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Adventure Building Challenge


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#1
henesua

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The ADVENTURE BUILDING CHALLENGE seeks participants. That means you.

"What?" you ask.

Let me elucidate, friend.

In the spirit of the Custom Content Challenge, we are kicking off holding a new monthly challenge in which the participants challenge themselves to conceive, complete and submit their creation by the end of the month. The focus of the ABC however is to build adventures for the community's players rather than art assets for builders. Its like a game jam for NWN, but instead of two days you get the better part of a month to make your adventure. Like the CCC we plan to conduct a monthly poll to decide the themes of the next ABC, but for this first challenge we are leaving adventure options wide open.

BUILDER'S REVIEW
Participants are currently reviewing each other's submissions to the March challenge.
2013 March's Modules are
available on the vault.
Feel free to discuss the modules in the
March 2013 Thread.

CHALLENGE:
April's Adventure Building Challenge begins Monday April 1st and ends Friday April 26th.

POLL:
The Poll for the Adventure Seeds to be sprouted in the next Challenge are currently closed. In May we will be doing something completely different.



RULES:

  • Modules may be of any play length you like. It is recommended that the adventure require no more than an hour to complete, but like the Pirates say, this is just a guideline.
  • Modules shall be playable in vanilla NWN, meaning that third party add-ons (NWNX, NWShader etc...) are not required to play it.
  • The Module itself shall be the work of the participant, BUT scripts, conversations, blueprints etc... may be from any source. This means that anything contained within the module is NOT restricted. Please do provide credit to the makers of any resources you are using in your Readme.
  • Module Specific Custom Content (AKA the other stuff you submit with your module) is restricted to one of each filetype: HAK, TLK, Character File, Movie, etc... AND to a maximum combined size of 12 MB. Including a READ ME is encouraged as players will at the least need some installation instructions. (Note: It is strongly encouraged that HAK, TLK and Module all share the same name to make things easier for users.)
  • Sponsored Custom Content is NOT restricted. Please see Adventure Building Challenge Resources for a complete list of custom content you may use in addition to the Module Specific Custom Content described above. Keep in mind that you will not be packaging Sponsored Custom Content with your submission. Players of your work will thus need to be directed to download and install the content in order to play your module.
  • Optional Player Content is NOT restricted. You are welcome to encourage players to use enhancements with your module. For example, you could upload custom music to the vault that your module is setup to use. Players that download the music will hear it. Others won't, but otherwise can still play. The same goes for sound affects, overrides etc.... Feel free in your installation instructions (README) to encourage players to download these. As long as the resources are not required to play your module there is no problem with setting up your module to take advantage of them.
  • All Deliverables which includes your Module, and Module Specific Custom Content are to be sent via email in one archive (eg. ZIP, 7Z, RAR). Although not required, including a Readme in the archive is recommended as players may need instructions. (If you are particular about the name you would like your work posted under or any other pertinent details, please let us know when you send it in.)
  • Entries received after the deadline will not be accepted.

RIGHTS OF THE PARTICIPANT

Builders retain ownership of their submittal. It is important to us that you understand that you retain full rights to your work. When you submit your work to the ABC you are giving us the right to post it under your name as one of the submissions in the month's challenge. If you do not want your work posted by us, but still wish to be recognized as a participant in the challenge, please contact us and we'll work something out.


SPONSORED CUSTOM CONTENT:
In order to get this challenge off the ground, we need sponsors. That means you, Artists, Creators, Musicians and all other NWN Creatives. Please step up and sponsor your art for use in the ABC.

Sponsored Content is CC offered by its creator(s) to be used in the Adventure Building Challenge. The idea is to give the latest and greatest content a chance to shine, and have a common list of resources available for builders participating in the challenge. To be Sponsored Content the CC must be in a package ready to be used by a module, and available for download somewhere on the internet, like for example a HAK pack on the NW Vault. Typically this does mean a HAK, but we're open as long as you explain how your content is used out-of-the-box.

We'll maintain a list of links to all Sponsored Content available for use in the challenge. This list will not be updated in the middle of the challenge. So if you want your art work to be used by participants, let us know that you want to be an ABC Sponsor before the first Monday of next month.


OUR SPONSORS (SO FAR) INCLUDE:



Modifié par henesua, 26 mars 2014 - 09:40 .


#2
Squatting Monk

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henesua wrote...

Unique Custom Content is restricted to one of each filetype: HAK, TLK, Character File, Movie, etc... AND to a maximum combined size of 12 MB. (Note: It is strongly encouraged that HAK, TLK and Module all share the same name to make things easier for users.)

Emphasis mine. Does this allow for usage of common packs like Q or the CEP?

Modifié par Squatting Monk, 25 janvier 2013 - 01:27 .


#3
henesua

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Sponsored Content is where packages like Project Q, CEP, or the CCC releases come in. Someone with control of those projects will have to sponsor their availability for use in the challenge by January 31st to be available during the challenge in February.

The main idea behind Unique Custom Content is to enable some flexibility for the builder. It will allow for coordination of different HAKs (once we have some sponsors), creation of custom spells, feats, races or classes, and a small amount of unsponsored CC if you really have to have it.

[edit]
I renamed Unique Custom Content to Module Specific Custom Content to help clarify things.

Modifié par henesua, 25 janvier 2013 - 06:29 .


#4
Rolo Kipp

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<dropping a couple...>

So the idea behind the ABC is to have some fun doing some light mods (as opposed to the opuses we are all working on (for years, in my case)).

The idea behind the sponsored CC is to give another highlight to neat new stuff, and increase the options for designers.

The idea behind allowing unique, but limited, CC is to further expand builder options while still keeping the scope from getting out of hand.

I.e. we want quick, fun, light mods everyone will be willing to take for a spin.

This should be for *designers* what the CCC is for Makers.

That about right, H?

edit: oh. And I'm definitely participating... ;-)

<...coppers>

Modifié par Rolo Kipp, 25 janvier 2013 - 03:01 .


#5
henesua

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You got it, Rolo.

Here's what I said about the idea some years ago:
"I'm really tired of over thinking my own NWN modules, and just want to blitz out a few mods. I've been taking NWN too seriously, as if I was making a commercial grade game. Its time to simply rough it up and have some fun."

After getting bogged down in Arnheim recently, I realized again that I had lost touch with why I have been using NWN instead of Unity (my first love) these past couple years. I want to do some quick and fun prototyping that others can play as a relatively finished game.

Modifié par henesua, 25 janvier 2013 - 03:22 .


#6
Rolo Kipp

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<squirming...>

Ok. Got my first mod :-)
Ooh, it'll be good!
I think...

This thread should be the overview thread... So we need a monthly thread for Feb. :-)

<...with impatience>

#7
Pstemarie

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I think I can safely speak for the Q Team when I say that we more than happily endorse this endeavor and the use of Project Q in it.

The most current build of Project Q is v1.5 which is available for download from the Project Q site.

http://www.qnwn.net/...id=45&Itemid=94

Modifié par Pstemarie, 25 janvier 2013 - 04:32 .


#8
The Amethyst Dragon

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I like this idea a lot.

Much of it is not my personal work, but as the current CCC cat herder, I'd say previous month's CCC haks (when a combo hak version is available) can be considered sponsored content.  For example, the hak for December 2012 (To the Winner Go the Spoils / End of the Road) is the latest one available, so it would be a good option for February.

This is what makes NWN the greatest game around.  An easy to learn/use platform for adventure/story creation, with the ability to relatively easily include community-made additions.

#9
Lightfoot8

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hmm, Just not to burn anyone out or make people have to choose. Perhape you may want to alternate this with the CCC. One month do ABC the next do CCC.

#10
Rolo Kipp

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<grabbing everything...>

@ AD: Perfect! The previous months CCC feeding into the ABC with the potential of creating one (or more) great demos to feed back into the CCC ;-) Synergy!

In this case, I'll be using every bit of Spoils for what I hope is a short but wild ride :-)

The dragon's gonna be difficult, though :-/ But then, they should be :-)

@ LF: We thought about that, and are still thinking about it, but
1) the monthly schedule for the CCC works well, and we want to keep the workflow going
2) we're trying to reach all those designers who feel they are not talented enough for CC (they're wrong, btw), but are itching to make *something*; the designers who are bogged down in their own magnificent opuses and need a break (*raises hand*); and the lurkers who love us, but don't really participate.

I.e. we're not trying to seduce people away from the CCC, but to recruit a new segment of the community.

Admittedly there are a few mad men *cough* who will attempt both, but we'll see how the schedule works.

Caveat: I've discussed this challenge with several people and been involved in an advisory capacity to try to get it going, but I don't want people to think it's *my* challenge.
It wasn't my idea, and I'm not coordinating it.
I support it fully, but I'm not herding these cats, either ;-)
My admiration and respect to those who do!
(*whispers* AD, in a pinch, I'd herd the CCC, but I'm immensely grateful you're snapping that particular cat-o-nine-tails ;-)

<...he can get his dwarf to carry>

Modifié par Rolo Kipp, 25 janvier 2013 - 01:09 .


#11
henesua

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**********ANNOUNCEMENT**********

Adventure Building Challenge Resources is posted to the Nevewinter Vault.
Thanks for the snappy approval, Rolo.

*********************************


Adventure Buildng Challenge Resources contains a list of links to all of the Sponsored Content. I'll improve the entry over time. It would be helpful to have other extras uploaded there such as more information about the challenge and the rules. And perhaps a combo HAK for all of the CCC challenges...

For now it will have to do.

Modifié par henesua, 25 janvier 2013 - 02:46 .


#12
Tim.G

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speaking strictly as a player with no ability to mod at all I think this is a terrific idea. I follow the forums and see all these great new custom content items and never see them in a module. At a certain age a person doesn't have as much time for gaming and it is hard to do well in a persistent world when your gameplay time comes in 30 min increments. On the other hand a small single or multiplayer LAN scenario can be played and saved when the opportunity permits. On top of that every module doesn't have to be "save the world" and "become an epic god" type. Sometimes it's enough to save the farmer's daughter and win her hand in marriage or free a town from the grips of a mercenary band. Just in the last few years modules have grown to superb quality and giant size (far better than Bioware's work) and more than anything that leads to unfinished modules by players and builders.
This concept has way more potential for success than a level 1 to level 40 module that takes sixty hours to complete and 4 years to build (they're great and I love them but I don't have that kind of time and I can't be the only person who works long hours). By all means keep the bigger stuff coming but don't let the Giant Redwoods keep the little trees from growing too.

#13
Shadooow

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Squatting Monk wrote...

henesua wrote...

Unique Custom Content is restricted to one of each filetype: HAK, TLK, Character File, Movie, etc... AND to a maximum combined size of 12 MB. (Note: It is strongly encouraged that HAK, TLK and Module all share the same name to make things easier for users.)

Emphasis mine. Does this allow for usage of common packs like Q or the CEP?

Imo shouldn't, why to include 5gb of haks (cep2) or 1.7(Q) for a hour, two lasting module?

On the other hand, there is useful content in both packages the builder can use - and ripping this content would be awful to do and in case of Q which has unique content also violation of their rights I think.

Anyway, if the Q is allowed, then CEP2 should be as well, both are big CC packages and its only fair to include either both or none into this contest.

#14
Rolo Kipp

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<tip-toeing lite-heartedly...>

*Any* custom content is allowed... as long as the owners give their consent (sponsor) it to the ABC, as Q did and the CCC. But we specifically want to avoid two things:

1) As you mentioned, having to DL huge packages to play these mods. If the players already have them or are willing to DL them anyway, great! But they are not *required* by the challenge.
2) Encouraging the use of content that has *not* been specifically released to the community in general or the ABC specifically. CEP has historically been unwilling to allow portions of their content to be separated out for things like this. I hope they do get on board, but I think it'd be whistling up a storm to use them *without* their explicit, written permission.

There is a similar concern with the CTP, btw, in particular Babylon. I'm not just picking on CEP. If those projects release their content, great. If not, we'll muddle through.

But lets try to keep these mods nwn-lite ;-)

<...along the fence>

#15
henesua

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Sponsored Content is an opt in system for Makers who wish to show support for the Adventure Building Challenge.


The backstory....

When Rolo and I were knocking around ideas for this challenge, we both had thought that it was a great idea to link the ABC with the CCC. So in the first month, the makers make content according to The Theme. In the second month, the builders create an adventure showcasing the resources and expanding on The Theme.

While this is a strong concept, it has a couple inherent problems. The one that struck me as a non-starter was that the content from the CCC is not posted by the first monday of the month. So tying the two together would increase the stressload of the CCC organizer. I certainly do NOT want to do that. These challenges are about inspiring creativity and having fun.

BUT I still wanted a way to build off of the CCC's energy, and celebrate the artists in our community. Sponsored Content is what I came up with.


So the main point of a controlled list of content is so that players that want to play these modules don't have to download endless GB of module specific (but likely redundant) custom content, and builders don't spend half the month compiling art assets. The question remained how do we generate this list?

I decided that an opt in system would serve the challenge best. Sponsors indicate that they support the challenge and want to see their content used in it.

The key here is that the Sponsor puts forward their own work. This eliminates the problem of all the participants arguing over which content should be made available. Let me make that even more clear: no one but those that have the right to offer the content for use can Sponsor it. This means that even the ABC can NOT sponsor the content used in this challenge.

I also think it is fun to have Sponsors.

Modifié par henesua, 25 janvier 2013 - 04:42 .


#16
NWN_baba yaga

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I give my underdark spider caves and the ravencast forest tileset free to use:)

#17
Tarot Redhand

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I have no objection to any of my stuff (especially Map Mats, Micro Maps and Fun Doors) being used (if you would like too, I'm still a bit confused on this sponsoring thing) with the caveat that I have only made it compliant with CEP, so if there are any problems there I might be able to help but I make no guarantees.

TR

#18
werelynx

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@NWN baba yaga: Could you provide links? I can't find your caves:(

@Everyone: What will be the theme? Will There be any? Will it be announced 4th of Fabruary?

Edit: Can we(I mean I) make pregenerated character modules?

Modifié par werelynx, 25 janvier 2013 - 06:22 .


#19
Borrie BoBaka

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I love this idea, and I certainly love trying to create something in a limited span of time. I've certainly endured harder projects in shorter amount of time, so this should be a fun challenge. I have little experience with making single player modules, especially one with a focus on story rather than multiplayer usability, but perhaps this will be a good learning experience to further broaden my understanding of NWN as a whole.

My big question however is, "Original content", as in, It should all be work created by the submitter, but can use pre-existing settings (i.e. Faerun setting, Lord of the Rings, etc), or everything including the setting needs to be created by the submitter?

#20
NWN_baba yaga

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@werelynx
Here is a repost of my work . I never uploaded my own hak again to the vault but that here is almost the same.
http://nwvault.ign.c....Detail&id=7536

AND i sponsor all my creatures too. So feel free to be watched closely by baba yaga´s magic when you dont use them because baba yaga turns builders who dont use her stuff into little tasty frogs!!! :D

Modifié par NWN_baba yaga, 25 janvier 2013 - 07:28 .


#21
henesua

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This is exciting. Your enthusiasm and generosity is infectious. I mean ... I'm already having fun and we haven't even started the challenge yet.

In response to Sponsored Content questions and submissions:
Prospective Sponsors please send the challenge organizer (me) an email. And we'll sort it out. If you have already PMd me don't sweat it. I've got you covered. 

Please make your Sponsorship known by February 1st so that if anything needs to be sorted over the weekend we can get to it. We will make public the final Sponsored Content list by February 4th on the Adventure Building Challenge Resources page on the Vault. This list will not be updated again after that until the next challenge.

Also Sponsored Content is not being submitted to be canibalized and stuck in a Module Specific HAK. I have conceived of Sponsored Content as a select list of HAKs that builders can opt to use in the challenge. In other words, the Sponsored Content does not count against the 12MB limit that is set for Module Specific content. If you want to build with Project Q then go for it. If you want to use the HAK from the Ancient Civilizations CCC, go for it. Your Module Specific HAK will enable you to coordinate these resources with custom 2DA merging and editing. 

werelynx wrote...
@Everyone: What will be the theme? Will There be any? Will it be announced 4th of Fabruary?

There will not be a theme for this first Challenge. Once the challenge is underway however I will launch a poll for the following month.

werelynx wrote...
Edit: Can we(I mean I) make pregenerated character modules?

Yes. That is one of the specific uses I envisioned the Module Specific Content being put to use. You can bundle a character file with your package.

Borrie BoBaka wrote...
My big question however is, "Original content", as in, It should all be work created by the submitter, but can use pre-existing settings (i.e. Faerun setting, Lord of the Rings, etc), or everything including the setting needs to be created by the submitter?


The idea is to release an original adventure. The setting need not be your own, but the adventure within it should be.

Modifié par henesua, 25 janvier 2013 - 11:49 .


#22
Tarot Redhand

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I have a question. Will there be a list of approved tilesets? All the content confirmed so far, is a little light on them. If it is to be only stuff from contactable people then one of my favourite cc makers will be excluded (a certain plush hyena of doom fella) as he hasn't submitted anything for a few months now and he doesn't (apparently) frequent these boards.

Whatever is decided on this, might I make the suggestion that the very first challenge be limited to vanilla nwn 169 tilesets, just to get the ball rolling.

TR

#23
henesua

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Tarot Redhand, it is too early to panic.

Don't Panic!

The Sponsored Content list is unsettled until February 4th.

Plenty of time.

Aaaaaand thats not all.
Here is a survey of the tilesets currently available:
Project Q
  • Marsh (TNO expansion)
  • Canyon (TNO expansion)
  • Market (TNO expansion)
  • Cellar (TNI expansion)
  • Ship Interior (TNI expansion)
  • Castle (special to Q)
  • Rural Interior (special to Q)
  • DLA Sewers (special to Q?)
  • Undercity (special to Q)
  • and many many more improvements to existing tiles such as raise/lower for fort, castle etc....

CCC
  • Worm's Underwater Tileset
  • Zwerkules' Roman City TIleset
  • Six's Abyssal Tilesets (Frozen and Weird)

Also in the CCC - but not yet available in a HAK format - is the Arabian Nights challenge which has Zwerkules' Arabian City Tileset. OR Zwerkules might offer this tileset for the challenge as he uploaded improvements to it separately. Who knows? The night is young.

Anything can happen.

And we've also been made tileset offers today by Sen as well as Baba Yaga which I haven't been able to act on just yet.

I think we are going to have many options come February 4th.

Now Tarot, or anybody else, if you have a specific maker, like the Plush Hyena of Doooom for example, who you'd like to come out and Sponsor the challenge, point them in our direction. Point them to this thread. Be polite, respectful, and gracious. Let them know that I am the one to contact should they wish to be a Sponsor or to learn more about the project.

Thats all you need do to make it happen.

But Please, Please, Please... (if Mr Brown will forgive me)
don't harass anybody.

The idea is to spread the word about our new challenge, and encourage participation. I'd rather you not go out like a press gang pushing innocent artists into sending me links that you want to see in our list.

But then, the Plush One is anything but innocent. Isn't he.

Modifié par henesua, 26 janvier 2013 - 01:14 .


#24
Tarot Redhand

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Alas I don't have any contact details for PHOD. In fact, at a guess, the only person I can think of who might would be Rolo via his access to the vault gubbins. Oh, and I wasn't being "Corporal Jones" (Brit sitcom reference), just pointing out an apparent oversight.

TR

#25
JediMindTrix

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I fully intend to participate in this. That said, I have a few questions:

1) Are we allowed to use a 'sponsored' CCC's work in addition to our own 12mb custom hak

AND

2) Why only 12 mb? That's a little restrictive; filesizes have grown significantly (or so it seems to me) for the average custom content. Why not 25 or 50? I understand trying to keep the 'scope' within a certain limit, but you can easily use 50 mb of material and keep the scope small.