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Good player = High scoring?


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#151
Bechter

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klokked wrote...

Well. It means both good and bad depending on the game.

When you're playing bronze or silver with a bunch of friends and you set up a rule for no kill stealing, whoever has the highest score is either the better player or they're lucky and ran into all the enemies.

When you're playing Gold with a bunch of friends, and the same rule applies, higher score means better player because all the enemies aren't really weaksauce.

When you're playing any difficulty with a bunch of PuGs, it means either because a lot of players are kill-stealers.

Basically, higher score could mean either a good player or a kill-stealing ****.


This is all nonsense.

I have dips on all enemies anytime something dies by a hand other than mine its a kill steal.

Modifié par Bechter, 24 janvier 2013 - 10:13 .


#152
A4RiZ0812

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Thank goodness they haven't implemented a Call of Doody style stats, my brother plays that crap and constantly moans in pugs when most of them don't follow the objectives, i.e capture that flag, when all they care about is there flipping death to kill ratio.

It should perhaps offer points for reviving, completing objectives, etc perhaps but this would mean people revving no matter what such as ignoring the 2 phantoms or everyone going for single hacks to grab the most points.

Also like to mention N7 Paladin -
There are so many threads recently as people are realising you can come out on top or have a high score when all you literally do is snap freeze & gain extra points, kill medals when someone else detonates, taking all the glory.
Points really should be split but is it fair for the paladin to get the kill? Personally the person detonating should also get the kill or perhaps half a kill each so 2 detonation equals 1 kill for both parties.
Anyway it's not like the stats survive, they disappear.

Modifié par A4RiZ0812, 24 janvier 2013 - 10:06 .


#153
Guest_Lord_Sirian_*

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Bechter wrote...

anytime something dies by a hand other than mine its a kill steal.

 

Words to live by. Most of the people in my games seem to find it hard to understand when I call them kill stealers. I thought it was fairly obvious.

#154
Feneckus

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Platinum also restricts the type of kit you can use.

I love using the Turian Soldier + Locust / Eagle / Phaeston / CSMG for example. Extremely fun and powerful on Gold. 

Can I do it on platinum ? Hell no.

Can I use a Geth Pulse Rifle GE ? Meh.

Also, headshots are less important. A good headshotter will improve his DPS by 2.5 on Gold. On Plat ? Well, only by 1.4 since every single unit is a boss. Skill is less rewarded. It's just about raw DPS.

Interesting stuff like predicting spawns, crowd control, etc ... is completely irrelevant on platinum. It's just about raw DPS. That's it.

That's why platinum is extremely boring.

And it's not like platinum is actually much harder than Gold. For some classes it's actually easier. A GI has a far easier time on plat for example. His only weakness is mooks because of his low shields, but since there's barely any, it doesn't matter. His shield get one shotted just the same as a full fitness Turian Soldier.

There's a reason why pretty much every single elite PC player (except RedJohn) only plays Gold.

Oh, and Platinum = Geth. Meh.

#155
upinya slayin

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Feneckus wrote...

Platinum also restricts the type of kit you can use.

I love using the Turian Soldier + Locust / Eagle / Phaeston / CSMG for example. Extremely fun and powerful on Gold. 

Can I do it on platinum ? Hell no.

Can I use a Geth Pulse Rifle GE ? Meh.

Also, headshots are less important. A good headshotter will improve his DPS by 2.5 on Gold. On Plat ? Well, only by 1.4 since every single unit is a boss. Skill is less rewarded. It's just about raw DPS.

Interesting stuff like predicting spawns, crowd control, etc ... is completely irrelevant on platinum. It's just about raw DPS. That's it.

That's why platinum is extremely boring.

And it's not like platinum is actually much harder than Gold. For some classes it's actually easier. A GI has a far easier time on plat for example. His only weakness is mooks because of his low shields, but since there's barely any, it doesn't matter. His shield get one shotted just the same as a full fitness Turian Soldier.

There's a reason why pretty much every single elite PC player (except RedJohn) only plays Gold.

Oh, and Platinum = Geth. Meh.


i guess we do agree on somethings :whistle:

platinum is just a boss rush mode, not harder at all.

#156
Guest_Lord_Sirian_*

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Yeah Platinum is boring. It's not fun shooting at giant bullet sponges for 20 minutes.

#157
Bechter

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Lord_Sirian wrote...

Bechter wrote...

anytime something dies by a hand other than mine its a kill steal.

 

Words to live by. Most of the people in my games seem to find it hard to understand when I call them kill stealers. I thought it was fairly obvious.


I even refuse to cast a drone, decoy, or turret becuase these pets may in fact kill steal a target I am aiming at.

#158
Guest_Lord_Sirian_*

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Bechter wrote...

Lord_Sirian wrote...

Bechter wrote...

anytime something dies by a hand other than mine its a kill steal.

 

Words to live by. Most of the people in my games seem to find it hard to understand when I call them kill stealers. I thought it was fairly obvious.


I even refuse to cast a drone, decoy, or turret becuase these pets may in fact kill steal a target I am aiming at.

 

Those powers are so garbage that casting them decreases your DPS anyway. Why cast those when you can kill stuff? Pulling aggro is for pansies.

#159
Bechter

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Lord_Sirian wrote...

Bechter wrote...

Lord_Sirian wrote...

Bechter wrote...

anytime something dies by a hand other than mine its a kill steal.

 

Words to live by. Most of the people in my games seem to find it hard to understand when I call them kill stealers. I thought it was fairly obvious.


I even refuse to cast a drone, decoy, or turret becuase these pets may in fact kill steal a target I am aiming at.

 

Those powers are so garbage that casting them decreases your DPS anyway. Why cast those when you can kill stuff? Pulling aggro is for pansies.


Yeah who was I kidding :D. I just hate the thought of all these kill stealers out there. :devil:

#160
INVADERONE

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Feneckus wrote...

Platinum also restricts the type of kit you can use.

I love using the Turian Soldier + Locust / Eagle / Phaeston / CSMG for example. Extremely fun and powerful on Gold. 

Can I do it on platinum ? Hell no.

Can I use a Geth Pulse Rifle GE ? Meh.

Also, headshots are less important. A good headshotter will improve his DPS by 2.5 on Gold. On Plat ? Well, only by 1.4 since every single unit is a boss. Skill is less rewarded. It's just about raw DPS.

Interesting stuff like predicting spawns, crowd control, etc ... is completely irrelevant on platinum. It's just about raw DPS. That's it.

That's why platinum is extremely boring.

And it's not like platinum is actually much harder than Gold. For some classes it's actually easier. A GI has a far easier time on plat for example. His only weakness is mooks because of his low shields, but since there's barely any, it doesn't matter. His shield get one shotted just the same as a full fitness Turian Soldier.

There's a reason why pretty much every single elite PC player (except RedJohn) only plays Gold.

Oh, and Platinum = Geth. Meh.


Darn...I play both.....man I really wanted to be "elite" at least on the console... :?

#161
xtorma

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Good players score high, but not all high scorers are good players.

#162
Original Twigman

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Feneckus wrote...

Platinum also restricts the type of kit you can use.

I love using the Turian Soldier + Locust / Eagle / Phaeston / CSMG for example. Extremely fun and powerful on Gold. 

Can I do it on platinum ? Hell no.

Can I use a Geth Pulse Rifle GE ? Meh.

Also, headshots are less important. A good headshotter will improve his DPS by 2.5 on Gold. On Plat ? Well, only by 1.4 since every single unit is a boss. Skill is less rewarded. It's just about raw DPS.

Interesting stuff like predicting spawns, crowd control, etc ... is completely irrelevant on platinum. It's just about raw DPS. That's it.

That's why platinum is extremely boring.

And it's not like platinum is actually much harder than Gold. For some classes it's actually easier. A GI has a far easier time on plat for example. His only weakness is mooks because of his low shields, but since there's barely any, it doesn't matter. His shield get one shotted just the same as a full fitness Turian Soldier.


most of your statements are opinions. Biased ones at that. The bolded isn't as clear-cut as you would like to think.

Does it restrict kits? no. Does it influence your decision if you want to have a smooth game? Yes... then again, each difficulty does this to a degree of player skill.

"Skill is less rewarded."

This statement boggles my mind. I guess its just a difference of how you value "reward," but there is an increase in XP and Credits. There is also the challenge of getting specific medals (which I have been doing lately, specifically the headshot medals with specific guns). Again, very biased.

In platinum, you are rendered weaker because the enemies/configurations are tougher, you can compensate that through skill. Any argument that "high DPS makes it easy... or Armored Compartments makes it easy..." is irrelevant as that can be done on any difficulty, not just exclusively platinum

Modifié par Original Stikman, 24 janvier 2013 - 10:49 .


#163
Guest_Lord_Sirian_*

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^ Skill is less rewarded in terms of, being a better shot, knowing the mechanics better etc. helps less on Plat than it does on Gold. Since bosses are usually slow and easy to hit.

#164
DcIhNaGv3z

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Some kits are just good point generators. Like, I will often be in first with the Huntress on gold. Yet I will struggle to stay out of last place with many of the Volus.

But is the Volus bad, no, because if played right it can be a critical to the teams success.

#165
INVADERONE

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^ he he...pc guys talking about skill and better shots using mice.... tee hee hee

#166
Original Twigman

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Lord_Sirian wrote...

^ Skill is less rewarded in terms of, being a better shot, knowing the mechanics better etc. helps less on Plat than it does on Gold. Since bosses are usually slow and easy to hit.


I wouldn't say skill is less rewarded. I would say different skills are more awarded on platinum than on gold, situational awareness, enemy prioritization, area movement.

Not sure how the mechanics of gold wouldn't translate to platinum, perhaps you can provide an example?

By the picture Feneckus painted and the idea that bosses are just these slow and easy to hit targets, you would think platinum would just be shooting big fish bosses in a barrel.

The skills that help dominate the enemy on gold won't all help you dominate on platinum; however all the skills you can develop on platinum can help you dominate on gold.

Modifié par Original Stikman, 24 janvier 2013 - 11:06 .


#167
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Lord_Sirian wrote...

^ Skill is less rewarded in terms of, being a better shot, knowing the mechanics better etc. helps less on Plat than it does on Gold. Since bosses are usually slow and easy to hit.


That.

Platinum IS a DPS fest. Sure, you can do it completely different and compensate your Avenger's laughable DPS with skill (read, not dying before they do, yes ... very skillfully!), or maybe Asari Evasion melee everything to death.


But it isn't required at all. You can do all the stuff you can imagine with raw skill ... or you can just slap on a Piranha and DPS your way to easy victory.

#168
Original Twigman

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Neofelis Nebulosa wrote...

Lord_Sirian wrote...

^ Skill is less rewarded in terms of, being a better shot, knowing the mechanics better etc. helps less on Plat than it does on Gold. Since bosses are usually slow and easy to hit.


That.

Platinum IS a DPS fest. Sure, you can do it completely different and compensate your Avenger's laughable DPS with skill (read, not dying before they do, yes ... very skillfully!), or maybe Asari Evasion melee everything to death.


But it isn't required at all. You can do all the stuff you can imagine with raw skill ... or you can just slap on a Piranha and DPS your way to easy victory.


Its plainly not a good or valid argument as you can do the exact same thing for gold.

Modifié par Original Stikman, 24 janvier 2013 - 11:07 .


#169
INVADERONE

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Original Stikman wrote...

Lord_Sirian wrote...

^ Skill is less rewarded in terms of, being a better shot, knowing the mechanics better etc. helps less on Plat than it does on Gold. Since bosses are usually slow and easy to hit.


I wouldn't say skill is less rewarded. I would say different skills are more awarded on platinum than on gold, situational awareness, enemy prioritization, area movement.

Not sure how the mechanics of gold wouldn't translate to platinum, perhaps you can provide an example?

By the picture Feneckus painted and the idea that bosses are just these slow and easy to hit targets, you would think platinum would just be shooting big fish bosses in a barrel.

The skills that help dominate the enemy on gold won't all help you dominate on platinum; however all the skills you can develop on platinum can help you dominate on gold.


Stikman....are you reading my mind? How did you seep into my thoughts? ^_^

#170
Original Twigman

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INVADERONE wrote...

Original Stikman wrote...

Lord_Sirian wrote...

^ Skill is less rewarded in terms of, being a better shot, knowing the mechanics better etc. helps less on Plat than it does on Gold. Since bosses are usually slow and easy to hit.


I wouldn't say skill is less rewarded. I would say different skills are more awarded on platinum than on gold, situational awareness, enemy prioritization, area movement.

Not sure how the mechanics of gold wouldn't translate to platinum, perhaps you can provide an example?

By the picture Feneckus painted and the idea that bosses are just these slow and easy to hit targets, you would think platinum would just be shooting big fish bosses in a barrel.

The skills that help dominate the enemy on gold won't all help you dominate on platinum; however all the skills you can develop on platinum can help you dominate on gold.


Stikman....are you reading my mind? How did you seep into my thoughts? ^_^


You could say I have...... "invaderedone"









Image IPB

Modifié par Original Stikman, 24 janvier 2013 - 11:13 .


#171
Guest_Lord_Sirian_*

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Original Stikman wrote...

Not sure how the mechanics of gold wouldn't translate to platinum, perhaps you can provide an example?

 

Say I'm a GI.

On gold, first of all, the better my shooting, the faster I can clear all waves, particularly the early ones where it's mainly mooks with small heads & 250% headshot damage bonus. Not only that, but my survival depends on me being able to kill these quickly while simultaneously avoiding their attacks.

On Platinum, there are so many bosses, which have huge head hit boxes, move slowly and only give 40% extra damage for headshots. My aim being precise matters less, since the bosses are so large and move so slowly, I won't miss them. Also, most bosses (Atlas, Prime etc.) will drop my shields in one shot, but their attacks may be easily avoided by using soft cover. And I can abuse the shieldgate mechanics to trivialise them. Thus turning the entire Platinum game with my GI into Right Hand Advantage: The Game.

#172
lightswitch

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Read the OP, didn't read the thread, so apologies if I'm just repeating things other people have said, and also for interrupting whatever tangent this thread has undoubtedly gone off on.

Davik Kang wrote...
Or is it just that you've played it so much that full team extraction is inevitable, because the game's too easy for you now?


Pretty much this.

On teams of inexperienced players, team work matters because without it you might not extract. Score is less important. With good players, extraction is guaranteed, and things naturally get more competitive because it keeps the game interesting.

So yeah, as long as I know mission success isn't at risk, I try to score as high as I can. Both as a way to challenge myself and also for the sake of competition (as long as it's all in good fun).

Also, I'm always trying to improve and score is the only indicator the game gives me of how well I'm doing. The differences in score between me and most other players fluctuates a lot and isn't really an accurate indicator, but if you look at it over time I think it becomes more reliable. Also, there are certain people who will always outscore me by 30-50k. So when it comes to those guys, score clearly indicates they're better than me. Whether that means they're better at guessing spawns, have better aim, are using a better build, have better knowledge of game mechanics, or some combination of the four is anyone's guess.

All that said, on waves 3, 6, and 10, mission comes first, and on 1,2,4,5,7,8 and 9 if a teammate goes down everyone should be moving for the revive immediately. Outside of that, score wh*re away, and may the best man win.

Modifié par lightswitch, 24 janvier 2013 - 11:15 .


#173
Sgt SuperWae

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Another one of these? And 7 pages? Really?

#174
121210Olivia

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xtorma wrote...

Good players score high, but not all high scorers are good players.


QFT. 10/10.

#175
Original Twigman

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Lord_Sirian wrote...

Original Stikman wrote...

Not sure how the mechanics of gold wouldn't translate to platinum, perhaps you can provide an example?

 

Say I'm a GI.

On gold, first of all, the better my shooting, the faster I can clear all waves, particularly the early ones where it's mainly mooks with small heads & 250% headshot damage bonus. Not only that, but my survival depends on me being able to kill these quickly while simultaneously avoiding their attacks.

On Platinum, there are so many bosses, which have huge head hit boxes, move slowly and only give 40% extra damage for headshots. My aim being precise matters less, since the bosses are so large and move so slowly, I won't miss them. Also, most bosses (Atlas, Prime etc.) will drop my shields in one shot, but their attacks may be easily avoided by using soft cover. And I can abuse the shieldgate mechanics to trivialise them. Thus turning the entire Platinum game with my GI into Right Hand Advantage: The Game.


Okay... so I agree with you that you are guided to use soft cover/right hand advantage in order to beat platinum. So wouldn't that make knowing game mechanics more important? Initially you said that it makes it less important, so I want to clarify.

Here is where the argument comes. You could say that the level of skill needed to kill enemies faster is different on platinum, whereby speed must be counterbalanced with survival, which includes a greater use of soft cover, dodging, and team coordination.

An example. We had U/U/P and got Geth on Condor with two furys (one of them me), a TGI and a volus. We did the entire thing out in the open, and I would literally dodge left and right at point blank range of a Prime while shooting/and hitting him with BEs. I had to do this while simultaneously eliminating the pyros, hunters, and phantoms around him. it took a lot longer than it would a gold spawn (maybe a good 1-2 minutes?), but i would say that is a skill that many solid gold players wouldn't have ever been able to learn on gold and translates well when jumping back down to gold.