
They were playing a soldier Sheploo cause they didn't even know they had options. Right now they're kind of regretting being eager to dig their teeth into the game cause they feel cheated out of customising their own experience, which likely would've made their character feel more personal to them.
Iconic characters have a certain risk when used exclusively. I don't think iconic characters are bad through and through - quite the opposite actually - but this kind of customisation needs to be emphasised in marketing I believe. Even DA2, which promoted it more than ME did, seemed to mostly just tell the idea that you could choose which class Hawke would be. Since the CC is literally unskippable (quite skippable in ME) it'd be obvious things went deeper once in the actual game, but this event makes me wonder.
If my friend (hardly a casual gamer by any means, check out that gamerscore! it's several times bigger than mine) now feels they've missed quite a bit of the experience even though they're enjoying the game, how many never picked the game up in the first place cause they wanted customisation and this focus on Sheploo and Garrett Hawke made them unaware it was possible to truly make the protagonist your own?
Modifié par KiddDaBeauty, 24 janvier 2013 - 05:48 .





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