What I see when I meet better players
#1
Posté 26 janvier 2013 - 10:21
Whenever I'm outscored in a match, I'll admit, I get slightly frusterated. By no means angry, just a bit annoyed with myself that I don't possess the skill needed to top the scoreboards. Only recently however, have I found a bit of insight into the difference between competent players and astronomically skilled players.
During the last match I had, in hindsight it seemed like in the back of my mind I was monitoring who was killing things more than I was. I didn't really know it at the time, it was just something that I 'did' I guess. Anyways, after reviewing the game after extraction, I noticed that I had been doing it the whole time. Not just in that match, but for the entire time I've been playing this game. Upon realizing this, I discovered another thing; what all the people who outscore me have in common.
It has very little to do with damage output. People are always asking for builds that can increase their skills, but I think that it doesn't come into play as much as one would hope. Any build that can kill things at least semi quickly would benefit much more from what I found than another slightly better build. Consistantly when I'm outscored, 99.9 percent of the time, the person who outscored me was able to expose themselves to more enemies at a much faster rate that I could. This could very well contribute to why almost all the Infiltrators have been called OP at some point, and also why Drell characters in the right hands just tear up the battlefield (Infiltrators' range and Drells' speed).
Knowing this is an issue for me, I'm trying to improve in this area. I understand that there are adrenaline mods and such to help, and also that map knowedge will undoubtedly come into play. But I can't help but feel that there's something I'm missing. I'd really be interested in knowing what goes through the heads of the increadible players that dictates things like where to wait between waves, what paths to take between different spawns, what proximity to the enemy to maintain, etc. Any thought process that directly influences how and when the move around the map to expose themselves to enemies.
Thoughts?
#2
Posté 26 janvier 2013 - 10:30
#3
Posté 26 janvier 2013 - 10:33
#4
Posté 26 janvier 2013 - 10:51
so if you want to be the first who nukes/confront a spawn always watch your other players , some times enemies will spawn on divided spawns ,cause people stay on bad locations !
there will always be cases where it will be hard to outscore,
like if someone uses grenade classes or high dps classes,and you are using a class that either doesn t have as much damage out put nor the weapon that can kill stuff as quick!
and dont forget consumables
i only rush spawns when i am mad at my team mates that really dont care about team work, then i run around" lone wolf ",
or when i do speed runs but there everybody has to work together to make enemies spawn where you want them to spawn....
which classes were you playing OT when you felt frustrated ?
#5
Posté 26 janvier 2013 - 11:10
#6
Posté 26 janvier 2013 - 11:20
#7
Posté 26 janvier 2013 - 11:22
#8
Posté 26 janvier 2013 - 11:35
IllusiveManJr wrote...
I usually sit back and enjoy the XP. Especially when a better player brings armored compartments and nukes spawns. Makes the game much quicker.
I am always happy when this happens. Saves me my Rockets
#9
Posté 26 janvier 2013 - 11:41
And yes, over a certain level of skill (not that high, actually), the difference on the scoreboard is pretty much dictated by how much one can read the game well, and who is the first to get to a spawn. It's all there, yeah. That's one of the many reasons why score doesn't tell the whole story about skill.
About how to improve in that area... I don't have much advice to offer, sadly. It's just experience. Lots of it. Try to actively keep track of where your teammates are, and head for the farthest spawn point from them, I guess. If in all the matches you have, you try to do that and to predict where the enemy will spawn, you will, sooner or later, come to understand how the spawn system works. After a while it becomes instinctive, actually. I don't find myself thinking about where the enemy will spawn, I just find myself running in that direction.
Modifié par Deerber, 26 janvier 2013 - 11:42 .
#10
Posté 26 janvier 2013 - 12:02
there will always be cases where it will be hard to outscore,
like if someone uses grenade classes or high dps classes,and you are using a class that either doesn t have as much damage out put nor the weapon that can kill stuff as quick!
and dont forget consumables
I think this has alot to do with it....when i run into highly skilled players, it seems they use the said kit to maximum performance...especially the drell with grenades and kits involving dark channel powers...for the most part i either come in 1st or 2nd and that's using either a slayer or phoenix vanguard, but when these highly skilled players come on the scene...i can easily drop to the 3rd spot.
Not that score matters anyway, but i do see a difference in how they streamline the powers of specific kits and maximize their output.
#11
Posté 26 janvier 2013 - 12:54
These are all things that you get only through experience. More often than not, better players than me have also clocked more hours playing the game than me.
#12
Posté 26 janvier 2013 - 01:34
Modifié par anddill, 26 janvier 2013 - 01:36 .
#13
Posté 26 janvier 2013 - 01:46
#14
Posté 26 janvier 2013 - 01:47
#15
Posté 26 janvier 2013 - 01:54
I would suggest you stop looking at the scoreboard if you can't accept that.
#16
Posté 26 janvier 2013 - 01:56
Learning the map and its spawns is very helpful. I learned the maps by playing them a lot, as well as by watching gameplays.
To an extent it comes down to what type of class you are playing and what classes your teammates are playing.
As for range to the enemy, that comes down to what class and playstyle you are using at the time. Also speed is not everything, no point in getting there quickly if you can't survive long enough to kill the enemies or until help arrives.
#17
Posté 26 janvier 2013 - 02:34
I'm also they type of player who likes to conserve his rockets for those oh-**** moments or target eliminations. So it may happen that I was topping the scoreboard until wave 10 but ended up third after the match was over due to teammates using rockets multiple times during the last mission and extraction wave and raking up tons of points in the process.
It doesn't happen often, though. I usually like to enjoy the game itself and not worry about topping the scoreboard.
#18
Posté 26 janvier 2013 - 02:40
#19
Posté 26 janvier 2013 - 02:44
I was like that too until I had a good friend and a really good player be aggressive at every match. I had no idea I played at such a slow pace until I tried keeping up. A grenade class like the drell adept makes me want to find the spawns as fast as possible so I can do the most damage while they're still grouped together... Incidentally a class like that can top the scoreboard because they'd be earning assist points if not kill points.
Knowledge of the spawn points is a must though before you could play like that.
#20
Posté 26 janvier 2013 - 03:19
Also, you need penetration, not just to get them behind cover but to shoot through your team who will shot block you non-stop.
Another major trick is corner shooting: https://www.youtube....ll?feature=mhee
#21
Posté 26 janvier 2013 - 03:21
#22
Posté 26 janvier 2013 - 03:25
nicethugbert wrote...
Another major trick is corner shooting: https://www.youtube....ll?feature=mhee
Are you N7-Den?
#23
Posté 26 janvier 2013 - 03:30
Modifié par Disciple888, 26 janvier 2013 - 03:30 .
#25
Posté 26 janvier 2013 - 03:37
The 2nd thing you want to do is to use a power before shooting. For example, overload/grenade/etc then shoot and kill the lot. This nets you assist points
The 3rd thing is to keep on your feet. The reason why bleeders (ie those who don't know what is medigel) score so low is because they spend so much time on the ground. You're bled out/sync killed/etc means you're not doing damage any more. Ops packing at the correct time then becomes one of the things that keep you up.





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