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Good player = High scoring?


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#276
GallowsPole

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ABjerre wrote...

A guy plays the Paladin specced for max Snap Freeze. In the same game, someone switch to Geth Engeneer with double chain Overload to detonate. The Paladin scores +250k and the Engeneer scores ~100k.

Who was the better player?


Thats why no one, no matter how good you claim to be over the Internet, will score over 60-100k (roughly) when you have a team of 4 competent players, playing similar kits., because you're good. The higher you score over other players, the more it's about the differences on kits, player ability (meaning rest of team sucks), weapon choices, spawn nuking, nade spamming (any moron can spam nades), etc etc. Talking Gold now, not Platinum. Because of the boss spam on Platinum, it's easier to have a wider variance on scores. Simply can't happen on Gold and below because of the scoring mechanics. IE...once you just spammed/nuked budget, no one else can make up those points

Note: for those that couldn't read, these are 4 competently skilled players, with relative kits

Modifié par GallowsPole, 25 janvier 2013 - 11:40 .


#277
_sigge_

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One otherwise cool cat on my friends list tend to nuke every spawn he can find, to boost his score mostly. I try to refrain from spawn nuking since I enjoy the bread and butter of this game - killing rippers n stuff mano y mano, while working with a team to get full extraction.

Speedruns and credit hoarding is one thing, but everyday leisure games with pugs, why aim for a big score? And a bigger question: why would you plaster your scores all over BSN?

#278
BOSSTER23

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ABjerre wrote...

A guy plays the Paladin specced for max Snap Freeze. In the same game, someone switch to Geth Engeneer with double chain Overload to detonate. The Paladin scores +250k and the Engeneer scores ~100k.

Who was the better player?


A 150k spread between both of these players can't be blamed on cryo explosions...the engineer must have been doing something wrong...my vote goes to the paladin

But to make something clear score is not a legitimate solid factor in an individuals skill level...it is a combination or medley of things if you may...but however like the OP stated this has become the general consensus of the ME3 people...and to be honest I'm not sure if it will ever change

Modifié par BOSSTER23, 25 janvier 2013 - 11:46 .


#279
Guest_Lord_Sirian_*

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ABjerre wrote...

A guy plays the Paladin specced for max Snap Freeze. In the same game, someone switch to Geth Engeneer with double chain Overload to detonate. The Paladin scores +250k and the Engeneer scores ~100k.

Who was the better player?

 

Why does it matter? Is it not enough to say that they are both good players?

#280
Guest_Lord_Sirian_*

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BOSSTER23 wrote...

ABjerre wrote...

A guy plays the Paladin specced for max Snap Freeze. In the same game, someone switch to Geth Engeneer with double chain Overload to detonate. The Paladin scores +250k and the Engeneer scores ~100k.

Who was the better player?


A 150k spread between both of these players can't be blamed on cryo explosions...the engineer must have been doing something wrong...my vote goes to the paladin

 

Ehh... being a detonator for someone is the one thing that is basically guaranteed to lower your score. The longer the game goes, the higher the score difference will be. 

Take this game for example. The Paladins doubled the scores of the GE's, and that was only a 13 minute game. If the game had continued the lead would've grown.

Modifié par Lord_Sirian, 25 janvier 2013 - 11:52 .


#281
KevTheGamer

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Davik Kang wrote...

Hi BSN MP people, I've been playing a lot of MP for the last couple of months and have started checking this MP forum a lot over the last few days.

Something that seems to come across to me is that players on here often boast about how often they come top of the scoreboard in PUGs and other games.  (What is PUG btw?  Public game?)  That's the impression I get, forgive me if I'm wrong about this.

Is this a general consensus amongst you guys here?  As far as I can tell, score is made up almost exclusively from damage, and from getting the killing blow (kills generally count for much more than assists).  So essentially, players are measuring themselves on how much damage they do over the 11 waves.

Is this generally agreed upon?  That the best player is the one who deals the most damage?  I am confused and surprised by this, because the more I play, the more I notice how teams who fail at whatever level tend to have disregard for teamwork and aim to solo everything, whereas teams that use even basic teamwork strategies tend to extract much more often.

To me I would have thought overall success rate of full team extraction would be a better way to measure how good a player is.  I understand that when you're playing with a group of weaker players, you're going to outscore them massively.  I also understand that dealing massive damage to the enemy is vital in clearing out waves quickly and effectively.  

But my goal when playing this is always to get a full team extraction, rather than outscoring everybody.

Am I wrong?  Is the measure of a good player simply the scores they are capable of getting?  Or is it just that you've played it so much that full team extraction is inevitable, because the game's too easy for you now?

To me score doesn't matter much because you can score high and constantly get dropped because you were just being too aggressive. I like playing with those guys actually. They run through all of their gear by wave 5 and I don't use any of mine that game because they were too agressive. I might have ended up 3rd or 4th on the score board but I didn't die and I still held my own. These days though I am usually 1 or 2 on the scoreboard in games. I don't care about that as much as I care about extracting. 

#282
JC_aka_fps_john

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A good player is capable of getting a high score. He may not necessarily do so in every game, depending on what role he's playing

#283
hostaman

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 The reality is whatever you want it to be.
  • You can be a great player by scoring highly
  • You can be a great team mate by doing all the objectives
  • You can play as a Volus medic, revive 10 times and help that elite player to top the board.
  • You can clutch waves when the rambo's keep going down so everyone extracts even though you don't top the board.
  • You can win more medals than anyone else
  • You can play your worst character and still survive in Gold
  • You  can play with a Mic and help a group of newbies transition to Silver or Gold
  • You can share your ideas, builds, tips and tactics on the BSN
I choose all of the above, and if I happen to top the board (It does happen :D) that's just an added extra.

If I was only interested in a high score, I would go back to the driving games that are my real forte.

#284
Nynaeve

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OP don't tell me you don't get a little excited when you've topped the board...

#285
ABjerre

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Lord_Sirian wrote...

BOSSTER23 wrote...

ABjerre wrote...

A guy plays the Paladin specced for max Snap Freeze. In the same game, someone switch to Geth Engeneer with double chain Overload to detonate. The Paladin scores +250k and the Engeneer scores ~100k.

Who was the better player?


A 150k spread between both of these players can't be blamed on cryo explosions...the engineer must have been doing something wrong...my vote goes to the paladin



Ehh... being a detonator for someone is the one thing that is basically guaranteed to lower your score. The longer the game goes, the higher the score difference will be.

Take *snip* game for example. The Paladins doubled the scores of the GE's, and that was only a 13 minute game. If the game had continued the lead would've grown.


Based on the games I've had with said person, i'd say that we're pretty much on the same level of skill with some variation in different kits and enemies. I was the Geth in the case i was referring to - on a good day i can score +150k with him if i just mind my own business. That would however have hurt the overall performance of the team.

I think it is fairly sertain to say that in this particular combo it is all down to one being the primer and one being the detonator - my point being that the score, outside of what should already have been apparent during the course of the game, can not be used to determine anything.

Modifié par ABjerre, 25 janvier 2013 - 01:38 .


#286
vonSlash

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Score (or more specifically, average score across several games played under similar conditions) is the single most important factor in determining skill, but it doesn't tell the whole story. Things like number of deaths, rockets/survival packs/medi-gel used, contributions to objectives, and number of revives also matter, but those are a bit less easily measured, and so people tend to gloss over them.

#287
CmnDwnWrkn

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vonSlash wrote...

Score (or more specifically, average score across several games played under similar conditions) is the single most important factor in determining skill, but it doesn't tell the whole story. Things like number of deaths, rockets/survival packs/medi-gel used, contributions to objectives, and number of revives also matter, but those are a bit less easily measured, and so people tend to gloss over them.


Score really isn't a good indicator.  It would be one thing if the score as-calculated accurately reflected the difficulty that is required to take down a particular enemy or group of enemies, but it doesn't.  For example, you get about 40 points for taking down a seeker swarm, which is relatively difficult to do.  Let's say you take it upon yourself to keep all seeker swarms away from your team.  You kill 15 Seeker Swarms, you'll get about the same score as someone killing a single Abomination.  Does that mean it takes equal skill to kill 15 Seeker Swarms in a row as it does to kill one Abomination?

This idea that score is a valid indicator of skill is just silly.