw are the only abilities that deal damage based on force, so if your BC wasn't enough to kill it, it'd have to have died via ragdolling into the wall.
Damn it. Herp derp.
#48
Posté 24 janvier 2013 - 07:38
Cyonan wrote...
Shampoohorn wrote...
Husk: 1207 health on Gold.
Max Power Biotic Charge: 1175 with Evo1(F&D), or 975 opting for Evo2(Radius). From Narida tool.
Either way, the damage alone isn't enough for a dead husk, so force damage (or additional gear) plays a role. Less damage might be better scorewise if it allows for force damage + death on impact. That said, I'm just playing armchair theorist. Or Annomander's wrong.
Gold husk actually has 928.125 health. You're looking at Platinum =P
Though it seems that Pull/Throw are the only abilities that deal damage based on force, so if your BC wasn't enough to kill it, it'd have to have died via ragdolling into the wall.
Could just be the weirdness of the scoring, as you've noted. But I can confirm that Anno isn't crazy. I experienced the exact same thing when I was finishing off husks for points. Did a couple of Gold solos to get the last 20K or so. Killing them with just BC resulted in more points than shooting or shooting and BC. Skipping either (or both) of the passive Power boosts in favor of Weapon boosts will leave BC just weak enough that it won't kill a Husk in a single charge. My build would leave them with 28.125 points, which seems plenty low enough that it's the physics damage finishing them off.
So I'd have to vote that under the right build, it was the ragdoll/physics damage killing them, and that's what was granting the points.
#49
Posté 24 janvier 2013 - 07:58
It probably explains the occaisional 0 point Swarmer as well. It was probably caught in the radius of a debuff/ragdoll power, but not killed by it (either a no damage power or max targets already hit).
#50
Posté 24 janvier 2013 - 08:05





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