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I think I broke it(Damage Reduction Formula)


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#76
Bushido Effect

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Homey C-Dawg wrote...

juli4n0liver wrote...

that sound unnecessary complicated


All of the calculations in this game are unneccesarily complicated. Modifiers upon modifiers piled on top of each other. I've come to accept that the in-game information is never accurate, even when it's accurate.

OT: Thanks for the info Cyonan. Good to know.


That said I think this is incredibly stupid if true. So this entire time, I had thought Reduction levels were as they said on the powers menu? But in game its actually not, unless you're in cover? What is up that design?
The point of damage reduction (armor, reave, shield boost etc) is to protect you when you need it most, which is when you're in combat fighting, or on the move.  Being in cover is safer more tangible for the player to decide on. 

The more you know I guess.  How did Cyonan get these numbers anyway? Is there any reference, written material I can see?

Modifié par Bushido Effect, 27 janvier 2013 - 04:50 .


#77
Deerber

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Bushido Effect wrote...

The more you know I guess.  How did Cyonan get these numbers anyway? Is there any reference, written material I can see?


You can just trust him.

#78
Cyonan

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Veramocor wrote...

Does Reave DR stack?  Meaning you hit one Mook with reave and then a second Mook do you max out at 40% DR or get 80% DR.


Buffs wont stack with themselves, so you can only get 40% DR total from Reave, regardless of how many enemies you have it on.

Deerber wrote...

That would be likely, yeah. How much does that DR account for?


It gives 90% additional DR. The game files suggest that the Typhoon should retain 40% DR.

#79
Cyonan

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Bushido Effect wrote...

The more you know I guess.  How did Cyonan get these numbers anyway? Is there any reference, written material I can see?


I use software debugging tools to find the exact number of damage I'm taking, then find a formula that fits based on multiple tests.

The majority of testing was done with a Scion, with some tests against other factions to ensure that it wasn't a Collector specific thing.

I could post the wall of numbers from the test if people want to see them.

#80
Deerber

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Cyonan wrote...

Deerber wrote...

That would be likely, yeah. How much does that DR account for?


It gives 90% additional DR. The game files suggest that the Typhoon should retain 40% DR.


I'm sorry, staying in cover gives 90% additional DR? Or leaning out of it does? That would mean it's veyr easy to become invulnerable for the time of firing one shot out of cover...

I'm confused :blush:

#81
Cyonan

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Deerber wrote...

I'm sorry, staying in cover gives 90% additional DR? Or leaning out of it does? That would mean it's veyr easy to become invulnerable for the time of firing one shot out of cover...

I'm confused :blush:


Actually being in cover gives 90% additional DR in a frontal cone(so it doesn't work against flankers and most of the time things shooting at you are going to hit your cover rather than you).

Leaning out to fire(or blind firing) rapidly reduces the bonus to 0% over about 0.5-1 seconds.

If you actually pull yourself out of hard cover, the DR is instantly removed.

What I found against a Scion is that if I had another DR effect such as Tech Armour, I coullean out and fire one shot and get hit but take almost no damage(This occurred even on Gold).

If I didn't have a DR effect, I'd lose somewhere between about 30% and 75% of my shields depending on when I was hit. This was on Bronze and the Scion will probably still take you to shield gate without additional DR on Gold/Plat. It's worth noting that nothing hits as hard as the Scion does shot for shot, though =P

Modifié par Cyonan, 27 janvier 2013 - 08:13 .


#82
joseardzm

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Cyonan wrote...

Cyonan wrote...

Stahlhammer wrote...

Must quote myself :D

Stahlhammer wrote...

Would it be hard to make the effective health calcualtor for those characters with TA/BA/Barrier/Fortification etc.? 


It wouldn't be that hard. I did some work on an effective health spreadsheet a while back.


On this note, I had the idea(by which I really mean that ValorOfArms suggested it) of putting this information up on a website that isn't google docs or the Mass Effect wiki(They don't really like it when I prove them wrong).

It'd be kind of like Nardia's class build tooler except my own url(I already pay for hosting so it's not like it's costing me money), and I could code my own tools such as an effective health calculator with this.

Is this a thing people would actually be interested in me setting up?

This site also has some useful stuff for effective health, though I don't know how often it gets updated(they do have Collectors): http://anthill.thessianhaze.com/


This is very usefull info....adding my 2 cents however...

An Asari Justicar Build with these specs, has a shield regen delay of less than a second. and if being inside the sphere it is .22 seconds on platinum!!!... some enemies shoot slower so your shields start regenerating faster, so actually less shots are needed to be killed.

Modifié par joseardzm, 27 janvier 2013 - 08:44 .


#83
Veramocor

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So an AJA in full defensive bubble with reave can get a DR of 80% while in cover (40% + 40%).

So if you had a Volus with shield boost you can get an extra 50% DR which would put you over 100% DR in cover. But the tool-tip states that there is a cap of 90%.

I wonder if this cap is Global or only for shield boost based DR.

DR = x+y+z

x= reave
y=bubble
z= sum of shield boosts from different volus

either x+y+z cannot be greater than 90% or z only is capped a 90% (for example two volus use a shield boost by you) or the limit is bugged.

if you need a partner to test I can help at night.

#84
stinekandts

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Battlepope190 wrote...

Why does any of this matter? Like...to anyone?


It matters to me. Your questions on the other hand....

#85
Veramocor

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[

joseardzm wrote...


This is very usefull info....adding my 2 cents however...

An Asari Justicar Build with these specs, has a shield regen delay of less than a second. and if being inside the sphere it is .22 seconds on platinum!!!... some enemies shoot slower so your shields start regenerating faster, so actually less shots are needed to be killed.




Well I don't think shield power cells 4 exist.  But with shield power cells 3, Multipaciter 5 (or Stronghold for only 3% less), bubble + fitness you can get a 30% + 15%+ 15%+15% reduction in delay (75%).

With a volus specced into 20% shield recharge you could get 95% reduction which gets you to you 0.22 seconds

Modifié par Veramocor, 01 février 2013 - 06:01 .


#86
Cyonan

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Veramocor wrote...

Well I don't think shield power cells 4 exist.  But with shield power cells 3, Multipaciter 5 (or Stronghold for only 3% less), bubble + fitness you can get a 30% + 15%+ 15%+15% reduction in delay (75%).

With a volus specced into 20% shield recharge you could get 95% reduction which gets you to you 0.22 seconds


Shield Power Cells IV don't exist.

As for the Shield Boost thing, if I remember right we found that the DR cap doesn't work a while ago.

#87
crashmatusow

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Cyonan wrote...


enemy_damage * difficulty_modifier * (cover_bonus - DR) = final_damage



sorry it was bugging me

#88
Sir_Alan_

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So if I want to get the full use of my invested points, I need to sit in cover, else I get short changed.

Thanks for making that crystal clear in the descriptions BioWare, oh wait... *smh*

Appreciate the heads up as per usual Cyonan.

#89
geroni24

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i just played with a justicar and noticed that i hardly took damage

#90
Yo Son

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Am confused; doesnt staying in cover prevent you from taking any damage? also does the face protection gear on typoon actually do anything? i taught it was just a fancy design.

#91
capn233

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Cover only prevents you from taking any damage if they can't hit you at all. Otherwise it grants 90% DR in the front cone.

Out of cover you have a 40% damage taken penalty.

Nobody has found any evidence that the extra DR from the Typhoon works in any appreciable manner.

#92
RoZh2400

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capn233 wrote...

Cover only prevents you from taking any damage if they can't hit you at all. Otherwise it grants 90% DR in the front cone.

Out of cover you have a 40% damage taken penalty.

Nobody has found any evidence that the extra DR from the Typhoon works in any appreciable manner.


I thought the Typhoon removes that 40% damage taken penalty while running around/leaning out of cover. Could be completely wrong here.

#93
landylan

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So the more damage resistance we have, the more benefits we lose.... Makes sense.

#94
Cyonan

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Typhoon's DR does not work under any circumstances. It acts the same as any other gun.

If I remember BioWare's posts right, it was supposed to negate the 40% out of cover damage bonus even while not in cover in a frontal cone, but it doesn't actually do that.

#95
capn233

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Cyonan wrote...

Typhoon's DR does not work under any circumstances. It acts the same as any other gun.

If I remember BioWare's posts right, it was supposed to negate the 40% out of cover damage bonus even while not in cover in a frontal cone, but it doesn't actually do that.

That's what I remember from that discussion.