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What I see when I meet better players


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#1
Quinary_Dunkage

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I'd like to preface this by saying that while this thread will revolve around scoring for the most part, it doesn't bother me on a drastic level when I'm outscored. I am not whining, I'm just looking for input on my observations.

     Whenever I'm outscored in a match, I'll admit, I get slightly frusterated. By no means angry, just a bit annoyed with myself that I don't possess the skill needed to top the scoreboards. Only recently however, have I found a bit of insight into the difference between competent players and astronomically skilled players.
   During the last match I had, in hindsight it seemed like in the back of my mind I was monitoring who was killing things more than I was. I didn't really know it at the time, it was just something that I 'did' I guess. Anyways, after reviewing the game after extraction, I noticed that I had been doing it the whole time. Not just in that match, but for the entire time I've been playing this game. Upon realizing this, I discovered another thing; what all the people who outscore me have in common.
     It has very little to do with damage output. People are always asking for builds that can increase their skills, but I think that it doesn't come into play as much as one would hope. Any build that can kill things at least semi quickly would benefit much more from what I found than another slightly better build. Consistantly when I'm outscored, 99.9 percent of the time, the person who outscored me was able to expose themselves to more enemies at a much faster rate that I could. This could very well contribute to why almost all the Infiltrators have been called OP at some point, and also why Drell characters in the right hands just tear up the battlefield (Infiltrators' range and Drells' speed).
     Knowing this is an issue for me, I'm trying to improve in this area. I understand that there are adrenaline mods and such to help, and also that map knowedge will undoubtedly come into play. But I can't help but feel that there's something I'm missing. I'd really be interested in knowing what goes through the heads of the increadible players that dictates things like where to wait between waves, what paths to take between different spawns, what proximity to the enemy to maintain, etc. Any thought process that directly influences how and when the move around the map to expose themselves to enemies.

Thoughts?

#2
kiko1287

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Learning the spawns on the maps comes in very handy.

#3
Quinary_Dunkage

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Yes but even then. I know most spawns on most maps, but these players seem to be very efficient at moving between to maximize their exposure in a way that I don't quite understand.

#4
DieselL

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its more about learning , where enemies will spawn while your team mates block certain spawns even without noticing !
so if you want to be the first who nukes/confront a spawn always watch your other players , some times enemies will spawn on divided spawns ,cause people stay on bad locations !

there will always be cases where it will be hard to outscore,
like if someone uses grenade classes or high dps classes,and you are using a class that either doesn t have as much damage out put nor the weapon that can kill stuff as quick!
and dont forget consumables

i only rush spawns when i am mad at my team mates that really dont care about team work, then i run around" lone wolf ",
or when i do speed runs but there everybody has to work together to make enemies spawn where you want them to spawn....

which classes were you playing OT when you felt frustrated ?

#5
Quinary_Dunkage

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I mainly play Geth Trooper Flamer build. It's by best class and I'm not often outscored with it, but when I am is when I notice these things.

#6
Caineghis2500

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With great tenacity and power!!

#7
IllusiveManJr

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I usually sit back and enjoy the XP. Especially when a better player brings armored compartments and nukes spawns. Makes the game much quicker.

#8
Vlark

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IllusiveManJr wrote...

I usually sit back and enjoy the XP. Especially when a better player brings armored compartments and nukes spawns. Makes the game much quicker.


I am always happy when this happens. Saves me my Rockets :D

#9
Deerber

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Uhm. I'll preface it by saying that I'm not an astronomically skilled player. But I like to think of myself as a good player.

And yes, over a certain level of skill (not that high, actually), the difference on the scoreboard is pretty much dictated by how much one can read the game well, and who is the first to get to a spawn. It's all there, yeah. That's one of the many reasons why score doesn't tell the whole story about skill.

About how to improve in that area... I don't have much advice to offer, sadly. It's just experience. Lots of it. Try to actively keep track of where your teammates are, and head for the farthest spawn point from them, I guess. If in all the matches you have, you try to do that and to predict where the enemy will spawn, you will, sooner or later, come to understand how the spawn system works. After a while it becomes instinctive, actually. I don't find myself thinking about where the enemy will spawn, I just find myself running in that direction.

Modifié par Deerber, 26 janvier 2013 - 11:42 .


#10
Clips7

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there will always be cases where it will be hard to outscore,
like if someone uses grenade classes or high dps classes,and you are using a class that either doesn t have as much damage out put nor the weapon that can kill stuff as quick!
and dont forget consumables


I think this has alot to do with it....when i run into highly skilled players, it seems they use the said kit to maximum performance...especially the drell with grenades and kits involving dark channel powers...for the most part i either come in 1st or 2nd and that's using either a slayer or phoenix vanguard, but when these highly skilled players come on the scene...i can easily drop to the 3rd spot.

Not that score matters anyway, but i do see a difference in how they streamline the powers of specific kits and maximize their output.

#11
SeitenHekireki

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I think it's a combination of things. Highly skilled players almost always carry maxed weapons/gear, know their selected kit inside-out, when to take cover etc., and the spawn points and enemy movement.

These are all things that you get only through experience. More often than not, better players than me have also clocked more hours playing the game than me.

#12
anddill

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I like it being outscored. It means I don't have to carry, which I don't like. I'm to old for this.

Modifié par anddill, 26 janvier 2013 - 01:36 .


#13
dasfranken

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Making full use of 'soft cover' will improve your game a lot. That is simply standing behind a wall instead of fully entering cover. Since your weapon/casting hand is in your right hand you will be able to hit the enemy, but they won't be able to hit you. This only works when your right hand is exposed, so it won't work if the left side of your body is exposed.

#14
dumdum2

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Intelligent gameplay and a very short reaction time is all that matters.

#15
Werdnuh

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This is the same as getting mad when you have a game with a low KDR in Call of Duty. class/weapon loadout has a small factor in success, and the rest is almost entirely random at a high level. Sure the difference between a good player and a new player is very large, but when two very skilled players play together, there is no controlling who wins, really.

I would suggest you stop looking at the scoreboard if you can't accept that. ;)

#16
Doctor Trick

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It sometimes comes down to Guy A outscores Guy B simply because he rockets spawns with all of his missiles.

Learning the map and its spawns is very helpful. I learned the maps by playing them a lot, as well as by watching gameplays.

To an extent it comes down to what type of class you are playing and what classes your teammates are playing.

As for range to the enemy, that comes down to what class and playstyle you are using at the time. Also speed is not everything, no point in getting there quickly if you can't survive long enough to kill the enemies or until help arrives.

#17
UnitedStatesofCookies

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Let's not forget that hosting also helps a lot in terms of making the game runs more fluidly as it mostly eliminates the lag for the host and therefore allow him to play more efficiently. But still the biggest factor is experience as everyone else has stated.

I'm also they type of player who likes to conserve his rockets for those oh-**** moments or target eliminations. So it may happen that I was topping the scoreboard until wave 10 but ended up third after the match was over due to teammates using rockets multiple times during the last mission and extraction wave and raking up tons of points in the process.

It doesn't happen often, though. I usually like to enjoy the game itself and not worry about topping the scoreboard.

#18
DrFace007

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Ppl who use amp and ammo powers or other equipment over lvl 1 are cheaters. But if I get outscored by someone that is using level 1 stuff like I am , THAT is when I take notice and feel bad.

#19
soulstriker09

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@OP
I was like that too until I had a good friend and a really good player be aggressive at every match. I had no idea I played at such a slow pace until I tried keeping up. A grenade class like the drell adept makes me want to find the spawns as fast as possible so I can do the most damage while they're still grouped together... Incidentally a class like that can top the scoreboard because they'd be earning assist points if not kill points.

Knowledge of the spawn points is a must though before you could play like that.

#20
nicethugbert

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Besides spawn management, all the mooks have the same head height. So the trick is too keep your sights at that height as much as you can. But, they like to roll around, duck, etc. There is some predictability to their movement even though they goddamn cheat by evading your cross hairs even when they can't see you. Your field of view is restricted when your crosshairs are at head height so it's easy for them to sneak up on your flank.

Also, you need penetration, not just to get them behind cover but to shoot through your team who will shot block you non-stop.

Another major trick is corner shooting: https://www.youtube....ll?feature=mhee

#21
megawug

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IMHO, don't get worked up over it. The scoring system is fubared to begin with. Why anybody would rely on it as a measure of anything is beyond me.

#22
Deerber

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nicethugbert wrote...

Another major trick is corner shooting: https://www.youtube....ll?feature=mhee


Are you N7-Den?

#23
Disciple888

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I wish I knew what it felt like to meet a player better than me

Modifié par Disciple888, 26 janvier 2013 - 03:30 .


#24
thatdamnlobster

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all you need OP is more cowbell

#25
Computron2000

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One thing to note is keeping a rough track of where the other 3 are. When you kill a full spawn, the respawn will be based on the spawn spot that is not visible to anyone. Once you notice where everyone is, guessing the spot correctly 95% of the time becomes easy.

The 2nd thing you want to do is to use a power before shooting. For example, overload/grenade/etc then shoot and kill the lot. This nets you assist points

The 3rd thing is to keep on your feet. The reason why bleeders (ie those who don't know what is medigel) score so low is because they spend so much time on the ground. You're bled out/sync killed/etc means you're not doing damage any more. Ops packing at the correct time then becomes one of the things that keep you up.