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Good player = High scoring?


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#76
Twinkles DeVere

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INVADERONE wrote...

Disciple888 wrote...

That was totally not at all defensive and you've 100% convinced me you're not a real life scrub.

INVADERONE wrote...

Disciple888 wrote...

IllusiveManJr wrote...

GallowsPole wrote...

I'd rather nut up and talk about female conquests then brag how great I am at video games. Some people need to get out of the house more.


Female conquests? Let me guess... Korean model? 


no.  I would say 99% of BSN is underage kids, unemployed, or working class scrubs in deadend jobs.  Hearing you guys try to talk about real life is like listening to a bronze player give advice on load outs.


lol I guess I am in the 1% bracket. You'd be surprised how wrong this is as well. I am from the tech industry and I presently game with VP's of high end marketing and tech firms, retired vets, oh yeah...a Korean Model lol, executives and the list goes on. Many of which frequen BSN but do not post due to ...well...pretty much read up...lol. To assume something so lame that 99% of BSN are underage kids without any data is foolish. But funny as well. I lol at your comment sir...I lol'ed.:police:


Oh no...youre wrong. I am a real life scrub. LOL.


Tardy elitist scrub tho ;):whistle:

#77
Guest_Lathrim_*

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Air Quotes wrote...

With good players in a team it all boils down to who gets to the juiciest spawn first, clears it and predicts and gets to another one faster. 


Pretty much this.

#78
INVADERONE

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Uh Cold wrote...

Twinkles DeVere wrote...

Deerber wrote...

Davik Kang wrote...

Deerber wrote...
Actually, most of the very good players only play gold. Platinum can be quite boring.

Huh why's that?


Feneckus put it very right a while back in a post, I feel.

The two difficulty levels are designed very differently. While Gold is a good mix of everything, Platinum is just boss spam.

As a result, of all the things that are important in a gold game (dps, spatial awareness, knowledge of enemy behaviour, knowledge of spawn points...), there is only one that really matters in a platinum game: dps. It's all about that.

It gets boring very fast, at least to many people.


That's true actually. Each faction has it's own strategy (altho they are starting to all merge into one IMO with the addition of the last units") and there's far less strategy in a platinum. Everything just rushes at you in one big mess. My plat matches always seem to turn into spam grenade lobbing mayhem. 

Yup this is all very true, when I play I prefer gold 100% of the time.
The only time I ever switch it to plat is when the group I am running with kills things too fast in gold, which basically has to do with overall DPS that better players prefer in maximizing on any kit they use.

Any good player will tell you platinum was poorly designed as an increment in difficulty over gold.


I dont disagree with the "poor design" comment but in all honesty as I do like playing in Gold as its just a really chill easy game...I prefer platinum. I play with pretty much all good players most of the time and playing on Gold with all of us its like playing Bronze pretty much...no challenge at all and were just running around trying to find something to shoot at. 

About platinum being all a boss spam I cant say that for the way it looks for example fighting the reaper faction. There are tons of cannibals, husks and marauders galore every wave. They just include a few other bosses but there are tons of mooks so....it dont think Feneckus's comment about Platinum is accurate. Its a decent opinion for sure but its not accurate. On platinum you simply have boss enemies every wave but there are tons of mooks to shoot at the same as in Gold on every single wave. I'd have to disagree on that one...again..just my two cents anyways. 

Glad to see you back by the way. Hope we can catch a few games some time.

#79
Star fury

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All good players are high scorers, but not all high scorers are good players.

#80
BalisticCarnage

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If a player gets a very low score it usually means they are not very good.

#81
TommyNg

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Of course score can be used to measure skill , assuming that all players get smooth connection of course .
Just play 2 to 3 times with that player, u know whether he is good or not.

#82
Thielicke

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If you ever want a " team player " give me a shout.
In my games the only thing I care about is the " Team " !

New players, I often spend most of the game picking them up. ( we all had to learn ) and doing the objectives. So my score is low, and .......... I bet they think " I got a higher score than him " makes me smile. My N7 is 5k+
I adjust my playing skill depending on the rest of the team.
If I want to kill everything........ Solo a gold game. That get that out of the system ( smiling )
Edi
Ps most for my friends are the same ! After all, it's a " Team game "

#83
pseudonymic

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good players = team player

#84
rosniak

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TOday when i played some games i wasnt top scoring and i dont trying. I helping whit objectives, prime targets for FE/TB/CE/BE, detonate targets, reviving fallen squadmates. And I feel good. IF you are helping and made what you can do to end wave/objective faster you're GOOD PLAYER. IF you try to top score, dying every wave and rage-geling wave after wave only to be on 1st place at the end.. you to go soloing. Hey there have a challenge about that. SO go and do it.

#85
Guest_Lathrim_*

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INVADERONE wrote...

About platinum being all a boss spam I cant say that for the way it looks for example fighting the reaper faction. There are tons of cannibals, husks and marauders galore every wave. They just include a few other bosses but there are tons of mooks so....it dont think Feneckus's comment about Platinum is accurate.


Wrong. Cannibals do not appear after the first wave, and Marauders only in waves 2, 3, 7 and 8.

#86
NuclearTech76

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If score doesn't matter, why are there so many threads debating it. If you don't give a rat's arse where you are on the scoreboard, why would you care what some message board scrubs think?

I'm not saying score does or doesn't matter at the end of the day but A LOT of the time people post these score doesn't matter threads or support character threads because they suck at the game.

#87
Deerber

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INVADERONE wrote...

I dont disagree with the "poor design" comment but in all honesty as I do like playing in Gold as its just a really chill easy game...I prefer platinum. I play with pretty much all good players most of the time and playing on Gold with all of us its like playing Bronze pretty much...no challenge at all and were just running around trying to find something to shoot at. 

About platinum being all a boss spam I cant say that for the way it looks for example fighting the reaper faction. There are tons of cannibals, husks and marauders galore every wave. They just include a few other bosses but there are tons of mooks so....it dont think Feneckus's comment about Platinum is accurate. Its a decent opinion for sure but its not accurate. On platinum you simply have boss enemies every wave but there are tons of mooks to shoot at the same as in Gold on every single wave. I'd have to disagree on that one...again..just my two cents anyways. 

Glad to see you back by the way. Hope we can catch a few games some time.


You can check here that that is just your impression, really ;)

https://docs.google....tput=html&gid=6

If you compare the numbers between gold and platinum, you'll see that non-boss enemies are a lot less common in platinum.

Edit: :ph34r:d by Lathrim.

Modifié par Deerber, 24 janvier 2013 - 03:45 .


#88
Davik Kang

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Twinkles DeVere wrote...
Score wh0re's are bad teammates. If you have someone going on a killing spree instead of doing objectives/going lone wolf/ not reviving/getting their ass killed halfway around the map, you are less likely to extract. 

This is why gold/platinum is soooo much easier when playing with friends. You automatically work as a team, as opposed to PUG matches where people don't communicate and are less likely to help each other.

I would also like to add that playing with score wh0res is extremely dull and irritating. 

Yeah I agree w/ playing w/ friends thing.  That's when I find the game fun, when you gotta work together just to extract.  Competing for points is crushingly dull irrespective of where you finish, but I guess it's not anyone's fault really, it's bound to happen once you've played it enough that teamwork isn't required anymore.



Uh Cold wrote...

Twinkles DeVere wrote...

Deerber wrote...

Davik Kang wrote...

Deerber wrote...
Actually, most of the very good players only play gold. Platinum can be quite boring.

Huh why's that?


Feneckus put it very right a while back in a post, I feel.

The two difficulty levels are designed very differently. While Gold is a good mix of everything, Platinum is just boss spam.

As a result, of all the things that are important in a gold game (dps, spatial awareness, knowledge of enemy behaviour, knowledge of spawn points...), there is only one that really matters in a platinum game: dps. It's all about that.

It gets boring very fast, at least to many people.


That's true actually. Each faction has it's own strategy (altho they are starting to all merge into one IMO with the addition of the last units") and there's far less strategy in a platinum. Everything just rushes at you in one big mess. My plat matches always seem to turn into spam grenade lobbing mayhem. 

Yup this is all very true, when I play I prefer gold 100% of the time.
The only time I ever switch it to plat is when the group I am running with kills things too fast in gold, which basically has to do with overall DPS that better players prefer in maximizing on any kit they use.

Any good player will tell you platinum was poorly designed as an increment in difficulty over gold.

Hmm ok, this makes sense, I think I will make some Platimum-oriented builds for Plat games only.



Wulfram wrote...

Score has a pretty good correlation with skill in my experience.

Taking myself as the constant:
If I'm the lowest scoring person in a PUG then I know we're going to have a nice easy game. If I'm the highest scoring person by more than a little in a PUG then there's a good chance we'll struggle.

If I've really got a bad score and lots more assists than kills I've probably picked the wrong gun.

Of course there are exceptions for some classes. Like Volus.

But even Volus can score huge if you build them to do so and it's all you care about.  And yeah I agree that score is certainly relevant in how you're doing in a given match.  It's the fastest and most useful single way to evaluate an individual performance.  I'm not for a moment suggesting it should be ignored.  

I was just wondering how the top players evaluated player skill (I think there're enough answers in this thread to get a general idea).  If each player in the team is aiming for the highest score, then the scoreboard certinaly does give a you the best representation of performance.  But going into a match aiming for the best score, rather than full extraction, seems a shame to me, because they've built in so many possibilities in the game for creative team play.  But as I keep saying, once the players are individually too comfortable with the difficulty level, full extaction is no longer a challenging goal.

#89
snarf001

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A good player is someone who does things for the team and still scores well. I've played enough games when the top scorer is actually causing more problems for the team than they realise. There are many examples but I can't be bothered to type it down and I'm sure many here have experienced it before.

#90
Zero132132

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To answer your question, kind of, but not really.

Score isn't everything, and plenty of high scorers suck and ignore objectives and revives and ****, but it's still a good indicator of how effective you were at killing enemies. It doesn't tell the whole story. In-game behavior like objectives is important, and a lot of characters can throw out great debuffs that help everyone kill an enemy faster. There's also revives, which often will show up as medals. Basically, it's a highly flawed measure, but it's still the only measure we actually have, so people are going to use it.

I will openly brag if I'm high scorer with a gold revive medal (or the only one with any revive medal), because I always help with objectives and that revive medal means I didn't let anyone bleed out to score**** or any stupid **** like that.

Image IPB

That's the only time I broke 200k, and I was using an Adept, which all suck according to Grumpy Old Wizard. No one else had any revive medal, so even though it's some stupid measure of defeating easily predictable AI enemies, I like that it happened.

Not saying I'm a great player. Anyone that's played with me from here can tell you that. Just a lucky game.

#91
NoReapers

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If someone is always killing the brute which stands in a crowd of mooks and was primed for a biotic explosion two seconds ago, never helps with objectives, nor revives, but scores very high....
I would not consider someone like that a good player.
But if all players have a quite similar play-style, but one of them is scoring much higher, he either hosts, has a better loadout, better thought-through strategy with his kit or just profits from his teammates.
It is far too complicated to just reduce the performance of a player on this number called 'score'.
But sometimes you can learn a thing or two from players with really high scores.

#92
HolyAvenger

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Davik Kang wrote...


I was just wondering how the top players evaluated player skill (I think there're enough answers in this thread to get a general idea).  If each player in the team is aiming for the highest score, then the scoreboard certinaly does give a you the best representation of performance.  But going into a match aiming for the best score, rather than full extraction, seems a shame to me, because they've built in so many possibilities in the game for creative team play.  But as I keep saying, once the players are individually too comfortable with the difficulty level, full extaction is no longer a challenging goal.

This is purely a personal evaluation. For example, I once dropped into a PUG Plat lobby with my SI that had a Vorcha and a Paladin in it. I changed to my GE and ran around the whole game detonating SF and Flamer. I ended up a lot further back on the scoreboard than those two guys but I was happy with my contribution and how smoothly the game went.

I evaluate my own performance, or those of the people I play with, on a number of factors of which score is just one.

However score is easy to show or quantify whereas the others are not.

#93
Geek

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Score is only one indicator. Another thing to look at is game time. If the game took 30 minutes and a player is at the bottom by a ways they probably didn't pull their own weight. If the game was less than 15 minutes it was likely more a matter of who got to the enemies first there may not have been anything left to kill.

#94
tanisha__unknown

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I guess there are more good high-scoring players than bad high-scoring players whereas with low scoring players it's vice versa.

#95
Sabbatine

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Davik Kang wrote...

Is this generally agreed upon?  That the best player is the one who deals the most damage?  I am confused and surprised by this, because the more I play, the more I notice how teams who fail at whatever level tend to have disregard for teamwork and aim to solo everything, whereas teams that use even basic teamwork strategies tend to extract much more often.

To me I would have thought overall success rate of full team extraction would be a better way to measure how good a player is.  I understand that when you're playing with a group of weaker players, you're going to outscore them massively.  I also understand that dealing massive damage to the enemy is vital in clearing out waves quickly and effectively.  


It is generally agreed that skill transcends score however that doesn't stop people from bragging about their high scores or offering lame excuses to defend their low scores.

There is no reliable quantifiable way to measure player skill in a single game match unless that player is soloing.

#96
ISHYGDDT

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I probably over analyze the scoreboard, which I can do since I screenshot most matches, but my take:

The score that matters most is the one in the top right corner: completion time, that tells me how good the team is as a whole.

Next, I look at my score/time (divided by 1.4 if UUG) that tells me how fast I killed and therefore how good I am with the build I am using (of course extraction/survival/killstreak medals are included so it isn't a perfect metric.) I try to improve that number every match when I'm learning a character.

Finally, I look at the distribution. If I got less than 1/2 the points those were decent PUGs. If I'm second, the guy in first is getting a friend request.

Yes, sometimes people blow through missiles on infinite spawn waves to increase their score, which can lead to artificially inflated numbers, but that's usually how they get from 4th to 3rd place not to 1st.

Modifié par ISHYGDDT, 24 janvier 2013 - 04:11 .


#97
RedJohn

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I don't really think that score means skill.

There are too many factors to get a good score which means that not necessarily the skillest player must get all the kills.

As some said above, sometimes with good teams the one that reach the spawn first will be the one with most score, that's why I stopped caring about score very long time ago, because eventually it makes the game boring and stressing.

Now I just see the score at the end of the game and just play for pure fun

#98
Guest_Flies_by_Handles_*

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Davik Kang wrote...

Hi BSN MP people, I've been playing a lot of MP for the last couple of months and have started checking this MP forum a lot over the last few days.

Something that seems to come across to me is that players on here often boast about how often they come top of the scoreboard in PUGs and other games.  (What is PUG btw?  Public game?)  That's the impression I get, forgive me if I'm wrong about this.

Is this a general consensus amongst you guys here?  As far as I can tell, score is made up almost exclusively from damage, and from getting the killing blow (kills generally count for much more than assists).  So essentially, players are measuring themselves on how much damage they do over the 11 waves.

Is this generally agreed upon?  That the best player is the one who deals the most damage?  I am confused and surprised by this, because the more I play, the more I notice how teams who fail at whatever level tend to have disregard for teamwork and aim to solo everything, whereas teams that use even basic teamwork strategies tend to extract much more often.

To me I would have thought overall success rate of full team extraction would be a better way to measure how good a player is.  I understand that when you're playing with a group of weaker players, you're going to outscore them massively.  I also understand that dealing massive damage to the enemy is vital in clearing out waves quickly and effectively.  

But my goal when playing this is always to get a full team extraction, rather than outscoring everybody.

Am I wrong?  Is the measure of a good player simply the scores they are capable of getting?  Or is it just that you've played it so much that full team extraction is inevitable, because the game's too easy for you now?


 Score can only tell you so much, and most certainly not the whole story.

A good player is

1. Someone who helps with objectives

2. Helps other teammates with kills when applicable (such as setting up combos, focus fire, etc.)

3. Doesn't fall into the habit of continuously disrupting other players' gameplay (such as constant, mindless biotic slashing next to a sniper....)

4. Dies infrequently

5. Revives when possible and when wise

 You don't have to constantly top the scoreboard to be a good player and that should never be the criteria.

(In my experience and just generalizing a bit  here, the people who score high while almost always topping the scoreboard by a large margin are those who adopt a hyper aggressive "lone wolf" style with powerful classes, and spend much of their time far away from teammates, racing to spawns to get first dibs. This doesn't always pan out well and should never discredit the type of player who has a more relaxed, slower paced game style. Being the top score does not mean you carried the match and all other teammates would languish without your presence, though there are games that play out in this manner.)

Modifié par Flies_by_Handles, 24 janvier 2013 - 04:12 .


#99
Koenig888

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Score depends on a lot of factors - lag, kit, load-out etc. Unless the difference in score is too big, it usually doesn't matter. Medals and helping with objectives are a more reliable indicator of a good player. I remember a game with a BotB holder where I came in second with a Silver revives medal and he came in first but I did not see him do a single revive. Same thing for the second game. Needless to say, I wasn't impressed by him even though he out-scored me twice.

To me, the most reliable indicator of whether a player is a good team-mate is whether I would want to play with him again.

#100
Lives Must Die

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Grumpy Old Wizard wrote...

Nah, a lot of "top scoreers" suck as players in a squad based game.  They constantly "steal kill", don't help with objectives, refuse to revive anyone, and lack the skill to play anything but an overpowered "I win" character.  Don't pay attention to the elitists in peacock mode.

I wouldn't say that. The better I've become at this game, the more I've experienced that if I'm a player that is carrying a team, and I go out of my way to revive someone, usually it ends in my own death and use of my own consumables, along with a decrease in killing power. I've stopped reviving people in PUGs if it means I need to go out of my way and into danger to do it. It's usually not worth it. Guess what? That time I could be spending reviving people turned into time I used to kill stuff, and hence, my scores went up.

For objectives, on the other hand, I do think it's worth it, and I'll make an effort to make sure people are up on their feet and helping. For extraction, I'm not sacrificing any credits I could earn to save someone because they decided to wait at the extraction point for the full two minutes.

I actually do think scores will show you, in a nutshell, how good someone is. If you are constantly leading a group of people in score, especially by large margins, then there's a reason for that. Either you are more efficient at killing stuff, or you just know what you're doing plain and simple. There are the characters and weapon combos that some people just aren't as good with, but in that scenario, your low score reflects your suckiness with that character.