Перейти к содержимому

Фотография

Biotics 101 - A Guide to Biotics


  • Пожалуйста, авторизуйтесь, чтобы ответить
48 ответов в этой теме

#1
Doctor Trick

Doctor Trick
  • Members
  • 879 сообщений
Hello :happy:,

INTRODUCTION:
I am not very well known around here, but I do know my Biotics. This will be a guide centred around Biotics, how to use them, how to play with them, about the powers and Biotic Explosions. To start with I will only be focusing on the Adepts and their powers.



BIOTIC POWERS & BIOTICS EXPLOSIONS:
Biotic Powers are broken down into two categories, Primers and Detonators. However there are some which fit into both caterogories. They are broken down into these two categories because the way to get the most bang for your buck with Biotics, is to create Biotic Explosions.

Biotic explosions, are the result of using a Primer and a Detonator on a target. It results in an AoE (Area of Effect) explosion dealing damage to all enemies within its range. It will also stagger all enemies it hits, other that bosses with armour.


What are Primers?

Primers are Biotic Powers which when cast on an enemy set them up for a Biotic explosion. They are the first punch, in a two punch combo.

List of Primers
  • Singularity
  • Warp
  • Stasis (1)
  • Reave
  • Pull (2)
  • Biotic Sphere (3)
  • Smash (3)
  • Lash (4)
  • Annihilation Field
  • Shockwave (5)
  • Dark Channel
  • Barrier (6)
1. Will only prime / effect units that DO NOT have armour.
2. Can only prime targets that it can pull, meaning it will only prime enemies that are down to just their health.
3. Will only prime if a specific evolution is taken.
4, By default lash is the same as pull, however if a specific evolution is chosen it can prime units that don't have armour.
5. Shockwave can be a primer, Rank 6B must be taken. It will only work on enemies that are down to their health and is limited to ONE target even if the shockwave hits multiple targets. To detonate it you have to hit the lifted target before they start falling.
6. Barrier will only prime one enemy once it has been detonated, also it is only able to prime enemies it can lift (down to only health). It seems to have a very short window in which you are able to detonate the lift enemy in order to get a Biotic Explosion.

What are Detonators?

Detonators are Biotic Powers which when cast on a Biotically Primed target will case a Biotic Explosions. They are the second punch in a two punch combo.

List of Detonators:
  • Warp
  • Shockwave
  • Throw
  • Reave
  • Cluster Grenades
  • Biotic Sphere (1)
  • Lash (2)
  • Smash
  • Biotic Orbs
    Annihlation Field (3)
1. Will only detonate if the Sphere is cast on the primed target.
2. Will detonate primed targets that are down to their health only, unless you take a specific evolution and then it will detonate any primed target, except those that have armour.
3. Annihlation Field, CANNOT detonate if it is the Primer, how ever it can detonate other primers, if you detonate the annihlation field.
Using any Primer followed by a Detonator will result in a Biotic Explosion. :wizard:

However there is more to it than Primers and Detonators. There are ways to increase the amount of damage that a Biotic Explosion does and it isn't by using things like Power Apmlifiesr, items like that and the power passives have NO effect on the power of Biotic Explosions.

There are only two ways to increase the power of a Biotic Explosion on your own. The first is to make sure that both your primer and detonator powers are at rank 6. The rank of a power used in a Biotic Explosion is very important, because the lower the total rank between the powers, the weaker the Biotic Explosion will be. So the higher the number, the stronger the Biotic Explosion.

Rank 3 and a Rank 3 while result in a less damaging explosion than a Rank 5 and Rank 3.

The other way to increase the power of your Biotic Explosions is to take an evolution of a power which increases the damage / radius / force of a Biotic Explosion that it is a part of, it can either be the Primer AND/OR the Detonator. There are many Biotic Powers that have an evolution that can does this. The most common power would be Warp. By simply taking the Evolution 4B over 4A you can a 50% bonus to the Force, Damage and Impact Radius of Biotic Explosions, that Warp is involved in.

An important thing to note, is that Biotics are not as effective against shields, everything else it does well against.



THE DO'S & DON'T'S WHEN PLAYING A BIOTIC:

This section will explain some of the Do's and Don't's when playing as a Biotic.

The Do's:
Use a weapon that doesn't weight too much, SubMachine Guns and Heavy Pistol (despite their name are not too heavy) and good choices. In saying that there are plently of lightweight weapons that aren't SubMachine Guns and Heavy Pistols. For example, the Wraith, Eviscerator or the Indra. Having around a +200% to +150% Power Recharge Speed is about ideal.

Your weapon of choice does not need be a heavy hitter. Experienced Biotics can play an entire game without even needing to use a weapon, if they wanted too. But a weapon is always handy to have, even weapons like the Locust and Tempest are useful weapons for a Biotic.

Use Warp Ammo. Aside from giving a flat damage increase, it will also give bonus damage against an enemy that has been biotically primed. Allowing you to get the most damage out of your gun, while you wait for your detonator to come off cooldown.

Work together with any other Biotics on the team, if you have any. Having one Biotic use Warp and the other Reave will increase your combined damage output. In the example I use Reave and Warp because they are both, both Primers and Detonators.

If an enemy is primed and there are more around him, even if he has only two bars of health, detonate him. Because of the AoE damage that Biotic Explosions have, it will damage the units around him.


The Don't's:
Don't use a heavy weapon like a Javelin or Claymore. Too long of a cooldown, can be the difference between life and death.

Avoid using Disruptor and Incendairy Ammo. Both of these ammo types can interfere with your Biotic Explosions.

Don't forget that most Adepts are quite squishy, meaning that they don't have much in the way of Health and Shields.

Avoid using powers like Shockwave and Smash when near / behind teammates that are using more precise weapons, like Snipers and most other semi auto wepaons.



THE DO'S & DON'T'S WHEN PLAYING WITH A BIOTIC:

This will cover what you can do to help a Biotic on your team. Not saying they are the most important part of the team. But being a good teamplayer is great help to everyone on the team.


The Do's:
Use Warp ammo. Using Warp ammo will benefit you as well as the Biotic. You will get a flat damage boost, as well as another damage boost against any Biotically primed target. Also you will help out the Biotics by not interrupting their Biotic Explosions with Tech Bursts and Fire Explosions. Also more experienced Biotics may leave a Boss unit primed while they still have their shields in order to get the most out of Warp ammo and in turn bringing down the shields faster than they could with Biotic Explosions.

As a fellow Biotic you can work together to increase your combined damage output.


The Don't's:
Don't use Disruptor or Incendairy ammo. As this will limit the amount of impact a Biotic can have, because it will decrease the amout of Biotic Explosions they are able to produce.

Unless it is a weak enemy (troopers etc.) on its own, try not to kill targets that a Biotic has primed.

This is more for your sake than the Biotics, but sticking too close to a Biotic who is using something like Smash or Shockwave will make it quite hard to aim.



Tips, Tricks and Tactics:

The Acolyte:
The Acolyte is very good against shields. However it is very weak against armour, but the users Biotics should make up for that. Roughly the in game description of the weapon. When you read this, you think great this will work really well on a Biotic. Well yes and no. Apart from against Bosses the same effect of the Acolyte can be achieved with pretty much all other lightweight weapons. Where the Acoylte does shine however is against bosses and on Biotics that really on abilities that require the target to down to their health. It really comes down to personally preferences in whether or not you want to use the Acolyte.


Enemies Dodging & Staggering:
Enemies dodging your projectile powers ( Warp, Throw, etc.) can be annoying, even fatal as a Biotic. There are however ways around it. Shooting an enemy and causing a roll, will then allow you to hit the enemy with your power. Cast a projectile power with a short cooldown to bait the dodge can also work. In CQC (Close Quarters Combat) you can stagger then target by hitting them with a light melee (just tapping the melee button, not holding it), basically turning your two punch combo into a three punch combo.

One of the safer and effiicent ways is to use a weapon that staggers. There are a number of weapons that do this, Krysae, Scorpion, Geth Plasma Shotgun, etc. However the Falcon can be one of the best for the job. It has the largest clip size of the weapons that are able to consistently stagger. Like most other stagger inducing weapons it does AoE (Area of Effect) damage AND stagger. To top it all of it isn't too heavy either. Giving +160% Power Recharge Speed at level X, on a Human Adept with the Rank 4 weight capacity increase taken.


Reviving Tips:
Having to revive someone happens in pretty much every game. Now every faction has units that stomp, causing you to bleed out. Most of these units are at the bottom of the food chain and don't have much in the way of Health or Shields. A Biotic Explosion on an enemy that is about to stomp, is not often doable. What is doable however is Stasis, Stasis will work on any enemy that stomps except the Geth Pyro. Which will allow you to swoop in for a revive your teammate.

In the case that the enemy that is about to stomp your teammate has nothing but health, almost any Biotic power will either stagger the enemy or get them away from your downed teammate which will prevent a stomp.


***This part is for people who already have a good understanding of what as
been mentioned above. If you don't, skip ahead of this section to the
Conclusion. ***



Biotic & Tech Powers:
Tech Powers actually DO NOT override Biotic Explosion. It just causes it to be suppressed, it can still allowing you to get a Biotic Explosion without having to reprime the target.

Warp then Overload = Nothing
Warp is not 2nd on the list of primers, with Overload being 1st

Warp then Overload then Throw = Tech Burst
Since Overload is the most recent primer to hit the target, it will be the first to be detonated by the primer, in this case Throw.

Warp then Overload then Throw then Throw = Biotic Explosion
Since Overload was detonated by Throw, all that was left on the target was Warp. Meaning that when Throw hit again it detonated Warp for a Biotic Explosion.

***Something to note, if a Tech Power is cast on a Biotically primed target, it DOES NOT result in a Tech Burst. IT just primes the target for a Tech Burst which can be detonated by either Tech or Biotic detonators.


When Not to Detonate:
You read the title right. Sometimes it is best to not detonate the target as soon as you can. These times don't come along too often, but the easiest way to explain is to use an Atlas as an example.

Atlas' have a lot of shields and Biotics are not very good against shields. Speccing Warp as 4B, 5B, 6A and not detonating (May need to recast Warp once or twice) the Atlas while it has its shields up, will allow anyone with a weapon to taking the shields down quickly, even quicker if they have Warp Ammo. Once it is down to its Armour, detonate it and then continue with your Biotic Explosions.

Clarification: Alhtough the debuff from a power like Warp will persist after it has been detonated, up until the powers duration is up. Not detonating it allows you and your teammates to get the Bonus Damage from Warp ammo.


Disruptor Ammo:

justwantfreedlc brought up this.
Shoot
a Marauder, Centurion... with Disruptor Ammo to stun him. Use warp, he
can't dodge and you trigger a techburst which strips his shields. Use
Throw.

It is a vaild tactic, but you have to be careful. To be able to pull this off you must have a power that both detonates AND primes, and a power which detonates. As justwantfreedlc said, a Warp then Throw combo will work.



THE CONCLUSION:

To wrap it all up (I almost typed Warp), Biotics take a little to get used to a learn and even more to master. They aren't as easy as using a weapons class. But in my opinion are much more fun, after all you are blowing up things in purple explosions, can it get more enjoyable than that? Plus you aren't reliant on ammo boxes. **cough** Harrier **cough** :whistle:

So get out there, and fight the enemy with Biotics. They won't know what hit them, until its too late... BOOM!!! :D



***NOTE***
I will include other Biotic classes, Human Sentinel, Vanguards and other Powers. If this is well recieved, after all it did take quite a while to type up. Also thinking of adding a Build and Video section. However the build section seems more viable. A video section could be a bit difficult, would it be PUGs, Solos, full organisied team, commentary, not commentary. Showing all different types of videos could be misleading or confusing an example is a Solo style of play is differnet to that of a PUG or organised team.

In Word, a tad over 2100 words, 6 pages of text. Never could do something like that for school, even more so in just one sitting.
In the end I hope this is helpful. :wizard:


A few people who helped out with a few bits of extra information:
FatalionPanic, Vlark, IllusiveManJR.

Сообщение изменено: Doctor Trick, 26 Январь 2013 - 01:23 .


#2
JediHarbinger

JediHarbinger
  • Members
  • 2 464 сообщений
Good job OP.

That should help out all of those Christmas Noobs.

#3
Arppis

Arppis
  • Members
  • 12 750 сообщений
Hey, got shorter one... Don't use them! Use guns!


...seriously speaking. Good guide. I especialy like the list of primers and detonators. :)

But why is do's and don't two times there?

#4
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests
Great guide. 5 stared

#5
IllusiveManJr

IllusiveManJr
  • Members
  • 12 265 сообщений
One is for playing as a biotic, the other is for playing with a biotic.

#6
Saints

Saints
  • Members
  • 4 818 сообщений

JediHarbinger wrote...

Good job OP.

That should help out all of those Christmas Noobs.

now all then have to do is get on BSN.... oh wait.

#7
Saints

Saints
  • Members
  • 4 818 сообщений

Arppis wrote...

Hey, got shorter one... Don't use them! Use guns!


...seriously speaking. Good guide. I especialy like the list of primers and detonators. :)

But why is do's and don't two times there?

one is playing AS a biotic and one is playing WITH a biotic

#8
TheAdventurer29

TheAdventurer29
  • Members
  • 847 сообщений
Amazing guide! This guy knows everything about biotics. Biotics classes are the best to play as.

#9
Original Twigman

Original Twigman
  • Members
  • 4 363 сообщений
if you are going to put dos and don'ts about weapons, a strong do is to put on a strong weapon, not just smgs and heavy pistols... implies that you should just use those...

#10
msu1995

msu1995
  • Members
  • 13 сообщений
Yeah buddy! Now that looks like it took some effort. Good job.

#11
Exiled Ditto

Exiled Ditto
  • Members
  • 70 сообщений
Is biotic orbs not also a primer if you take the rank 6a evolution? It creates a persistent effect similar to warp, but I haven't actually tested it personally.

#12
kaileena_sands

kaileena_sands
  • Members
  • 1 488 сообщений
 Good job Doctor Trick, I wish that guide was here when I started out (there were others, but now we have additional info and experience, so it is indeed quite comprehensive). 10/10

#13
Vlark

Vlark
  • Members
  • 768 сообщений
Good Job but i have one thing to mark:
You say that it is good that you DONT detonate a Skill - for example WARP because of the Expose Evolution (+15% damage).
This would imply that after you detonate a target , the Biotic Power is gone. In my Expierience this is NOT True. It jsut won't be able to Detonate. Clearly seeing this at my Huntress. You can Detonate DC 2-3 Times or more if the target dies and it jumps. And after Warp Detonation the Enemy is still glowing. Please give Confirmation via Video or something if i am mistaken. Thanks.

Сообщение изменено: Vlark, 26 Январь 2013 - 11:18 .


#14
Taritu

Taritu
  • Members
  • 2 305 сообщений
Good guide. A longer discussion of when it's wise not to BE, but to use warp ammo and blow things down might be useful. Some classes really shine doing that and are not so much about BEs.

#15
Vlark

Vlark
  • Members
  • 768 сообщений

Taritu wrote...

Good guide. A longer discussion of when it's wise not to BE, but to use warp ammo and blow things down might be useful. Some classes really shine doing that and are not so much about BEs.



Depends. Like i said in my post before there is no "gain" from NOT detonating. The Power is still there , just the "Detonation Pool" is empty. There are classes that don't rely on Biotic Explosions , yes. 
For Example you could compare the N7-Fury with the Huntress Infiltrator (Basically both are Adept-Like classes).
The Suicide-Fury (AF-> Throw)  does most of its Damage with BE's.
The Huntress does most of its Damage with DC - You can have greater Damage-Output if you do Warp -> DC instead of DC->Warp (15% more Damage at DC is more than BE>3 Targets)

#16
FatalionPanic

FatalionPanic
  • Members
  • 345 сообщений
You might want to add Barrier and Annihilation Field (AF detonates too) as a primer, also I hear Shockwave evo 6 lifting up targets is a primer too.

Since you're talking about Biotics I think Nova and Biotic Charge as a detonator belong to your list as well - unless you meant adepts only, nvm then.

#17
Vlark

Vlark
  • Members
  • 768 сообщений
Annihilation Field does not Detonate. And Barrier's a primer? Have to try this out.

#18
Doctor Trick

Doctor Trick
  • Members
  • 879 сообщений

Vlark wrote...

Good Job but i have one thing to mark:
You say that it is good that you DONT detonate a Skill - for example WARP because of the Expose Evolution (+15% damage).
This would imply that after you detonate a target , the Biotic Power is gone. In my Expierience this is NOT True. It jsut won't be able to Detonate. Clearly seeing this at my Huntress. You can Detonate DC 2-3 Times or more if the target dies and it jumps. And after Warp Detonation the Enemy is still glowing. Please give Confirmation via Video or something if i am mistaken. Thanks.


I do believe that the debuff from Warp persists.

Not detonating the target however will give you Bonus damage from Warp ammo. Because Warp ammo only gives the bonus damage if the target is PRIMED, so even though the primer can still exsist you won't get the bonus damage from Warp Ammo.

#19
FatalionPanic

FatalionPanic
  • Members
  • 345 сообщений

Vlark wrote...

Annihilation Field does not Detonate. And Barrier's a primer? Have to try this out.


You know you can detonate the AF for BE's? AF just can't detonate it's own prime.
Barrier with lifting evo on my shaman I detonated it with shockwave and warp so I'm sure it's a health-primer like all the others.

#20
Doctor Trick

Doctor Trick
  • Members
  • 879 сообщений

Vlark wrote...

Annihilation Field does not Detonate. And Barrier's a primer? Have to try this out.


Barrier isn't a Primer, Annihilation Field CAN detonate. Thanks to the person who pointed it out, updating the OP now :)

#21
Doctor Trick

Doctor Trick
  • Members
  • 879 сообщений
I will try Biotic Orbs 6A and also the Shockwave Lift Evolution.

#22
FatalionPanic

FatalionPanic
  • Members
  • 345 сообщений

Doctor Trick wrote...

I will try Biotic Orbs 6A and also the Shockwave Lift Evolution.

save your breath, Biotic Orbs 6A is not a primer
EDIT: so what about Nova and Biotic Charge? they're Biotic Powers, you're not talking specifically about Adepts only are you?

Сообщение изменено: FatalionPanic, 26 Январь 2013 - 12:11 .


#23
Vlark

Vlark
  • Members
  • 768 сообщений
Tried it out.
Biotic Orbs 6A does NOT Prime, but does Detonate as usual.
Shockwave Lift Evolution DOES Prime with the same restrictions as LIFT.
Annihilation Field does Detonate in addition to own explosive effect when Deactivated (Thanks! Hadn't known)
Barrier actually DOES Prime (Same restrictions as LIFT) bot does NOT detonate.

Additionally you should add Phase Disruptor. It is a Biotic Skill that does Detonate but not Prime.

Сообщение изменено: Vlark, 26 Январь 2013 - 12:14 .


#24
Doctor Trick

Doctor Trick
  • Members
  • 879 сообщений

FatalionPanic wrote...

Doctor Trick wrote...

I will try Biotic Orbs 6A and also the Shockwave Lift Evolution.

save your breath, Biotic Orbs 6A is not a primer
EDIT: so what about Nova and Biotic Charge? they're Biotic Powers, you're not talking specifically about Adepts only are you?


I think that this has been well recived I will work on the other Biotic Powers. Was only focusing on the Adepts to start with.

I also check Biotic Orbs 6A found the same thing, it doesn't prime.

However Shockwave Lift does.

#25
FatalionPanic

FatalionPanic
  • Members
  • 345 сообщений

Vlark wrote...

[...]
Additionally you should add Phase Disruptor. It is a Biotic Skill that does Detonate but not Prime.


PD is a tech power that doesn't detonate BE's, it detonates tech explosions, though

Сообщение изменено: FatalionPanic, 26 Январь 2013 - 12:21 .