Adventure Building Challenge
#226
Posté 11 mars 2013 - 12:08
TR
#227
Posté 12 mars 2013 - 12:57
#228
Posté 12 mars 2013 - 09:07
Do you mean the old module Castle Amber?

I really like that module. I built out a number of areas using Chandigar's Ravenloft Gothic Tilesets and placeables for it, and then realized I'd need to make a few new "terrains" - for the specially colored rooms especially. So after a few days of building I stopped.
More recently, I tried a similar project, but different house layout, using Six's Rural Interior for the house, and various elements from Project Q for placeables and residents. It looks more gritty, not like Castle Amber.
The thing that really inspired me about that module was the adventure in the massive Greenhouse, the residents, and then the adventures in Averoigne. I've got a PDF copy of Clark Ashton Smith's short stories set in Averoigne by the way. I could dig them up if you are a fan.
Here's a sreen shot of the cover of the book which inspired the "Perilous Lodgings" seed:

Those of us in the 'States might have read it as House of Hades when we were kids. I don't even know where my copies of these books are. I only have City of Thieves on my shelf these days hidden behind a bunch of other books.
Modifié par henesua, 12 mars 2013 - 09:08 .
#229
Posté 12 mars 2013 - 10:26
I actually have read that very SJG book you mentioned. I'm a big fan of Steve Jackson Games and used to have a sizable collection of their publications.
EDIT - Wow - just found out the Steve Jackson that wrote that book (and founded Games Workshop) has nothing to do with Steve Jackson Games
Modifié par Pstemarie, 12 mars 2013 - 11:49 .
#230
Posté 15 mars 2013 - 10:47
Just in case *everyone* doesn't subscribe to Johnn Four, here's a great adventure design template done in Denmark without words :-)
Seriously =)
<...ball into the mix>
#231
Posté 28 mars 2013 - 09:05
Here is what I propose:
- Month One: complete a module as a playable rough for a "Builder's Review".
- Month Two: review the modules and make comments, while polishing your work for public consumption in response to the reviews you receive.
- At the end of month two: the ABC will announce finished works, and where players can get them.
Meanwhile, during most months we will be holding a builder's challenge. This means that while some are continuing to work on their module and reviewing, other participants will have a chance to start fresh on a new module.
I intend also to break this pattern every fourth month. We won't for example be holding a typical builder's challenge in May. I'm looking to do something less intense while everyone has a chance to focus on reviewing and polishing April submissions.
In concrete terms
- February - we had a free form challenge in which builders worked on any kind of module that they wished.
- March - we reviewed February's modules and worked more on them, while some participated in a new building challenge.
- April - Announce polished works begun in February. Review March submissions. Begin building the April modules.
- May - Announce polished works begun in March. Review April submissions. Something completely different.
- June - Announce polished works begun in April. Begin building the June modules.
- etc....
Thoughts?
Modifié par henesua, 28 mars 2013 - 09:07 .
#232
Posté 29 mars 2013 - 04:43
henesua wrote...
I want to revisit our earlier discussion with regards to how we structure this challenge...
...Thoughts?
I think what you are proposing is not a bad plan, and certainly offers some improvements over our current arrangements. One possible downside to this system would be that it still largely prevents any overlap between those who are playing and reviewing modules and those who are trying to build a module that same month (at least, I do not think I could find the time to do both in the same month, and I doubt I am alone in that). Under this proposal participants in the ABC would basically be working in two different shifts that did not have much to do with each other. Not impossible, but somehow that strikes me as less than ideal. It might also mean a bit of extra work for the one who has to organize both shifts. I suppose that is you, so if you are okay with that, it is a moot point. Certainly your efforts so far to get this off the ground, while also working at various other things, have been impressive enough (and are much appreciated).
One point that could use some clarification: exactly how and where would the beta versions to be reviewed in the 2nd month be submitted? As a preliminary vault page? Some relatively more private venue like a project page associated with the ABC group? Somewhere else?
#233
Posté 29 mars 2013 - 02:27
rogueknight333 wrote...
One point that could use some clarification: exactly how and where would the beta versions to be reviewed in the 2nd month be submitted? As a preliminary vault page? Some relatively more private venue like a project page associated with the ABC group? Somewhere else?
Good question.
Here are two possibilities based on what we have done so far:
We could proceed as we have, and put these on the vault page for the challenge. The upload would be identified as roughs for builder review. When the challenge is wrapped up we could encouraged builders to upload their finished works, and let us know if they are ready to have their works advertized as complete. Any that do so would receive links to their work from the ABC page.
OR
We could require builders to make their own vault pages, and to manage their own files. It would be fully incumbent upon builders to announce their work to other builders when it is ready, and then later send their work to the ABC organizer for posting on the ABC vault page as ready for player review.
Both sides have plusses and minuses, and are not fully thought out I agree. I'm just throwing some ideas out there for discussion.
I think it would be best to have a non-centralized approach. While I think I have been needed to get this thing going. Once we are moving along, it would probably be best to remove the need for a specific individual as the organizer. Something closer to the second option would work best in that case as itdistributes responsibilities to the participants.
#234
Posté 29 mars 2013 - 05:48
I like the "rough builder pack" all-in-one easy download, but the caveat is splitting the download numbers and votes (and they are precious) between the rough module and the complete release and the fact that this pack will be quickly outdated. Perhaps you could have something inbetween: The builder declares if he wants to be in the "rough pack" or not, if not you just post a link to his vault downloading page. Back to scripting...
#235
Posté 29 mars 2013 - 06:04
CaveGnome wrote...
Hello Henesua,
I like the "rough builder pack" all-in-one easy download, but the caveat is splitting the download numbers and votes (and they are precious) between the rough module and the complete release and the fact that this pack will be quickly outdated. Perhaps you could have something inbetween: The builder declares if he wants to be in the "rough pack" or not, if not you just post a link to his vault downloading page. Back to scripting...
Yes, we had a big drag out discussion about that awhile back. I wanted to first see if we would be able to do player reviews before abandonning the requirement that builders send in their module to the challenge.
BUT since it is clear that we are not able to produce enough polished works in one month to have a monthly player's review, I am officially dropping that requirement.
With regards to how we distribute the modules for builder review, I am open to suggestions. I like the idea of builders creating their own vault pages for their modules, and then linking to them from the ABC page.
We are abandonning structure here. And I wonder if that renders the whole challenge pointless. But if it can remain as a builder's forum as we work in parallel on small modules, perhaps it will be just fine, and thats all we need anyway. I particularly like the discussion and energy that came out of the February cycle, and am interested in moving in that direction.
Modifié par henesua, 29 mars 2013 - 06:11 .
#236
Posté 29 mars 2013 - 11:19
TR
Modifié par Tarot Redhand, 29 mars 2013 - 11:22 .
#237
Posté 29 mars 2013 - 11:33
If you upload a work to the ABC, it won't get updated. It will just be recorded in the submission state. Its too much to ask the ABC organizer to handle updates - and especially to expect that such a thing happen in a timely manner.
In anycase, I do not see a problem with hosting modules on the vault page for the month's ABC challenge. I just see more advantage to giving builders full control.
The original vision was that builders would create small modules and then get feedback. But its turned more into upload a module, get feedback, continue to work on the module. In other words, this is much more about process than finished product. In light of this I think the challenge should be set up to be more fluid, and allowing builders to be their own gate keepers encourages more fluidity as there is no one between them and their module.
Modifié par henesua, 29 mars 2013 - 11:35 .
#238
Posté 29 mars 2013 - 11:39
I say just split it into two month chunks going forward.
So April should be a review month - go over the March submissions and they'll be improved. Then in May, start a new building month. June would then be a review month for May. July is a new building month. Etc. If you want July to be something completely different and you have an interesting idea, go for it - but I don't think we should say "Hey, it would be great if people could play through these modules and review them" while also saying "We think people should try to build a module this month." Because people are going to pick one of the two, most likely.
#239
Posté 29 mars 2013 - 11:52
The downside however is that we'll have less opportunities for builders to participate.
Modifié par henesua, 29 mars 2013 - 11:53 .
#240
Posté 29 mars 2013 - 11:56
henesua wrote...
I don't see a problem with having parallel processes. If the advantage to only holding the builder challenge every two months is avoiding a low turnout of builders in the off-month as we did for March, I don't see the upside.
That wasn't my concern at all. The problem is that the people building in March *aren't reviewing in March.* Which also means that if half a dozen people make something in April, *those same half dozen won't be reviewing in April.* By having parallel processes, you're effectively robbing people who created material of feedback from some people.
#241
Posté 30 mars 2013 - 12:14
Also, speaking for myself, I only reviewed at the start of March because I was busy doing other (non-NWN) things, in addition to writing some code on request (the seamless area transitions). My review time doesn't interfere with my module making time. I only have two saturdays a month to build an entry (which would be enough if i wasn't such a damn perfectionist) due to my schedule. But I can typically give 30 minutes of otherwise non-productive time to play a module on any night of the week.
#242
Posté 30 mars 2013 - 01:16
TR
#243
Posté 30 mars 2013 - 05:42
henesua wrote...
...BUT since it is clear that we are not able to produce enough polished works in one month to have a monthly player's review, I am officially dropping that requirement.
I do not know if we should give up entirely on getting more interest from players than has hitherto been evident, but to do that we will need to produce better final products (which to be sure your current suggestions promise to do), since as said before most players are not going to want to play stuff that is half-finished and hopelessly buggy. The modules do not have to be perfectly polished masterpieces, but they do need to be fun to play. It would also not hurt to advertise the ABC to players a bit more (most of your promotional efforts to date - at least that I am aware of - have been more focused on builders). Perhaps include a bit more hype on the Vault Page, stuff like "Check out the NWN Game Jam!" or "It's not just demos anymore. See some of the latest NWN CC being used in actual adventures!" (those might be a little over the top, but you get the idea).
henesua wrote...
With regards to how we distribute the modules for builder review, I am open to suggestions. I like the idea of builders creating their own vault pages for their modules, and then linking to them from the ABC page.
I am not that enthusiastic about encouraging the creation of a mass of individual entries, for reasons I brought up in a post on page 7 of this thread. To reiterate and summarize, I think it might be a little unfair to authors making normal module submissions, who might now risk getting lost amidst the raft of ABC stuff and thus overlooked, and some people might actually prefer (as for example Tarot Redhand apparently does) having their work released in a context where expectations are not going to be raised too high. This of course is not to say that any authors who particularly want to link from another page should not be accomodated, just that I doubt this should be assumed to be the norm.
As for suggestions, here's one (the following assumes we do what you suggest about having one set of people building modules while another set is reviewing, which I am not convinced is ideal, but it is just one suggestion anyway):
1) The intial versions of the modules are submitted, and then released on a vault page as a consolidated entry that is clearly marked as beta, and meant for review and revision. They can be readily downloaded, played and reviewed by the other builders. Any random players surfing the vault who take an interest can participate in this as well, if they so desire.
2) At the end of the review month, that vault page will updated (rather than cluttering the vault with endless entries) with the revised versions of the modules, and a revised description removing the warnings about it being beta, etc.
3) At the same time as that update, the vault page for the beta versions for the following month will be uploaded. That might simplify the uploading logistics, and simultaneously call both stages of the process to people's attention so they can see how the system works and what to expect. And the ABC will for the moment top both the list of new and the list of updated modules, which is not a bad start on the advertising front.
#244
Posté 31 mars 2013 - 11:47
The March Adventure Building Challenge is complete.
Completion Prize Winners:
- PLUSH HYENA of DOOM
- jackkel dragon
- CaveGnome
The Builder's Review has now begun
The Builder's Review will run until the end of the April in which participants have the opportunity to get feedback on their work and make improvements. If you are interested in trying out March's submissions head on over to the vault, download the modules, play, and then join the discussion in the March Thread.
Anyone still wishing to submit to March's challenge is welcome as we still have Honorable Mention prizes left that we would like to hand out. All polished works submitted prior to the end of April for this cycle will be announced to the community's players.
*********************************
Modifié par henesua, 31 mars 2013 - 11:50 .
#245
Posté 10 avril 2013 - 11:30
I encourage participants and sponsors to do the same with their content.
Consider this an informal prodding to get people to put their content up in more places. I'll issue you a formal announcement when this project gets underway.
In the meantime - where is the action this April? Not much going on in the April Thread for the ABC. I know there are people who want to participate. Let us know what you are doing.
Modifié par henesua, 10 avril 2013 - 11:31 .
#246
Posté 11 avril 2013 - 02:03
henesua wrote...
I'm going to be moving the Adventure Building Challenges to the Neverwinter Nexus soon...
Do you mean in addition to the Vault, or instead of the Vault? Because in the latter case I do not see the advantage. Most NWN players, as far as I can make out, do not pay much attention to any site other than the Vault (or possibly their own private project sites), so making some other site the main venue would seem rather counter-productive in terms of advertising the Challenge.
henesua wrote...
In the meantime - where is the action this April? Not much going on in the April Thread for the ABC. I know there are people who want to participate. Let us know what you are doing.
One hopes they are so busy working on something that they have no time to post.
#247
Posté 11 avril 2013 - 04:35
rogueknight333 wrote...
Do you mean in addition to the Vault, or instead of the Vault? Because in the latter case I do not see the advantage. Most NWN players, as far as I can make out, do not pay much attention to any site other than the Vault (or possibly their own private project sites), so making some other site the main venue would seem rather counter-productive in terms of advertising the Challenge.
The NWVault's days are numbered. We should preserve our works in places that will out last it.
#248
Posté 11 avril 2013 - 09:18
TR
#249
Posté 11 avril 2013 - 01:59
Let's just say I endorse redundancy.
And I'm going hammer and tongs on the VPP...
<...coy>
#250
Posté 13 avril 2013 - 01:33





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