Davik Kang wrote...
Hi BSN MP people, I've been playing a lot of MP for the last couple of months and have started checking this MP forum a lot over the last few days.
Something that seems to come across to me is that players on here often boast about how often they come top of the scoreboard in PUGs and other games. (What is PUG btw? Public game?) That's the impression I get, forgive me if I'm wrong about this.
Is this a general consensus amongst you guys here? As far as I can tell, score is made up almost exclusively from damage, and from getting the killing blow (kills generally count for much more than assists). So essentially, players are measuring themselves on how much damage they do over the 11 waves.
Is this generally agreed upon? That the best player is the one who deals the most damage? I am confused and surprised by this, because the more I play, the more I notice how teams who fail at whatever level tend to have disregard for teamwork and aim to solo everything, whereas teams that use even basic teamwork strategies tend to extract much more often.
To me I would have thought overall success rate of full team extraction would be a better way to measure how good a player is. I understand that when you're playing with a group of weaker players, you're going to outscore them massively. I also understand that dealing massive damage to the enemy is vital in clearing out waves quickly and effectively.
But my goal when playing this is always to get a full team extraction, rather than outscoring everybody.
Am I wrong? Is the measure of a good player simply the scores they are capable of getting? Or is it just that you've played it so much that full team extraction is inevitable, because the game's too easy for you now?
Score can only tell you so much, and most certainly not the whole story.
A good player is
1. Someone who helps with objectives
2. Helps other teammates with kills when applicable (such as setting up combos, focus fire, etc.)
3. Doesn't fall into the habit of continuously disrupting other players' gameplay (such as constant, mindless biotic slashing next to a sniper....)
4. Dies infrequently
5. Revives when possible and when wise
You don't have to constantly top the scoreboard to be a good player and that should never be the criteria.
(
In my experience and just generalizing a bit here, the people who score high while almost always topping the scoreboard by a large margin are those who adopt a hyper aggressive "lone wolf" style with powerful classes, and spend much of their time far away from teammates, racing to spawns to get first dibs. This doesn't always pan out well and should never discredit the type of player who has a more relaxed, slower paced game style. Being the top score does not mean you carried the match and all other teammates would languish without your presence, though there are games that play out in this manner.)
Modifié par Flies_by_Handles, 24 janvier 2013 - 04:12 .